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I love heirlooms. They make leveling alts so much more fun, I considered the chest and shoulders mandatory for an alt and a weapon almost mandatory, until we rolled alts over on Argent Dawn to join Single Abstract Noun. Now I know that heirlooms are threatening the game and need nerfing, fast.

Why do I say that? It’s not the XP boost, actually; I miss it dreadfully but I can live with the only-slightly-less breakneck pace of leveling that we have these days. Let me relate a little story first.

Analogue the Druid went into Deadmines with three others from SAN; Reversion the Rogue, and a warlock and druid. The other druid wanted to heal so in the interest of a fast queue, I signed in as a tank. I had never bear tanked before (except dropping into bear to growl quest mobs off other people) but I’m a pretty good tank these days, so I didn’t think it would be too hard.

As expected, we wiped a lot; we were low level for the instance and lost three random dpsers before we finally decided to just to finish 4 man. I kept aggro, mostly, things died, mostly, I stayed alive, mostly. All four of us were on a pretty similar level for gear and power, and we had fun. It ended with most of us dead, Van Cleef dead, and too many respawns to run back for his head, but oh well.

After that I got on Annalogue the Paladin, who like Analogue the Druid was 17, and queued up to tank. The first run was a Ragefire Chasm ten minute affair that left a bad taste in my mouth due to a jerk of a hunter who tried to wipe us twice and then took the tank sword from the boss, so I queued again and got Wailing Caverns and the Twinks of Doom.

A Rogue and a Priest (the healer) both four levels higher than me and wearing at least five heirlooms each (priest had both trinkets, rogue had two daggers). And so began my hour and a half of being useless.

It didn’t help that I don’t know that instance; I had to let the priest take the lead. But even when it came to fights, I could not hold or get aggo. The rogue did – literally – close to three times as much damage as I did. I didn’t have any aoes yet, which was bad enough, but the priest kept running over and aggroing more groups and bringing them to us to kill. And I couldn’t call the pair out over this behavior, because their gear allowed them to act with impunity. The healer stopped to drink twice. We wiped once, when someone else aggroed a group and we got too many sleeps cast on the healer. The rogue ended up doing over 50% of the overall damage. I relegated myself to keeping whatever mobs he wasn’t killing off the healer, occasionally taunting off him just to keep my hand in.

If I didn’t already have a max level paladin it would have been even worse. Those two could probably have two-manned the instance alone, and they knew it, and they let us know they knew it. The rest of us, dressed in quest rewards and random drops, were peons to their royalty.

If we could mail heirlooms across servers, I wouldn’t have had that problem, but what about brand new players, or anyone without a max level character to grind badges on? I don’t even remember what the other two players in that pug were, because they mattered so little. We were frustrated, useless, and bored. It’s not a good thing.

Blizzard needs to reduce the stats on heirlooms a lot. They should be fractionally better than the gear you’d naturally have at that level, not 3 times as good. Doing 10% more damage than anyone else? Fine. Doing triple damage? Not so good.

I will add that the level ranges for those dungeons doesn’t help; I was 17 and one of the other guys there was, I think, 25; hard to keep aggro off him at the best of times. But even so, it was the level 21 rogue in heirlooms that made life impossible for me.

This is not QQ; this is to point out a flaw that will only get worse as the game ages more. If Blizzard has given up on getting real new subscriptions, then it’s fine. Otherwise I think heirlooms may become a serious problem..

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