Feeds:
Posts
Comments

Archive for the ‘Duo’ Category

Instances are a dance. They are a dance of destruction and death and hopefully a dance of life and success.

The tank leads. Leading is not about going at your own pace, it is about setting a pace your partners can keep up with. You don’t set the pace too slow or your partners get bored and either leaves or tries to lead. If your partners are more accomplished dancers you may have to push yourself hard to keep up with them while still leading. The tank may even have to lean on them a bit or ask one of them to lead for short periods of time.

Leading in a dance does not mean you are in control. It means you make the first move and you signal as much as you can to your partner so she can keep up. Ignoring your partner almost totally only works when you know they for certain can keep up. When you do know they know the tune and the steps then you can cut loose. But if not, you will quickly find yourself dancing alone. A good tank is a good dance partner no matter who his partner is. Fast, slow, waltzing or break dancing a good tank knows them all. Leading also means finding out how NOT to step on the toes of your partner. It also means being polite when your partner steps on yours… but not too polite unless you like sore toes.

The DPS and heals all follow. Following means reading your partner’s moves and matching, echoing or merely complimenting them. It also means pusing yourself when they are challenging you to keep up. If the lead partner is good they will set a pace you can handle even if it is a whirlwind. You might surprise yourself as you stretch to keep up. You might get burned if they prove to be a poor lead, but you will never know unless you step out and allow them to toss you in the air every now and then. It might be a frightening at first but better to embrace the challenge than to refuse to be led.

This analogy shows how BOTH sides have to adapt. You might have to read their intentions and follow. The lead has to communicate those intentions and be sure all partners can keep up.

The dance is never more smooth than when you partner with someone that really knows you and your style. My best partner is my wife. I have run with some great healers that were able to keep up, but when it comes to knowing my rhythm she is best. It certainly helps that she has crazy uber healing gear. However, even uber gear will not keep me alive when I pop cat form and dash two groups ahead and start AOEing the crud out of 4 packs at once.

In some ways though, a very good and very familiar partner will make us complacent. We stop trying to read every move and just fall on familiar patterns. An unfamiliar partner forces us to read and learn as we go.

Most of all we cannot refuse to dance. If our partner for a swing-dance drops and starts spinning around on their head we must be at lead willing to shrug and follow along as best we can. If you refuse to dance to all except one sort of music you will find yourself unhappy and short of partners. But when it comes to pugs don’t assume you will know the tune, the song, or even get a flat dance floor.

I wanted to toss this post out there as background before I get to my upcoming post about multi pulls and go-go-go tanking. It is important for a tank to keep in mind that even as he/she is setting a whirlwind pace their partners are still there and still being considered. How you consider them might be different but even the best geared tank can-not do things alone. (well maybe technically they can but that is a different topic)

Read Full Post »

L2P Nub

So there we were in POS, Analogue in tree form and Reversion’s second bear tank, the undergeared one. Soon as we saw the loading screen we knew we were in for fun. His second bear is lightly geared, has some holes, and was running with an experimental high-agility build. That’s why I bring Analogue along when we want to run instances with that tank; she’s usually able to keep things up just fine, but I know some of the POS pulls are fun..

We get a warlock, a dk, and a paladin. The warlock hasn’t been here before on this character; he asks people to “share quests” and we remind him to talk to Jaina at the portal in. This is halfway through the first pull. He says “Ok, can I brb?” and we give him permission, starting in on the next pull. Then I notice his health bar is going down… and down… he’s managed to aggro the caster mobs that everyone always skips these days. So Reversion and I go back and res him. Well now he’s got the quest, so we keep going.

First boss is fine. Then we wipe after that because I’m careless and not looking where the tank is and run into the ambushers. Oops. That was dumb. We get back, clear to Ick and Krick, kill them, and start up the hill. It takes all my button spamming but the first two groups go down and everyone is alive. The paladin seems to have a broken cleanse button so we have to wait around after the fight for the diseases to wear off, but it’s going ok.

The next set of mobs, Reversion tells the DK to run to one caster and death grip the other caster on top. Wonder of wonders he listens, we take out that group. We go to do the second group – and wipe; I have no idea why. Everyone runs back, except for the dk. He didn’t run back last time either and this time he’s under the mobs and I couldn’t rez him if I wanted to. We tell him to release, wait for him to do it or reply or… nothing. So he gets kicked and a mage joins the party. A mage with a gear score higher than mine and an ego to match.

The first pull wasn’t bad; Reversion kept aggro, we’d already killed one caster and the mage’s blizzard didn’t pull off. Now it was time for the tunnel. Reversion gave the standard rundown; get to the middle, don’t dps till then, don’t get ahead of the tank. We run to the plate, kill everything. One of the dps goes down; I have just enough time to rez before we’re in combat again. We start off up the tunnel but it’s taken long enough there are a lot on the bear. Since this alt only has 29k hit points in bear form, Reversion stops to kill a few adds. The mage and paladin, however, don’t stop. I sigh as their health bars go down, and then ours go down, and it’s a wipe.

“???” says the mage. “You don’t stop in the tunnel nub”.

“You do if the tank needs to kill the adds,” Reversion points out.

“You fail as a tank. L2P nub.” And he quits party, just like that.

Needless to say we finished the tunnel and the boss fight without any trouble at all.

I think the problem is that for a lot of people, unless you’ve played a role it’s hard to tell the difference between “bad” and “undergeared”. You can tell good geared players easily. You can tell bad ungeared players really easily. You can even tell bad geared players – they’re the ones with a 6k gearscore and 2k dps. But it’s hard sometimes to tell if a player is bad, or just lightly geared. If you wipe on hard fights, sometimes it’s just because you’re short on health. I’ll point out that Reversion’s second bear is better geared than his primary bear was the first few times we ran H POS; gear inflation is insane these days.  But the mage wasn’t willing to stick around to see which was the case. We’d deviated from his knowledge of “how you do the tunnel”; he couldn’t see that the reason why was a good one, so he left.

Still, who’s the bigger idiot, the tank who stops or the mage who keeps going?

Read Full Post »

This weekend it was time for some BC dungeon pugs with my disc priest and Reversion’s warrior. Thursday afternoon I had run around and gotten us attuned for Old Hillsbrad so we tried queuing specifically for that and got a party right away, to our pleasant surprise.  There was a paladin, a hunter, and a shadow priest. Reversion and I hopped on the dragon, the shadow priest right behind us, and took off. As we start in on the first guards at the gate the hunter says “We can’t make the dragon work”. So we tell them to get a new pack of bombs first and they make their way to us. I glance at the paladin and hunter – same server, different guilds, but I was betting they were friends or relatives in RL. Sometimes you can get that vibe.

We start clearing stuff, I ask the shadow priest for some tips on a face-melt rotation (thanks! It worked, I killed quest mobs most painfully) and then I notice something odd. When we’re fighting, Reversion is the only one in melee. The hunter and priest are staying back, as they should, but so is the paladin. And he’s… casting… Exorcism?

Yes, we had just encountered the melee hunter’s opposite number; the ranged Ret pally.

I let it slide. He’d occasionally run in and consecrate, and he seemed a bit awkward at the game. When we made it to the keep to get Thrall, he could not find the basement and the hunter reminded us that he wasn’t there yet before starting the escort phase; I was more convinced than ever that they were a dad and kid, or something similar. The paladin said nothing the whole run. His exorcisms hit pretty hard, actually, and things died well. So it didn’t matter.

Next there was an Auchenai Crypts run, not notable except that we got three hunters as our dps. It’s bad enough trying to convince one hunter that his pet is growling; trying to track down and identify which two out of three are doing it, especially when two are white corehounds, is just not fun.

That was Friday; Saturday morning we queued up and got Steam Vaults. I was thrilled; I’ve been in there perhaps twice before. It’s great fun running instances you don’t really know. We got a mage, a DK, and a hunter. We fought our way to the gnome mekgineer boss – then were stumped. Where was the other boss we had to kill? We backtracked and started clearing. Suddenly the mage said “I was right we just need a key” and takes off for the other side of the instance where the locked door is that the final boss is waiting behind. We ignore him since Reversion has already said he’s pretty sure we need to kill the boss over up the ramp from where we are.

“Guys I gtg” the DK says suddenly, and leaves. The mage follows suit without a word, and we queue for dps. We finish clearing trash and we’re still waiting, having found the naga lady boss and her elemental pets.

After six or so minutes in the queue we agree we have nothing to lose by trying, so we start in three man and wipe. No problem; I identify two things I did wrong, we note boss mechanics and discuss strategy as we run back. Reversion is explaining to the hunter how he wants to have the hunter use Distracting Shot and freeze trap one of the adds on one side of the room. As we’re plotting strategy we get just a tiny bit too close to the boss – oops. The hunter goes down fast, Reversion and I try until I get silenced, and we wipe again.

Back again, and we’re ready to try. Reversion charges in. The hunter pulls out an add, but it resists the trap. Reversion taunts it back, and then the hunter pulls it out again. They ping pong it for a few rounds as they’re dpsing down the other add. For an ad-hoc strategy it works great. They kill the first add then focus on the second one. I’m healing away – she keeps silencing me so I have to play catch up rather than dps – and then suddenly I notice my combat text: “Berrysnatcher has died”.

Berrysnatcher? Is that the hunter’s pet? Nope! In the middle of the fight we’d received our two new dps friends, a rogue and a shaman, who commendably had run straight into the fight and gotten creamed. Vuhdo, like most raid frame addons, can’t update during combat and I had not even noticed the two new guys were here before they died.

We took the boss down, I rezzed and apologized to the new folks, and we ran to the end boss and killed him down fast. It was great fun – I love strategizing kills rather than just brute forcing them.

And then after lunch and some baby play time (Nomster dinged one yesterday and I guess she’s not really a baby any more!) we queue again and get Sethikk Halls. Ah, yes…

So we get a hunter, a mage, and a dk. The mage is very “go-go-go” but I’m having mana problems so Reversion takes things at my speed. The hunter has to be told twice to take his pet off growl. He’s not very good and he keeps a constant stream of banter going that tells us he’s probably about 12. In fact, after some particularly inane comments, I ask him if he’s twelve and he eventually after some “lol” and “guess”  says he’s 11. Well, we’re warned.

We get all the way to the end and on the final boss wipe; I got polymorphed and couldn’t get around the pillar in time to avoid the arcane explosion. The mage says something rude and drops group; the rest of us run back and a nice shaman joins us halfway through. “Oh, that boss,” she says when we explain what happened. “Ugh. But why drop now?” Exactly my thought. I share the instance quests with her even though she can’t complete them since we’ve killed a boss she needs, but now she’s got them, and she thanks me. We drop the boss. The hunter dies; I don’t think he understands the need to hide behind the pillars even though we told him so. Reversion’s been whispering with the shaman, who wants to know if we’ll re-queue with her once the others drop. We agree and wait. The dk drops – and the hunter starts popping up the “requeue” screen. We decline and decline and decline. “Come on pick a role” he says. “You’re not very good at taking hints are you?” I ask. Finally, since we’re not getting rid of him, we take the queue.

Of course the last slot is a dk. He sets out immediately proving that he is less mature than the hunter; death gripping mobs to himself, being a jerk in chat, and finally bragging “Wow! I’m getting 1k death strikes!” which makes us all notice that his damage is, in fact, abyssmal. We point this out – he’s doing 125 dps. The idiot hunter is managing close to 500 – and he gets abusive, so we kick him.

His replacement is a paladin. A paladin who apparently thinks he is the tank. “Go go go” he says. I explain again that Reversion is catering to my mana. He doesn’t think much of this. He keeps over-pulling, grabbing other groups – and finally he runs into a room, aggros everything, I am sitting and drinking and we just decide to let him die. We end up wiping since he pulled three groups and didn’t kill anything before he died and on the way back from the graveyard he starts giving me crap about “you need to say something if you’re afk”.

I explain that I was not afk, I just wasn’t putting up  with that sort of behavior, and he tries to vote kick me. Reversion laughs at him and says “good luck with that, since I’m married to her, no way”. Apparently he tried again several times and then he tried to kick Reversion, with the same luck.

Unfortunately since we kicked the dk, we cannot kick this idiot, so I tell the shaman not to heal when he does his nonsense. Sure enough when we get back he tries it again. We ignore him, Reversion tanks the mobs he was planning to pull, I heal people who aren’t the paladin, the paladin dies, we clean up, and we leave him lying dead on the floor and head in to kill the boss.

The guy didn’t bother releasing. Why do that when you can pile invective on peoples’ heads? I guess low level instances are srs bznz and that my job as the healer is to heal people regardless of whether they are doing their job or trying to get me killed. Also I guess things like “doing what the tank says” or “paying attention to healer mana” are overrated.

Anyway, great weekend. I learned a valuable lesson about the difference between jerkwad behavior and “I’m 11″ behavior. I’ll put up with 11 year olds but people who are just annoying and mean get to suffer.

Read Full Post »

The secret to getting the most out of leveling with someone else is in understanding exactly what your class brings to the duo. For a pure dps class, one with no pet and the survivability of a cloth-wearing snowball in hell, the mage can be a powerful addition to a pair.

First, the obvious utility spells. Conjured food and water mean you can avoid spending gold on these. Time between fights is reduced when you can recharge your mana-batteries quickly and easily. The portals you won’t get until 40, at which point you can get from Kalimdor to the Eastern Kingdoms a lot faster than a group with no mage, making Fedex quests a breeze. Dampen and Amplify Magic are almost totally useless spells – unless you’re leveling with a warrior and receiving no healing anyway, in which case reducing the magical damage you might take is great. And Feather Fall is situationally useful.

Second, crowd control. These days nobody uses it at high levels but you can and should use it as you level up. Convince your partner to let you sheep things at the start of a pull. Frost nova and blink away from mobs. Use frost bolts to slow things down. You’re more likely to survive when one of the six gnolls that want your spleen is suddenly a fluffy sheep and the rest are struggling across frozen ground while pelted with shards of ice.

Third, sheer firepower. It’s hard to match a mage for damage as you’re leveling up, and if you’re leveling with someone specced into healing especially you’re going to be doing the lion’s share of the killing. Just remember that especially in the first fifteen levels you are going to pull aggro off your partner even if you’re teamed up with a tank class, and be ready for it.

Tips for Leveling

First, do not spec Arcane. Arcane is not viable until you get Arcane Blast at level 64. Your choices are to level Fire or Frost. A mage who is planning to do a lot of soloing should level Frost. This is also a good spec if you are leveling with a healer or with some other squishy dps class. You can slow things down and kite them while taking little damage yourself.

However, if you’re leveling with a tanky class, you might spec Fire instead. Let your meat shield pick up aggro while you lob balls of fire at the kobolds’ heads. There are plenty of sites out there with leveling mage builds and I won’t replicate that here, but here’s a fire and here’s a frost that are pretty cookie cutter.

You and Your Partner

If you are paired with a warrior, hunter, enhancement shaman, ret paladin (at early levels, or prot later) or feral druid: Spec fire, let your partner or partner’s pet keep aggro on the mobs. Kill things. Don’t pull aggro; cast fireballs and pyroblasts at one mob as a time as long as the tank isn’t dying. This can work with a warlock with a voidwalker out too but warlocks and mages are bad pairs. One second you’re questing, the next second you’ve destroyed two or three countries and your hair is missing.

If you are paired with a priest, balance/resto druid, some sort of shaman that isn’t enhancement (I don’t think they’re doing it right. Unless she’s a resto shaman and you’re doing a lot of LFD), holy pally, or rogue: Spec frost. Plan your pulls carefully. Sheep things, then use frost nova to trap them, empowered blizzard to slow them. Kite ‘em, shoot frostbolts, don’t let them near your partner if he’s healing you.

Either way, things are now dead. Sit down and have some conjured bread and water. Steal the kobold’s candle. Profit.

Other things to consider: Try to get your partner to role a class that does not wear cloth. If you’re teamed with a warlock or shadow priest, you’ll be fighting over gear. You aren’t likely to find a wand until level 15 or so, unless you get lucky, so you might have an enchanter make you a low level wand (the mats are pretty darn cheap). You’ll want a wand; at low levels your mana can disappear fast and leave you no way to kill the mostly-burned-to-death boar that suddenly isn’t dying. Do a little research as you level up to learn real details; this is supposed to give you a feel for the flavor and fun that a mage brings to a pair.

Read Full Post »

SAN!

Went and rolled alts on Argent Dawn and joined Single Abstract Noun, the blogger guild. Decided to make Analogue v 2 a druid like her namesake, it’s been a while since I had a druid lowbie. Reversion has a warlock named Reversion. The guild is a ton of fun!

Read Full Post »

Pairs Leveling: The Druid

After doing the warrior post I decided it would be better to focus on the characters I know best. My top level Warrior is languishing at 59, whereas I have two max level druids.

Druids are outstanding pairs leveling characters.  I highly recommend them. They are survivable, have good dps, and have multiple ways they can be leveled. They stand with paladins as the only classes that can be all three roles: dps, healing and tank. They stand alone as the only class that can play all FOUR roles: healing, tank, melee dps and ranged dps.

They make a good choice for if your partner has their heart set on leveling a particular class. Because they are so adaptable you can tailor your play style and spec to match the person you are leveling with.

Overview

Druids are in touch with nature and use its power to obliterate their foes, or smash them in the face, or sneak up and rip their guts out, or, for the nicer druids, to nurture and restore their allies. At level 10 they get Bear form and turn into a baby tank. At 20 we get cat and can do mad crazy dps. Around 50 we can become a tree or boomkin, and either have uber heals or good ranged casting. Because we don’t get to pick those paths right from the start, we adapt our play style over time. This might require respeccing at key points. It also might mean saving a few pieces of gear for an upcoming spec change. How you handle all that will depend on who you are leveling with.

I am going to further break things down into level ranges.

1-10. In this range there is not much variety. Just Wrath things to death with some staff ‘thumping’ thrown in until you hit 10. You will basically be a ranged caster with some melee ability (easier if you have the BOA weapon).

Levels 10-20

At 10 things start to diverge. Not a lot, but they do. You get bear form once you do the level 10 quest. It is about now you have to ask yourself ‘am I going to tank?’The answer to that lies partly in who you are partnered with. You have the choice in this level range of spending most of your time as a bear or as a humanoid caster doing ranged damage and/or healing. You have to decide what you want to do if you are going to run an instance. If you want a fast queue you can chose to tank or heal. You can make that decision in advance and practice the play style by questing mostly as a bear or a caster.

A Bear plays like a warrior. It uses rage is its fuel and the major abilities are all analogous to warrior skills. If you are familiar with warrior tanking a bear will either be comfortably similar or boringly the same. Of course since a druid has an extended bag of tricks you might still love it.

Caster druid, 10-20

One strategy in this level range is to stay humanoid and throw spells around. This is versatile since you can cast or heal as needed. You will not have a large pool of spells but you will have a nice variety.

If you are planning to run instances later as a healer you should probably be getting familiar with your healing spells at this time.

In the future playing as a caster could mutate into Tree or Boomkin (or you can respec completely). If you want to be pure dps and want to be a cat but don’t like bear form, you can stay in a caster spec until you get cat form and then respec. If you plan to do this don’t forget to hang on to a few pieces of agility gear as you level up.

Staying in caster mode is very good if you are paired with a pure melee class. This is even truer if your partner is a tanking class. Casting alongside a warrior or Paladin (or a bear druid) is a very good combo. The pair will be durable as heck and able to take on many foes at once.

Druids are durable enough that you can even distract things while a rogue backstabs them.

With a warlock or hunter partners you can let their pet tank while both burn things down.

Mages are soft and have little ability to keep things off them. They focus mostly on killing things fast, before they kill them. You can both burn things down pretty fast and not have to worry about taking a lot of damage. If you pair with one as a caster you will want to get familiar with your ‘root’ skill and the mage will want to be using frost abilities to slow things up. This will be a pretty soft pair however, so if you get in trouble you might be doomed.

Comboing with a warlock that does not like tanking with their voidwalker will be much like pairing with a mage.

Comboing a caster druid with a priest gives you redundant healing but not a lot more durability. This pair will require more finesse to play.

Comboing with another caster Druid will be similar to the mage and priest.

Comboing with a Shaman will be a little of everything.

Bear druid, 10-20

The main reasons to go bear at this level are to practice tanking or to keep things off a softer partner.

Bear is going to have a little lower dps, so if you are not trying to do one of the above things you might not want to level 10-20 as a bear. One other reason might be so you will be ready when you get cat form. It is not really necessary though, because you can always respec when you get to 20.

One of the nice things about being bear (or later cat) is that you almost always have full mana at the end of a fight. This lets you heal yourself and your partner up for the next round.

One final reason to go bear would be to have both partners have the same range. If you are paired with a melee class it can be frustrating to have everything be half dead by the time your partner gets over to it. Keep this in mind if you are playing a bear and paired up with a ranged dpser. This consideration (and the heals after fights one) makes a rogue+bear pair a good choice.

Basically bear is a good choice to match an melee class played as dps or a soft caster. It is a bad choice for any melee class played as another tank

Recommended pairings: 10-20

Pally + caster druid

Hunter + caster druid

Mage + either

Warlock + either

Warrior + caster druid

Shaman +caster druid

Priest + Bear

Rogue + Bear

Pairs druid, Levels 20-40

Feral druids, 20-40

At level 20 the druid learns how to be catty. Or at least how to turn into a cat. A cat is a baby rogue. It uses energy and is all about combo points and finishing moves. It has a lot fewer abilities than a real rogue so if you are a hard core rogue addict those missing bits might drive you nuts (no vanish, no sap, no fan of knives, etc.). But, if you love all the versatility a druid offers then you are going to love having ‘cat’ in your bag of tricks.

If you leveled up as a bear so far you might want to opt for a cat/bear hybrid. Such a hybrid is viable for either tanking or DPS up until high end lvl 80 instances and raids. I leveled my first druid this way. For most fights you are going to want to be cat. Cats do a large amount of single target damage. But, unlike rogues, they can pop into bear form at any time. If you are leveling with a caster or other soft DPSer you will want to get good at dropping into bear on demand. Even if you don’t get good with bear form it will do you good to know have to work the basics. At a minimum you will need to know how to work your taunt (growl) and some swipe for aoe threat and damage. With just those abilities (and maybe a couple more) you will be able to not die on demand.  Going Bear is not like a pally bubble, but it is fast and effective for either pulling a mob off your softer friend, or being able to take more hits while your friend heals you or dpses the pack down. You CAN live without learning your bear as a feral druid… but it is well worth it to set up its hot bar and learn your way around a few of its moves.

Caster druids 20-40

As you start getting up to 20 and 30 talent points you will, as a caster druid, get pretty far down one of your trees, balance or resto. So you will need to decide how you are mostly playing the druid and take as much healing or dps as your pair needs. Play it by ear and don’t be afraid to respec. You probably will respec at 40 anyway so don’t sweat it. In the past, leveling resto, even in a pair, was annoyingly slow and not really worth it. Today, with LFG, you can level mostly in dungeons where a dedicated healing spec will speed things up, not slow them down.

Recommended pairings: 10-20

Pally + either

Hunter + caster druid

Mage + either

Warlock + either

Warrior + either

Shaman +either

Priest + Feral druid

Rogue + Feral druid

Notice most say either? Here is why… as a hybrid class any druid can heal, and with instant cast hots you can throw at least some healing around very fast. Additionally, unless you put all your points into resto you will still do decent DPS. What this all means is that you don’t want to over specialize while leveling in certain pairs. For example if you are leveling as a caster with a priest you can get away with almost no healing ability. But if you are leveling feral with a warrior you would be well served to get good at dropping out of cat and throwing some heals at your friend. Again, play it by ear. If your pairs keeps dying, practice dropping out and throwing heals.

We’ll talk about post-level-40 in another post.

Read Full Post »

Callin’ you out!

So there I was, in Dire Maul, with my little Disc priest Verðandi (it’s pronounced “Verthandy” and it’s the name of a Norn and a reference to the female lead in the “Ah My Goddess” manga), Reversion with his prot warrior Consistant ready for a few hours wandering around killing ghosts and gaining XP. The dps arrive; a mage, a warlock, and this guy.

Our buddy Iceknight starts off just fine, by backing into one of the trees that pat around the place. Oh well, that happens, we don’t wipe. We start clearing and I keep noticing him at the very back of the fight. Like, behind me. He’ll run in at the very end. Is he some sort of weird ranged DK, the counterpart to the fabled melee hunter? Anyway, after a couple fights I ask if he’s paying attention.

“LOL guild chat” he says, having done nothing but jump up and down for the last few pulls. Rev links Recount and we ask him to step it up (note: his DPS was fine, but he was contributing a full 6% of the damage. I was doing almost 1% with reflective shield damage).

Well, a couple more pulls, he’s still doing nothing, so we call him out again and then – he runs over to the next group of adds and starts tanking them. I stand there and we watch as his health dips – then the mage has to spoil it by running in and arcane exploding, so Rev picks up the aggro and the DK lives.

“LOL how’s that” he asks. The “Vote Kick” pops up on my screen, and he’s gone so fast his eyeballs must be spinning.

We got a really on top of it Balance druid who Typhooned appropriately, saved us by battle rezzing me, and did three times as much damage as the tank. Thanks for being such a jerk that everyone was willing to kick you right off, IceknIght!

Moral: people in random pugs put up with a lot, but not even pretending to try will get you kicked fast. Normal human social mores mean that most of the time, someone who tries and sucks will be tolerated long past the point where someone who clearly isn’t trying will be kicked. Since “tries and sucks” makes my life just as miserable as “not trying at all”, I wonder sometimes why that is…

(PS – Verdandy’s armory still looks pretty dire; she skipped the levels between 28 and 54 thanks to Recruit-A-Friend’s level-granting feature and our AH was a bit… weak)

Read Full Post »

Leveling Together

World of Warcraft is the biggest MMO game out there, so why does it often feel like a really slow single-player game while you’re leveling? If your newbie character is not in a guild, or in a guild without many others at the same level, it can feel like just you against the world, killing hundreds and hundreds of liver-less boars. Not fun.

Blizzard has worked to make the game as social as possible. Nowhere is this more apparent than the LFG tool. Even at low levels you can queue up and be put into a group that Blizzard builds for you, ported into and out. Even so, if you’re not leveling a healer or tank, you may have long stretches of wait time in between those instances, or maybe you just don’t feel like instances. What’s the solution?

Well, a leveling buddy of course! Could be a spouse or significant other (which makes WoW into quality time! Yay!) or a sibling or a friend, but the idea is that you have a pair of characters that level together. If your buddy is new to WoW, you can do the recruit-a-friend system and the levels will go past so fast you can’t blink, but either way, it’s a good way to keep WoW social. If you’re rolling a pair of characters to level together, consider these points.

1. Complimentary Classes – two Holy priests may take a while to level. A Holy priest and a warrior, on the other hand, will kill lots of things and not die very often. A hunter and a mage is a good combo, if the hunter can use his pet to tank while the mage kills stuff. A Ret paladin (to level 40 or so, then spec Prot) and a druid with a hybrid balance/resto spec are unstoppable together.

2. Complimentary skills – One of you wants to be a jewelcrafter, one wants to be a blacksmith. Only one of you needs to learn mining to keep the duo supplied, so maybe the other can pick up engineering or something totally unrelated.

3.  Have a Backup Plan – the key to “leveling duo” is the two characters need to stay close together in levels. If one can’t play for a few sessions, resist the urge to keep going on the other or all of a sudden you’ll be eight levels apart and have to either break up the duo or take time and level up the lagging member.

4. Communicate – If you’re in the same room, it’s easy. If you’re miles apart, a phonecall or voice chat makes playing together easier and more like actually spending time together.

5. Resist the urge to Cheat – Don’t pull out your level 80 character to kill a quest boss that’s just too tough for you and your bud, or run your partner through the Stockades. The point is to level a pair of characters together, not take turns power leveling. Instead find new solutions and learn something about your new class. Remember when Wrath hit and there were all these high-level death knights running around with no clue what their skills actually did? That happens when you get power leveled, too.

Other Ideas? Reversion and I are altaholics, we freely admit this. I think it’s made us better players on our mains, and it’s a nice break. If you’ve got suggestions for pair leveling, let me know – Cataclysm is coming and our goblins aren’t going to level themselves…

Read Full Post »

Looking for More!

I don’t remember whose idea the druids were, but it was brilliant.

I’d been hooked on WoW for a while now. It took a little time; the first character I rolled was a hunter, like my husband’s. WoW was my first MMORPG. I hadn’t even played that many computer games (shocking admission for a self-proclaimed computer geek, yes) but he was determined to share the game he loved with me.

It worked, sort of. I got that hunter to about 40 and I enjoyed the game but not so much the hunter. “Fake die!” he’d say, and I’d look for the button but too late. “No, use this shot, not that one!” I was always running out of bullets, panicking because my pet was unhappy, and to make matters worse, I’d rolled a dwarf hunter. A FEMALE dwarf hunter.

Then I made a mage, a cute little gnome with little red buns and balls of fire shooting out her fists, and it was a whole new game. It took me a while, but I got her all the way to level 70, and now we had a max level hunter and mage and it was three months out from Wrath of the Lich King and we had nothing to do. We weren’t in a guild, I liked PVP ok but it got old… and then the Refer-a-Friend program came out and we made the druids. We gt a third account and started Night Elves and had them almost to 60 before WotLK. Then they went into storage until the mains were levelled. But after that, out they came to run dungeons until they hit 68. A tank and a healer, we got parties whenever we felt like it and the levels just flew past.

They’re our mains now, although our hunter and mage are pretty well geared and we have fun with them too. But my Tree and his Bear get to raid ICC, or pug until we get bored, or whatever we feel like. The synergy that they have is awesome. Nothing says “date night” like slaughtering iron dwarves together!

Anyway, we learned a lot of lessons from that experience. It’s easier to level together. If leveling a pair, make one a tank or healer. If you’re bored with WoW, roll an alt. Always level your professions. Don’t try to do holidays on two sets of characters. Levels 45-58 are the most painful. It takes a long time to kill stuff by hitting it with your branches.

This blog is about alts, about duos, and about WoW. Want tips on getting your girlfriend to play WoW? Stay tuned. Dedicated to leveling Resto? I feel your pain. Not really sure whether you want an alt? You do.

Off and Away!

Read Full Post »

« Newer Posts

Follow

Get every new post delivered to your Inbox.