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Posts Tagged ‘Philosophy’

My last post on personal situational awareness promised a follow on. Last time I was talking about you being aware of things that affected you in your role as healer; your spec and gear, your buffs and debuffs, the big purple ooze at your feet. This time we’ll broaden the outlook and pay attention to the things around you.

First off, as a healer, you care about damage that you and the party may take. Anything that will not cause damage or prevent damage from being repaired is inconsequential. In dungeons and raids that means you can ignore… um… the vanity pets that people have out. Usually. Pretty much everything else out there is a potential damage cause or complication. Let me define what I mean by those really quickly:

A damage cause is something that results in a player losing hit points. This includes mobs, cliffs you can fall from, exploding mushrooms, and puddles of goo on the floor.

A damage complication is anything that makes the task of repair or preventing damage more difficult. This would include pillars that block line of sight, curses that reduce healing effectiveness, and things that your party members do to themselves and their pets (for instance when a warlock’s imp is phase shifted and you can’t drop a heal on it).

These two factors work together to make your life interesting. Proper situational awareness will help you know what combination of these factors is in play at any time.

Most of the time in instances, the causes of damage are fairly predictable. Certainly by the time you’ve run Drak’Tharon Keep a hundred times you’ll know which groups you can be afk for and which you actually have to heal, when there’s going to be aoe damage and when you can just let your hots tick. Being aware of the causes of damage lets you heal proactively rather than just reactively, by throwing out hots or shields or timing a big heal to land just when the damage has hit.

Damage complications usually need to be handled as they appear. Again after a few dozen times through an encounter you’ll know that the orb stands on the platforms in OK can block LOS if the tank runs around behind them, or that such-and-such mobs cast silence, and plan for that, but in general it’s the complications that make our job hard because let’s face it, the biggest source of damage complications come from our fellow party members and not the encounter. When the hunter disengages right back into a patrol, or the shaman’s totem shoots a passing sentry, or the tank doesn’t do anything about the mobs that the mage has kindly frozen next to you, that’s when your life gets interesting. Proper situational awareness can help you before this sort of thing happens.

Try to note where your party members are at all times. That way when someone aggros another group, you can be prepared to heal, or be over next to the tank, or even run away and shadowmeld and let them all die, depending on what you feel like doing. This is really hard when you’re focused on health bars and nothing else. You’ve got to ditch healer tunnel vision and broaden your scope to see everything.

Pay attention to debuffs on the others in your party. I’m bad at this; Vuhdo tells me about poisons and curses, since I can do something about it, and special boss debuffs, but diseases? If I’m lucky I’ll notice they’re dying too fast and heal them up. I ought to have a special icon for “something you can’t dispel but might wanna check out” that I apply to their health bars; it would help me with awareness.

Omen or another threat meter – I have Omen and also set Vuhdo to give me an overview of people’s threat. When a dps is pulling a lot of threat, I’m preemptively ready to heal. A paladin or priest healer might be able to use a threat-reducing cooldown on this errant player. Either way it could help prevent a death. On the other hand, if this person is regularly and deliberately pulling aggro, you may choose to let him take some damage and try to send him a message. That can work too. Either way, Omen is a handy healer tool.

Most of my wipes that shouldn’t have happened resulted from me getting too far behind in damage, getting aggro from mobs, or healing the wrong person at the wrong moment. Yes, other people usually did something wrong but I care about what I can do better, not anyone else. It usually comes down to where the immediate cause of wipe was a triage failure – I misdiagnosed what tools to use on what people – but the more general cause was me failing at situational awareness.

Healer tunnel vision kills! I can’t stress enough how important it is to get out of tunnel vision. Do whatever you have to do. Tweak your ui; get mods; disable mods; run a few instances as dps. Try something new and learn to get out of the tunnel.

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