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Posts Tagged ‘wipe’

L2P Nub

So there we were in POS, Analogue in tree form and Reversion’s second bear tank, the undergeared one. Soon as we saw the loading screen we knew we were in for fun. His second bear is lightly geared, has some holes, and was running with an experimental high-agility build. That’s why I bring Analogue along when we want to run instances with that tank; she’s usually able to keep things up just fine, but I know some of the POS pulls are fun..

We get a warlock, a dk, and a paladin. The warlock hasn’t been here before on this character; he asks people to “share quests” and we remind him to talk to Jaina at the portal in. This is halfway through the first pull. He says “Ok, can I brb?” and we give him permission, starting in on the next pull. Then I notice his health bar is going down… and down… he’s managed to aggro the caster mobs that everyone always skips these days. So Reversion and I go back and res him. Well now he’s got the quest, so we keep going.

First boss is fine. Then we wipe after that because I’m careless and not looking where the tank is and run into the ambushers. Oops. That was dumb. We get back, clear to Ick and Krick, kill them, and start up the hill. It takes all my button spamming but the first two groups go down and everyone is alive. The paladin seems to have a broken cleanse button so we have to wait around after the fight for the diseases to wear off, but it’s going ok.

The next set of mobs, Reversion tells the DK to run to one caster and death grip the other caster on top. Wonder of wonders he listens, we take out that group. We go to do the second group – and wipe; I have no idea why. Everyone runs back, except for the dk. He didn’t run back last time either and this time he’s under the mobs and I couldn’t rez him if I wanted to. We tell him to release, wait for him to do it or reply or… nothing. So he gets kicked and a mage joins the party. A mage with a gear score higher than mine and an ego to match.

The first pull wasn’t bad; Reversion kept aggro, we’d already killed one caster and the mage’s blizzard didn’t pull off. Now it was time for the tunnel. Reversion gave the standard rundown; get to the middle, don’t dps till then, don’t get ahead of the tank. We run to the plate, kill everything. One of the dps goes down; I have just enough time to rez before we’re in combat again. We start off up the tunnel but it’s taken long enough there are a lot on the bear. Since this alt only has 29k hit points in bear form, Reversion stops to kill a few adds. The mage and paladin, however, don’t stop. I sigh as their health bars go down, and then ours go down, and it’s a wipe.

“???” says the mage. “You don’t stop in the tunnel nub”.

“You do if the tank needs to kill the adds,” Reversion points out.

“You fail as a tank. L2P nub.” And he quits party, just like that.

Needless to say we finished the tunnel and the boss fight without any trouble at all.

I think the problem is that for a lot of people, unless you’ve played a role it’s hard to tell the difference between “bad” and “undergeared”. You can tell good geared players easily. You can tell bad ungeared players really easily. You can even tell bad geared players – they’re the ones with a 6k gearscore and 2k dps. But it’s hard sometimes to tell if a player is bad, or just lightly geared. If you wipe on hard fights, sometimes it’s just because you’re short on health. I’ll point out that Reversion’s second bear is better geared than his primary bear was the first few times we ran H POS; gear inflation is insane these days.  But the mage wasn’t willing to stick around to see which was the case. We’d deviated from his knowledge of “how you do the tunnel”; he couldn’t see that the reason why was a good one, so he left.

Still, who’s the bigger idiot, the tank who stops or the mage who keeps going?

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Trust

Sometimes it’s easy to forget you’re playing with other people in WoW. Other times the game forces you to acknowledge that for some challenges, you have to be part of a group that’s bigger than just the players involved.

This week the weekly raid quest on our server was Lord Marrowgar. I don’t know about your server but on ours that means the chance of getting a good ICC run actually goes down. The guild runs multiple 10-man-alt runs and there are still folks left out.  Trade is full of angst and vitriol.  Our raid had all the makings of fail; instead we ended up with moments of sheer epic…

After the two scheduled guild alt groups filled up there were enough guildies left over that we started a scrub/alt/pug raid. We needed to fill three slots; two melee dps and a tank healer. The melee dps were easy to pull out of trade, got a paladin and a rogue to help balance out roles. The healer was tougher and after ten minutes I was willing to take the holy priest. It wasn’t til we got to ICC that I started worrying. The off tank, a guildie, was somewhat undergeared, and so was the tank healer. Both of them had slots that still didn’t have Triumph badge gear level items.  Still, we decided we’d start and see how things went.

Trash pulls went smoothly, no wipes. Got to Marrowgar, ran down the strategy, and we started. The off-tank went down. I b-rezzed him. Then he went down again. Bonestorm started, and Reversion popped out of bear to b-rez the OT and help heal the raid (he always throws rejuvs around during bonestorm, just because he can). Start back again – and the OT goes down for the third time. We’re out of druids, Marrowgar is at 50% – but everyone else is still up and taking very little damage, so I start fully healing Reversion. Every now and then I have to throw out rejuvs and wild growth for the raid, but we’re mostly stacked under Marrowgar so we don’t take a lot of fire damage, the dps are being great about taking down the spikes – and we’re doing it. Reversion blew every cooldown, potion, trinket he had, and Marrowgar went down. Nothing like having a tank with 48k health to eat those big hits.

I made sure to compliment all the dps-ers for their attentiveness. If they had taken damage, I would not have been able to help out with tank healing, and we would have wiped. Instead we one-shotted him. (I also will add, the pugged paladin judged Light consistently and it healed the raid up a good little bit, actually accounting for 10% of total healing during our whole run according to Recount; that was a nice buffer)

We went on to Deathwhisper. I dropped to the first set of adds; Reversion got me back up and although I was hurting for mana, I got back into the groove. We ended that fight with four of us alive; the priest went down thirty seconds before the end of the fight, the OT had died minutes before, but I saw the 4% health on Deathwhisper and threw everything I could to keep Reversion and the last dps alive long enough to take her down.

The pug broke up on Saurfang because people had to get off, but it was great.

So, after that long discussion, why the title of my post? Why ‘Trust’?

Because I didn’t, and wasn’t. I did not trust my healing partner and it hurt us. Some of the dps deaths to trash and to Deathwhisper were because I was dropping Nourish on the tanks and ignoring my own responsibilities. Usually in 10 mans I heal with a guildie, someone who I think is probably a better healer than me.  Our pugged healer was great, but I saw her gear and achievements and doubted. I couldn’t help it; I’m the sort who worries a lot over things I can’t control. I do that in real life too, but it’s not as obvious.  I don’t have fun with my mage any more in WoW for the same reason, because I see health bars and start wanting to fix them. My pally tank keeps trying to save the day in 5mans with Lay on Hands or Hand of Sacrifice on the healer.

It makes me a more conscientious healer most of the time, when I can force myself to let the other healer do her job and just do mine, but on raids like this last one, it can wipe us.  And I don’t know how to stop worrying about their jobs. It’s not easy for me.

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