Posts Tagged ‘I hate mana management’

So, to be perfectly clear: I have not yet attempted heroics. My gear is there but last night we elected to do some normals so we could play with friends who are not yet 85. This may change entirely when I hit heroics, but I suspect the cycle will be the same.

The first  few dungeons on the way up healed like Wrath dungeons, IMO. People took big hits and had to be healed up all the way or the next big hit would kill them. I saw places where they were taking damage that they didn’t need to – spikes, boulders, fireballs, shadow blasts, things that they needed to move out of. And everyone seemed to be working hard to learn what the tells were for those, and not take that damage again. Still, the health wasn’t there.

Around 84 the health pools suddenly got big enough to take a hit or two, but at the same time my mana regen went through the floor. I had thought it was bad before; now, some of my spells were using 5% of my mana, or more. I was ending every fight OOM, begging for another druid’s inervate, using spirit buff food and flask, and desperate to know what was wrong.

We hit 85. I started getting gear and tweaking performance. I’d already trained myself that pre-hotting was bad, that using hots on slightly damaged people was bad, that I needed to use Nourish and Healing Touch more. Now I really worked at it. I learned fights, tried to find time to use Thorns on Reversion, and just didn’t know what I was doing wrong.

Then I read this post. If you’re a resto druid, or run with one, or just want to know how we work, read this. It told me all the things I already knew, but gently, in a well put together way that just got through my thick skull and told me, oh, this is how.

It made all the difference. I switched to using Lifebloom all the time, no matter what. I remapped a few mouse clicks, and the next set of dungeons I ran, I was sitting on a happy mana pool. I made people eat between fights and all was well.

Only now I have a different problem. If I’m not healing all the time – and I’m not – and I’ve learned the triage game, so I don’t need to sit there thinking that much, what am I doing? I am not amused by standing around waiting for someone to take the magical amount of damage that means I’ll actually throw them a heal. Keeping the tank up doesn’t take all my GCDs. If I don’t do anything, I get distracted and then miss my cue when  I do need to heal.

My solution? Put two talent points in that crappy talent that gives you free Wrath, and stand there and cast stupid green balls of minor, tickly annoyance at mobs.

Yeah, so I’ll probably switch back as soon as we run raids, or maybe even heroics, but it is far too annoying for me to be standing around twiddling my thumbs waiting for something to happen.

I really hope that when the difficulty ramps up, it means I have more to do, not less to do it with – but with Blizzard making everything about the mana game, I don’t see that happening. News flash; I think the mana game is boring. There is nothing fun about staring at blue bars as opposed to green ones.

But at least I see why they put that stupid talent in there. Great, Blizzard, you’re making me dps. This is why I rolled a healer, right?

That sounds really negative. I’m having a lot of fun with the new dungeons and I do enjoy learning the new healing model – but I wish there was a middle ground between Wrath and Cataclysm as far as healing goes. Wrath fights got my adrenaline up. These fights …. yeah I’m seeing boss mechanics and I can tell you what bosses look like but I’ve made a terrible realization that I really really like the game of Whack-A-Mole Health Bars.

Ah well. Too early to pass judgment yet! Anyone else have insights or opinions? Anyone else find yourself dpsing to fill the time?


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