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Archive for the ‘Duo’ Category

I’m back! I realize I didn’t actually mention that I was going on a two week business trip and our blogging would be a bit scarce, but it’s true. I logged onto WoW a few times while I was gone but my setup was terrible, the internet was weak, and I just wasn’t feeling it. I missed three full weekends of raiding!

Got back late Saturday night, Sunday I logged in and decided to finish leveling my paladin, Divergent. I couldn’t remember how far I had to go – so I was pleasantly surprised to see she had two bars to fill. Six quests later, she was 85.

I flew back to Stormwind, dropped my ret spec, and respecced both my Holy and my Prot specs since I probably screwed up some of my Holy talents on the way up. Then I went through my gear… Divergent’s tank gear  is nonexistent, she doesn’t even have a shield and weapon. Well, she does; for her Holy set. Not exactly optimal. But her Holy set isn’t bad. Most of it was 333, a few weak slots here and there but not too bad. I only had to wear two pvp pieces to meet the minimum level requirement for heroics. And I thought briefly about running normals but – I was pretty sure with Reversion tanking for me I could manage. He decided to pull out his gnome warrior. Now the warrior is not as well geared as his two bear tanks but she’s respectably outfitted for heroics. And she’s a blacksmith who can make me gear with Chaos orbs. I thought about all the lovely plate in SFK and decided we’d queue for that. I asked in guild if anyone wanted to come and one guildie did, if we didn’t mind him rolling on plate. I warned him I would be rolling against him on tank gear and he was fine with that. So I was happy with how we’d stacked the deck.

Our random people were a mage and a hunter. Great, I love mage cookies. We started and had some roughness as I remembered how to heal on a paladin. Got to the first boss and I honestly wasn’t prepared for how fast the dps were killing him and didn’t have people really healed at the point where he goes Dark Archangel. Which resulted in, I think 2 of the 3 dps dying. But we downed him, I rezzed, and we went on.

Next boss, we get there, we’re killing trash, and we aggro him and wipe. Oops. Run back, do it right, he dies. Up the stairs to Commander Springvale who we haven’t killed since they changed it so you can’t kite him away from his adds. We decide to give it a try, and he dies. Again I lose some of the dps. I really am a little weak as far as gear goes. If I weren’t really good at healing this would be impossible.  And my mana pool is terribly small. If I’m not in melee range smacking the boss for regen, I run out fasst. Fortunately the awesome dps levels are making all the fights quite short.

I was still occasionally letting a dps, or myself, die, which was annoying but seemed reasonable. The hunter kept pulling aggro; he was doing about 12k and Reversion’s warrior was doing 5.5k and the hunter wasn’t using Misdirect or Feign Death. So my heart wept, really it did, when he died occasionally.

We get to the end boss and wipe. I just wasn’t able to get Reversion healed up fast enough. We go again, and our dk died really fast and we don’t have the dps to kill him before I’m out of mana. One more time, and this time I pop my cool downs one after another. A druid healer who plays another class of healer usually has great reflexes, good triage skills, and weak cooldown usage. Druids just don’t have cooldowns like priests and pallies do. I don’t even know which ones to use together, which to use separately… I’ll have to do some real research.

But at last, the boss dies, the instance is done, and I’m ready to check out. We’re saying the usual “thanks for the run” politeness, and then this:

 

 

This guy has said…. nothing, the whole run. Now when we’re safely done and can’t kick him, he feels like he should open up and tell us what for.

Two months back an SFK run with only three wipes would have been a great run. Now apparently it’s a “you suck”. No allowance for poor gear – I had mentioned my mana pool being small and why, earlier in the run, so yes, he knew I was under geared.

He made me laugh! I thought it was great. He clearly knows nothing at all about tanking and healing if he could say that. And he couldn’t even play his own class right; his dps might have been good but he didn’t, as I said before, use Misdirect; when we were doing the boss with the adds, he trapped the first one and then ignored traps like they were a plague; and at least once he had to rez his pet mid fight because he’d forgotten until then.

Ah yes. Welcome back to WoW, Analogue. Hope you missed it!

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So last week we were invited to a ten man serious ICC raid by our new guild. A couple of their regulars kindly stepped out to give us a shot at the Lich King. We spent most of Monday evening dying to Defiles.

Last night we got back together and went back. With one major change: Reversion had brought his hunter the week before, but last night, a tank was missing, so he brought in the bear. I’d had a chance to heal the first 11/12 fights the night before on 25 man (the new lockout system is weird but hasn’t screwed me up… yet…) and so I was feeling confident in my druid-y healing power. Incidentally I have a post in the works about that too, but right now…

We got set up and started. First attempt, my face got eaten by a ghost of some sort. Raging Spirit, I guess. I didn’t even see it; my nameplates were buggy. I got Tidy Plates turned back on and that helped a lot.

We started getting cleanly into the second phase, and having bad Defile placement, or a stun not going off on a Valkyr, or just random bad luck. But I could see we were getting better. I was feeling more competent, even if I wasn’t entirely sure what my best healing strategy was.

Then, suddenly, we were transitioning to third phase and I realized I had no idea what to do. We died, I got clarification, we came, we tried again, we failed in second phase, we came again, we got into third phase  – but the raid was torn in two by a defile and we wiped.

Back again. First phase, perfect. Transition, good. Second phase – good! We were careful with defiles. Second transition – clean this time. Nobody died. (I asked us to switch to using Resist aura instead of Ret and it seemed to give a nice edge)

Then suddenly, Reversion gives an exclamation behind me. He just got pulled into the sword. I’m too busy healing to look, but  I hear him say “Oh crap, I pulled off the guy”. I guess you shouldn’t taunt the mob in there! [Correction: Reversion pulled off with straight threat, not a taunt. Sorry, I was healing and heard things wrong!] But he got the thing killed and was back outside. I was in a groove of healing at that point, coldn’t have told you what the Lich King’s health was at – and then suddenly I was dead. But everyone on Vent was screaming – wait, we were ALL dead! We’d done it! I hadn’t even realized it, but we’d done it!

Teranas rezzed us, and I moonfired-spammed the Lich King. Now that was fun.

And then, he was dead.

A big thanks to the guildies. We’re so glad we transferred! Kalyon was the other tank, and the whole team was great.

So where do we go from here? Mostly depends on the guild’s needs. We loved raiding with this particular group, and the schedule worked great for us, and we’d love to stick with them but we know that their needs might not include us. We’ll see. In Cataclysm, we want to raid, and personally I like 10 man size better. There are just fewer headaches.

But at least this expansion, I feel like we “won”. We got Arthas down before Deathwing replaced him as the Big Bad. Months behind, yes, but….

We did it together!

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ME109’s shot down -8
Hurricane’s – 0

 We win! Wait… no… Wrong RAF.

Refer a Friend is over. Well it is almost over for the account I had linked up. Analogue still has a month or so on hers. Actually I am not sure exactly how long. We had better check that. We don’t want a repeat of last night.

You see, earlier this week we realized my RAF was about to run out. I was SURE it was not going to be gone until a week from this coming Sunday. I was all set to have a weekend marathon of leveling up the last couple alts. Because it ended early I am left with a couple alts short of the finish line and some a long way away. Still, the results of this RAF stint are nothing to sneeze at.

–Note: I use the term ‘offside’ to mean a character you are playing in addition to your ‘main’. That character usually gets less attention and is used less efficiently compared to the ‘main’.

Despite not playing much in the last few weeks and my miscalculation of the end date I still have a lot to show for it. I now have the following alts.

Mage – 60

This was the first RAF we did. It was leveled as a pair with Analogue on a warlock. That went ok. You can kill things fairy fast. The mage can provide food for both and then lock can do a little pet tanking. But this pair does lack the ability to survive serious ‘oh crap’ situations. It does have a lot of AOE later on though. You just have to employ in carefully and not bite off too much.

Shaman – 61

This one was also leveled mostly as a pair. It was mostly with a paladin. That makes a very solid combo. We have used that pairing now about 3 times and it works well. It was leveled as a combination of Resto and Elemental. Despite the bad press it gets Elemental is actually fairly good for leveling. It is quite good if you are leveling in a pair or with a lot of LFD.

Rogue – 58

This one was level mostly using the ‘grant level’. Hence I have not played it much and don’t really know how it works. Oh well. I have done some Hellfire with it. It is geared for the outlands and ready to level.

Hunter – 55 (just a bit short of the goal)

At some point Analogue and I suddenly decided that leveling as a pair was silly and we should be doing quads. We talked a bit more about this in the posts we did earlier. This hunter was part of the first ‘quad’ set we did. My offside partner was a druid. My wife Analogue was running a Shaman and an ‘offside’ pally. This set worked well with the hunter doing as much damage (with heirlooms) as everyone else put together. This set showed us some things. For one we did not need that many healers in one party. Also hunters make very good choices for the ‘offside’. With a hunter you can get a large fraction of their damage output with just one button press. Just autoshot and petattack put out a lot of damage for almost no effort.

Priest – 50

This was my ‘main’ in our second ‘quad’ set. My offside was a hunter. Analogue was running a mage main and hunter offside. This quad was very solid. I spec-ed the priest disc and was able to toss out some instant cast heals and shields as needed. Stuff died fast. I mean stuff just sort of exploded when we looked at it. And with dual tanking pets (bears) we had all sorts of off tanking. That first ‘quad’ was durable but this was durable and also cranked out the damage. As you all know killing stuff fast is its own sort of ‘durable’. So the survivability was actually better with this pair. If things got bad we did not lose as much dps or healing. Actually things almost never got bad because stuff died so fast. This quad got to just over 30 before we realized we were out of time. I got the priest to 50 using level grants.

Warrior – 44

This one was mostly level grants. It was paired with an alt of Analogue before we turned RAF on.

Pally – 17

Warlock – 4

Both of these were where I tossed the last few grantable levels. I wanted to get them higher but the time miscalculation got in the way.

Conclusions

If you have two people that want the RAF rocket and lots of alts, do them both together as quads.

Quads work much easier If you can do one or more of the following:

-Have a second computer. Set up some macros to control a few key abilities and pick a class like a hunter that does not need a lot of attention to be helpful in a party.

-Get a program that does synchronization between game instances on one PC. Pick two of the same class and level them as a set.

-Or, use an offside character that you can mostly ignore. /follow and forget.

Other realizations include the following:

-Heirlooms are fine. Use them on if you want. Just be ready to skip a few quests on that one to keep it synced with the other account.

-You ‘main’ and your ‘offside’ do NOT have to match which one is the disposable RAF account and which is your real account. You can control the disposable character and have your heirloom geared alt on /follow. This actually helps when you want to just do the collect type quests on the non-heirloomed one.

-If you want to you can easily get 1 of every class leveled up with a single use of RAF. We did a lot of slacking and still leveled a ton of alts.

Next up we will be doing some experimenting with trios and pairs as we finish out Analogue’s RAF period. I think there is a few weeks left on it… pardon me while I go check.

Last night we cleaned out all the little alts in the disposable account and got it ready to sleep. Battle.net says I have until 8pm tonight… whenever that is. So I plan to try and get a few more levels on the priest. Since all the alts are gearless I will do it by running instances and then afterward standing next to a nekid RAF alt while I turn the quests in. That way my wonderful wife can keep killing Zerg while I put this thing to rest. I will let you know how it goes.

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The other night, we felt like doing something different from the usual, so I suggested it would be a good time to take our occasionally-discussed trip to Molten Core. While Reversion had been inside a few times back in the day, on his hunter, I didn’t raid at all until WotLK and had set foot in the place only once, back when Wrath was new – and that attempt didn’t go anywhere.

So we flew out there. I knew I’d want Analogue for the attempt, and we weren’t sure whether Reversion should take his hunter or his druid so he started on the hunter. I activated my boomkin spec but left on most of my healing gear; hit wasn’t a concern since everything would be lower level than me, and my healing set far outpaces my boomkin set. I did equip my Nibelung (everyone has one of those I think; I got mine for 500 gold in a GDKP) and switched out my Abacus trinket for one that didn’t have a healing proc.

We did the first few corehounds and decided to get Reversion the druid instead of Approximate the hunter; Approximate’s pet just couldn’t hold aggro. That worked better; things died fast, Reversion held aggro and barely needed healing at all, and I could get in a proper Eclipse rotation.

So there we were in Molten Core, two druids where 40 man packs used to tread. We could skip a lot of trash. Most of it ignored us as we walked by, even when I fell into the lava and had to find a way out.

The first pair of bosses was in a room with giant packs of corehounds. A note of warning about these corehounds; they were one of the two spots we had trouble with, because you have to kill the whole pack at once or they come back up. Don’t do what we did and take the boss and two packs. It worked, mostly because my healing gear gave me insane mana regen rates, but I think it took ten minutes to finally get them all dead at once. AOEs are your friend here.

The denizens of Molten Core are an eclectic bunch of firey corehounds, firey elementals, firey imps, and firey Nagas. (I was a bit surprised at that last). The color scheme is a rather unrelenting brown, gray, and red. While it has it’s own charm, it’s not the sort of place I’d build a summer home.

There’s also ten bosses, all of which have to be killed. The first 8 sitting on runes on the ground and you can’t get the penultimate boss to appear until you get them all. And he summons Ragnaros for you so you kind of need him. If you’re thinking of your own Molten Core adventure, check out wowwiki: http://www.wowwiki.com/Molten_Core and think about your own strategies.

The other spot where we had trouble was with Baron Geddon, a fire elemental. He does a Living Bomb effect on one of his targets which kicks them high into the air. The room he is in has a very, very high ceiling. You take a lot of fall damage. We died to him because we didn’t pay attention to him. We came back and fought him in the corridor leading to his room; now we weren’t taking hardly any fall damage at all.

After him it was just a matter of finding the rest of the guys to kill. Aided by Reversion’s dim recollections and internet resources, we found everyone and then went to confront Majordomo Executus. He’s a big wimp and when you kill his friends, he surrenders. You then go meet him by Ragnaros’s pit and he summons Ragnaros for you.

Ragnaros!

Look, I was impressed. I haven’t done that many raids and none of the bosses I’ve confronted have been like this. Onyxia? Dragons are supposed to be huge. I kill dragons all the time. Heck, I RIDE dragons. Illidan? Met him after I’d already been through Naxx, he was a pushover. Haven’t done Ulduar; nothing in Naxx had this level of “wow”, and as far as my ICC progress, well, Saurfang is very inspiring but he IS just a lone orc, and none of the LK’s other buddies are that impressive. Yeah, they regularly tear my branches off and beat me around the head with them, but this guy was just amazing. I bet I feel impressed when I get to the Lich King though.

For all that, he died…. gloriously.

And here we are, posing in front of the spoils of war! I wish we could carry that hammer around, that would be cool. You can barely see us!

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The other half of dual boxing…

This post is the flip side of Analogue’s post.

As she said we have been doing RAF. We started things off a month or so back with her doing the ‘new’ and disposable account and power-leveling alts for me. The plan had been to pair that way and then when I had a few up near 58 or so we would swap roles and power level a bunch of alts for her with a different disposable RAF account. This worked well for a while but we finally thought hey, why not just multi-box and do it all at once.

Multi boxing

As many of you know people use this term for one player running several characters. Most people seem to do this with one computer and various mods and macros to synchronize their characters. I personally prefer using multiple computers. I have had a multi computer desk setup for a long time… er… probably 12 or 14 years. Some time in an old game called ShadowBane I started regularly running two accounts. In that game aggro was just a ‘whoever hit it first’ thing so it was super easy to have a meat shield and a healer/nuker. I just put the meat shield on a pack of mobs and then played the other computer until the fight was over. It was easy, effective, and fun.

Later I did a lot of multi accounting on EVE online. In that game, if you have things set right you can be pretty effective with a pair. There were no mods to help but there are various ways to have one ship follow another of fly in formation. Also if I was doing asteroid mining running two machines made a boring task into something slightly less boring and twice as profitable.

With my setups I always use dual keyboards and mice. I never tried a KVM and can’t see how it could possibly help. Nothing beats being able to have one hand on each set of hot keys. Having to flip a switch would suck.

The center piece of a multi computer setup is the desk. I have this sweet one I found at a used office furniture place many years back. It has two halves, front and back. Each is about 1 foot deep and each is independently height adjustable. The whole thing is about 5 feet long. So there is room for a row of monitors in the back and a row of key boards in the front. I added an extra keyboard try on the upper deck so I can pull it out when I am using a third keyboard. Right now my main machine is a mac laptop. I have that mounted on a movable sing arm clamped to the desk’s upper deck. It’s monitor is directly in front of me and the laptop on the arm is off to the right. My second machine is one of our older gaming rigs, mostly build out of a machine Analogue had before we were married. Its monitor is on the left. Its keyboard is on that side too and the main keyboard is in front of me.

I have both mice on the right side of the keyboards. The left computer’s mouse is ‘above’ the other (i.e. slightly farther toward the back of the desk) This means if I am switching my attention to the left side machine I simply turn my head left while moving my left hand left and my right hand ‘up’ and left. Now I am on the other mouse and keyboard. For this multi boxing I actually have a USB gaming keypad between the keyboards so it is a short move from WASD on the main keyboard to the pad just to the left of it. And it is a similarly short distance to hop between the mice. This makes switching back and forth far faster and more intuitive than having to flip some KVM would be. I don’t have to check what a switch is set for, I know based on where my hands are.

WOW dual boxing, my style

I have dual boxed wow a fair bit before. Mostly on lowby characters. It was not all that easy or fun. It was not BAD, but it just was not as fun as playing only one. For one thing your efficiency goes down. So you can either be playing one character and only using the other to loot quest stuff, or you are trying to use two and not being 100% effective with either. This can be annoying. Looting on an offside is triple annoying. So this sucked enough fun away to make me not do it often.

RAF provides the opportunity to fix some of that. For one thing old world leveling is so nerfed that you can be effective even if you are not 100% focused on one character. With RAF the triple makes things SO fast that it is worth it to have an efficiency decrease in your play. The blinding leveling speed adds a ‘sweet!’ element that offsets the annoyance of swapping back and forth. Also the leveling bonus means you can skip most gather quests and avoid a lot of the headache of looting on your offside account.

My goal when we started this most recent dual boxing experiment was to do everything I could to make it simple and fun. More simple and more fun than my previous WOW dual boxing. I use two ways to go about this. One was selecting characters I was very familiar with. This gives me the edge of not having to learn my class at the same time. It works because SAN is on a new server to us and I don’t have a max level hunter there. Plus I had not leveled a hunter in a while. Ages ago I did several of them and the leveling got stale. Now it is all fresh but still familiar.

Let me tell you, for dual boxing hunters are a GREAT choice. Between auto shot and a good dps pet they can do 50-70 percent of their max damage potential just by pressing one key. In retrospect this would have been great for an offside character. The next pair we make I will make an offside hunter. With this pair I had my hunter decked out in the full set of heirlooms, chest, shoulders, trinkets, 2h axe and bow, everything except the ring. This gave me insane damage. Through the whole session the hunter was consistently 65+ percent of our damage for the whole party of 4. I wanted an nice AOE debuff pet so the first thing we did when I hit 10 was have Analogue’s max lvl pally run me to Northrend for a nice hawk (vultures are ugly). (There are level 7 hawks hanging out near Utgarde Keep, the lowest level hawks in the game.)

That covers my main account/computer but what about the offside? Druid ended up being an ok but not super choice. With Analogue healing on both of hers the healing aspects of the druid were not used. However, the druid’s durability compared to other caster classes was nice. I tried two different ways of setting it up first I will cover the one I liked best.

Offside Character Control

First off I used a follow macro like Analogue explained in her post. Super handy, fast, one button and the character is on follow. No targeting and right clicking. The auto targeting is what made that macro great and made it better than our older dual boxing experience.

First way

Of course I did not stop there. Next up I made some nice attack macros. This are the ones I use more than anything else and I LOVED how effective they were. Here it is.

/cast [target=focustarget] wrath

That is it. “target=focustarget” means the spell will be fired at whatever my ‘focus’ has selected. So the first thing I do when logging in and partying up is to set my druid’s focus on my hunter. Now, with that macro, my hunter has full control over who my druid targets and I never have to select targets manually on the other computer. That saves a lot of clicking and means I almost never need to touch the ‘offside’ mouse. I made a macro like that for Starfire, Wrath and, Moonfire. I made them the 1, 2, and 3 keys respectively. So now all I had to do, was target something on my hunter and then pick the 1,2, or 3 depending on how long I wanted the cast time to be.

Setting up a pull was easy. I targeted with the hunter, pressed ‘1’ on the offside keypad to start a nice long Starfire cast and then went to the hunter and selected pet attack (macroed to my #1 using “/petattack”). Then I waited a heartbeat or two (Starfire is a looong cast) and then pressed arcane shot or multishot, depending on the situation. WHAM! That target took a ton of damage. If I wanted to hit it hard some more I just pressed any of the 1-3 on the druid while hitting arcane shot or multi shot again (Mostly alternating them. They both hit hard even on single targets). Doing attacks this way meant that by threat was spread out over two characters so often my bird was able to hold agro even though the target had just had most of its HP blown away. Also it meant even if the pet did not hold agro most targets were dead before they even reached me(us).

In heavier combat it was easy to tab target on my hunter and then start a new attack on the druid, just one button press on the offside. With the hunter in full control of the targeting I was able to get a lot out of the offside account with minimal button pressing. Because I was in command of 3/4 of our TOTAL party damage meant that no marks or anything were needed. Whoever the hunter was targeting was automatically the primary target and it died rather fast. This made fights easy and fast. Being short a player (party of 4) did not hurt us in part because of tightly focused damage dealing.

I also made some macros that auto targeted my focus target for some healing. One button press to hit the focus target for some rejuv or healing touch. I found once things got into heavy fighting I did not bother with that. I let Analogue handle healing while I kept up the focused damage. Sometimes I did use my offside druid’s Vudo setup. That was as easy as grabbing that mouse and right clicking a few frames to spread damage around.

The trickiest thing was positioning. The druid was on follow on the hunter. So if we got over run with mobs she was not always facing the target. One way we dealt with that was for Analogue’s pair to move to the front of the pack as the fight started and throw some tanking moves. This kept things in front of the druid. The other problem there was that the hunter could not back up to get into minimum arrow range. That would face the druid away from the fight. Fortunately with the 2 hand heirloom axe Raptor Strike does a pile of damage. Between that and the ability of the druid to keep nuking without the fuss of maneuvering two characters, I did a lot of melee huntering.

For boss fights and a few others I would move the druid off ‘follow’ and pre position it somewhere. I would pick a spot with her back to a wall and a good 180 degree view of the battle. This way the hunter could do all the running, jumping, weaving, and shooting she wanted to do and the druid still had sight of her target. Any time I hit the offside keys the druid would deliver its nature-y destruction on target. 😀

Second way

I also made some macros just for targeting various targets, the only three needed were the focus (partner), the target of focus, and self (/cleartarget). I found that I actually did not use them for the druid. What I did use them for was a short session where I was controlling both of another RAF pair we have. Using those three target macros, bound to some handy keys (F10, F11, F12) I was able to use all the ability bars that character had already set up for single account play. Those three macros and the previously mentioned follow macro were all it took to make an offside computer account, previously set up for one player use into a decent ‘offside’ character. This assumes a properly setup hot button bar (1-10) and easy access to the other keyboard (or a USB pad with 1-10 and F10-F12).

So those were the two distinct ways I have been messing with to control my dual setup. When the druid gets more abilities I might change things around. I need to find a fast and effective way to target Hurricane and Volley at the same time. I also need to respec the druid to full balance. I also plan to mess with using the hunter as the ‘offside’. On our next pair I am sure to use a hunter offside but I am still trying to decide what the ‘main’ will be. Since the main is the ‘keeper’ character I have to decide what I want to have leveled as well as what will work well in this sort of pairing.

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We’ve been using Recruit a Friend to level up some alts on Argent Dawn where SAN lives, but the obvious flaw with this scheme was that Reversion was about to get multiple level 60s characters and I wouldn’t have any once the RAF account lapsed. So we did the obvious thing and linked an RAF account to my main account for him to play, making four active accounts for us for a while (Analogue main, Analogue RAF, Reversion main, Reversion RAF)

And obviously once you’ve got four accounts that can level at triple XP speeds, what do you do? Run all four at once, of course! So Reversion created a hunter (main) and a druid (RAF), while I created a shaman (main) and a paladin (RAF). Rev has two computers setup on his desk so he has one account on each; my offside machine is having video card issues so I hooked up a second monitor to my machine and ran two WOW instances in windowed mode.

Reversion is planning to discuss some of his strategies for getting the most out of his setup; he uses a lot of macros and interesting techniques. Mine are a bit less complicated and less effective, since I only have one mouse and keyboard to control things and I have to switch which WOW is the active one in order to do things on that character.

Some general things we’ve learned: We set up with me controlling both my accounts and Rev doing both of his, which works ok except we’re constantly having to check to make sure the other halves of our RAF pairs are close enough for XP. If we do another quartet like this we might have to swap accounts around.

Our mains have heirlooms for an additional 20% XP gain and some really hard hits. We have to work to keep the other characters close to the same level. Usually, we just pick some drop quest to only do on the lower characters and haul them back to level.

The hunter is doing most of the damage. With the heirloom chest, shoulders, bow, and sword, things just drop dead. If we’re out questing I run with the shaman and nuke things with lightning bolts and save the paladin for healing when things get sticky. Going to talk about our adventures in Deadmines in a bit and how that was different.

The key for me being able to do this successfully is Vuhdo, that queen of mods that I’ve rhapsodized in the past. Both the paladin and the shaman start out with one long slow heal; I mapped that in Vuhdo to right click. Later they gain a short heal and a dispel; I’ve set the short heal to the right side button and the dispel to the mouse wheel scroll up action. All I have to do is move my mouse to the correct Vuhdo setup and click. At worst I have to click twice, if I am trying to do something in the copy of WoW that was not active, the first click activates it and the second does what I want.

We quested in Teldrassil, then moved to Westfall where the killing is good and the quests are plentiful. Seems there was a plague of red-bandana’d Defias. And some gnolls. There were a lot less of both after we steamrolled across the zone, a multi-boxing killing machine of death. (Wait, killing machine of death? You’re getting carried away there…)

In ordinary questing, I pretty much ignored the paladin except to keep up buffs, loot quest items, and throw some heals. The one macro I did write on both accounts that was key was a follow macro:

/tar CharacterName
/follow

A neat trick for this macro is you can do as many /tar lines as you want. So if you’re doing multiple sets of RAF pairings, write one account-wide macro that looks like this:

/tar Character1
/tar Character2
/tar Character3
/follow

and you don’t have to keep recreating it. The downside is, if you have more than one of these characters in your party it will end up targeting the last one on the list, even if that character is not there, or offline, so plan things out carefully.

Anyway the ordinary questing went well. Reversion’s hunter did most of our killing, my shaman helped and my paladin threw around heals. Since I was mostly using lightning bolts on my shaman, I could set a lightning bolt casting, switch to the shaman, start a heal, switch back and do lightning, switch back and do heals… it worked really well.

We did all the quest chains leading up to Deadmines and dinged 20 on all our characters. I took my shaman to get her water totem, and then we went and manually found the entrance to Deadmines (how weird is that!) and decided to see how well we could do. We were a higher level than the instance, so we thought we had a pretty good chance.

I started pretty much the same way I’d done the questing, with the paladin basically just on follow. Then we got to the first boss, the ogre dude, and I figured what the heck, it’s easy to grab aggro with a paladin, so I turned on Righteous Fury, taunted, and let the paladin tank while I healed and threw lightning with the shaman. It worked really well. The guy dropped and we didn’t.

After that I worked harder to use the pair. Most fights didn’t last long enough, but when a patrol came by I’d grab aggro with the paladin, start healing with the shaman, and drop some fire novas when I could. Reversion shot things and Moonfired on his druid and we were just steamrolling through the place.

It helped a lot that we were higher level, that we knew the place well, and that we knew our classes and roles well. Reversion’s original main is a hunter and that class is like a well worn pair of shoes for him. I have a paladin tank and I set this paladin’s abilities in the same spot as that tank’s. I’ve never done a shaman past about 25, but I do know how to heal and I’d already set up Vuhdo to let me do what I needed; tanking and healing at the same time was not too hard.

The worst times we had were with patrols coming up behind us – they do that a lot in Deadmines. It would take a while to grab aggro, and peoples’ health would get pretty low. But we got to the boat with no wipes!

We took down Mr. Smite easy – Reversion’s hunter hits like a ton of bricks and he took out the adds fast so we didn’t have any trouble getting through the stuns. Then we carefully cleared onto the boat. Being higher level here really helped. It is tricky at the best of times not aggroing half that boat down from above, and when you’re maneuvering multiple characters at once it gets hard.

We took down Captain Greenskin with only minimal “ack we’re going to die heal heal grab aggro ack DIE!” angst – nobody actually died – and then set up for Van Cleef himself. I set my totems, switched to the paladin, pulled, consecrated, switched to the shaman and healed, switched back to pick up more adds, back again to heal – and then the “Achievement Complete!” box popped up, we finished taking down the adds, and victory!

Of course after this screenshot we jumped down and killed Cookie. I stole his rolling pin, hah!

And we were done! Turned in quests, and logged out for the night. Whew!

It was a lot of fun and we’re looking forward to seeing what else we can pull off with a quartet like this. Might be slower than with actual other players, but on the other hand we don’t have to deal with idiots…

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Once upon a time – ok, Monday night – a crazed gnome warlock (Invariant) and an even more crazed gnome mage (Profusion) queued up in dungeon finder. Then they went and killed lava spiders for a while. About 900 spiders later, the BRD loading screen popped up. Since they were questing in Searing Gorge, this saved them a whole five minutes of running to the stupid instance, a nice convenience. Which would only make graveyard runs more annoying later. But I’m getting ahead of myself.

Our gnomish heroes were greeted by a shaman healer and a night elf rogue. “Hi,” they replied back, as Invariant checked the cooldown on her soulstone and told the shaman it’d be ready in ten minutes, only to have the shaman run away from her. Was it her felguard pet? No, it was the heretofore overlooked gnome warrior who had charged the first pack of dwarves he saw and was bashing them with his axe. With a sigh at the impetuousness of plate wearers, our heroes got to work.

Profusion cast Blizzards and Fire Blasts. Invariant – after checking that the healer was solid and had a good mana pool – followed her instincts, ran into combat, and started trying to Hellfire herself to death. Fortunately the healer was better at keeping her alive than she was at killing herself, and things proceeded at a fast pace. The tank seemed to know where he was going. He charged down halls, into packs, around corners, all the way to the Ring of Law, through it, out the other side, over the bridge, jumped down, attacked the Fire Boss, and started heading for the room full of dwarvish crafters and giant statues when something seemed to bother him.

“LOL, [Bracers with Spirit]?” he asked. “noob”.

It took our heroes a moment to realize he was speaking to the rogue. This rogue had been a pleasant companion and kept up very nicely, and he had indeed recently equipped some bracers with spirit as well as stamina on them.

Profusion began to defend the rogue, pointing out that when you are levelling, sometimes you wear inappropriate gear. He didn’t mention all the times his max level characters have worn inappropriate gear, such as the Lovely Dress spotted on his hunter just a few weeks previously, as this was irrelevant to the conversation at hand.

Invariant asked whether the tank had not ever been tempted to equip pally plate. “lol not I’m not a noob” he said. Invariant pointed out that sometimes it’s still an upgrade. The tank said something obnoxious. Meanwhile, the rogue left the party without a word.

“Good l2p noobs shouldn’t play this game” said the tank.

“Yes,” Invariant agreed. “No one should play this game until they have mastered it.”

“The real noobs are the ones who are qq’ing about stats in a level 52 dungeon run,” Profusion said.

At this point, the tank began using truly foul language. Invariant was a bit surprised, as she runs with the profanity filter for a reason, then realized that this person was actually using special characters to get around the filters. After dropping the two most foul words he possibly could, he dropped group in the middle of a fight. Invariant’s loyal minion tanked the rest.

“Good, that saves us from having to kick him,” we agreed, and waited.

After a few rounds of shuffling players, they started off again, lost the healer, finally getting another warrior and a druid to perhaps finish the instance. They went along merrily. At some point, the third tank disappeared. Invariant, being impatient, had her minion try to tank a group only to have everyone go horribly squish.

“Sorry,” the druid said. “I couldn’t click on your pet fast enough.”

“Do you have a healing mod that’s set to show pets?” Invariant asked, her inner healer instincts coming to the fore.

“No, I don’t use mods,” the healer replied.

“Ah, but you should try Vuhdo! It makes healing a lot easier.”

They arrived at the instance again as another tank joined the party and the healer – a truly excellent druid, mod-avoidance-issues notwithstanding – tried to settle the argument with an appeal to authority:

argument from irrelevant authority
Unfortunately Invariant knew to counter the “argument to irrelevant authority” debate tactic by showing it for what it was.

The new tank charged merrily along to the Ring of Law, then stopped in the middle. “We already did that,” they explained. “Come on.” Our heroes went upstairs to go find the statue and gain the key to the city. But the tank did not join them, and suddenly his picture went to the unhappy “disconnected” logo. With a sigh, our heroes waited, then booted him.

Finally a new tank appeared, a white knight in shining armor, wielding the power of virtue and light. This paladin, this paragon of holiness, lead the way courageously through the now largely empty instance as our heroes explained that they really had cleared most of it.

The following conversation was mysteriously retrieved and is displayed for your edification. This is the last we know of what became of our brave adventures.

Into the Fire, Pinky!

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Only made four levels on the noobs yesterday, even with triple XP. I thought I’d take a post and explain a few points about Recruit-a-Friend leveling with regards to established paired players, but first, our story:

Over lunch we made two levels in Darkshire killing some skeletons. Reversion works really close to the house so we can get forty minutes of playtime in if I’ve got lunch ready to go when he gets home. Usually we run an instance; right now, it’s easy to get a level or two on our RAF noobies. Run around, nom some food, ding. It’s that easy.

About four o’clock in the afternoon the power went out for a second. It does that around here kind of a lot. One of the many reasons that the power company may be my most despised utility. They have to beat out the internet provider and that’s a daily competition. Whose commercials do I hear more on the radio that day? Do I have to call up and yell at the internet guys that no, we don’t have cable tv, we don’t want cable tv, I don’t care if it’s only $5 more, go away and die. Or… do we get stupid unexplained power outages.

I get up, check all the parts of our network, turn my computer back on (I know, I need a UPS. Bleah) and wait… there’s a blinking yellow light on the new Airport Express that runs the gaming rigs’ half of the network. Ugh. I find the tool I want on Reversion’s Mac (we’re a mixed marriage; Catholic Mac fan to Presbyterian Windows user) and try restoring settings. It doesn’t work, I decide I’ll leave it and just play with the Nomster. She’s cuter anyway.

Reversion gets home, we set the network back up. He logs into WoW as I try to figure out why my machine isn’t getting a connection. I plug some  cables back into the switch. The network goes down.

We spend the next hour or more trying to figure out why, now, we can’t see the devices we could see before. Finally in the midst of brainstorming, Reversion looks at the switch… where I’ve plugged both ends of one cable in. Making a loop. This is a Bad Thing. I know it’s a Bad Thing. I have a masters degree in Computer Science. In grad school, I was a systems admin for our department. Go ahead, point and laugh.

Evening’s pretty much shot but we log on for 45 minutes, get two levels, pick up some flight points, and chat a little with folks that are on in SAN. It’s really cool saying Hi to people you know from blogs. Way more fun leveling up over there.

Anyway. The actual content of this post is about RaF leveling in pairs. First, a warning. Please don’t get your girlfriend an RaF account and nag her into playing WoW with you. Leveling goes too darn fast. She’s likely to end up with a level 60 character she has no idea how to play, a whirlwind trip across half of Azeroth, and a bad taste in her mouth. Honestly the best approach there is to let her develop an interest in the game and then use RaF to power level a character she wants to play, if you’re determined to use RaF at all.

Ok, that out of the way, RaF is great for pairs who play together and want to power level some alts. Decide who gets the new account and who is the ‘veteran’ player. The Veteran will get the loot (sweet rocket ride) so you may have to do this twice to make sure nobody gets left out 😉 Anyway the Veteran emails an invitation to the other member of the pair, who clicks the link in the email to create a linked account.

You can have this linked account on the same Battle.net account as your real WoW account. You just have to be on a separate Battle.net account from the Veteran account.

Now, this new account is a trial account. It can’t level past 20, or trade, or join a guild, or whisper people, or invite to groups. Thank your friendly neighborhood gold sellers for this one. If you are doing this to get the mount, what you do next is buy two game time cards or time card codes – these you can buy from Blizzard’s online store – activate your account as a real account, and apply the time cards. Now you have an active account with three months of playtime on it. When you add the first month of playtime, the Veteran account receives one month free playtime. When you add the second month, the Veteran gets the rocket mount.

The rocket can only go to one character on the Veteran account. You select which from the RaF website showing what rewards you’ve received, and the character gets the rocket in in-game mail.

A note about upgrading from a trial account to a real one: the leveling restriction is removed right away but the other restrictions may take a while. I upgraded mine around noon Saturday and did not get an email saying that the upgrade was complete until late Sunday. Meanwhile, I’d dinged 25 and was seriously hurting for cash.

Thanks to triple XP leveling speed, you need to train all the darn time and you have to do so little questing, you just don’t have money.  For this reason you might want to make the new characters on a server where you have friends or other characters who can loan you cash. Don’t bother taking gather skills and trying to mine your way to gold; you level way too fast for that. Fortunately we had a hundred gold or so on Argent Dawn already thanks to our previous time in SAN.

More RAF details: you have to be grouped together to get the bonus XP, and fairly close . Watch carefully, you don’t want to miss any of that precious precious XP! Pick up the “Kill Ten X” quests and not so much the “Bring me 18 tongues” quests. Takes too long. Plan ahead and pick up quests for instances, then run the instance and do all the quests. You’ll probably only go once before it’s not worth it for XP.  We did Stockades with the full set of 6 quests. By the time we could even get the Wetlands quest, some of them were green. Between running Stocks and turning in, we got four levels.

Strategize: once per hour each of you can summon the other to where you are. Set your hearthstones in different locations and use it as a quick travel method. (One at the trainer, one at the quest hub works nicely). Train every fourth level, or you’ll be running back to the trainer all the time. And look for quests that reward gear…

The newbie character can grant levels to a character on the veteran account, one level per every two that the newbie has. So if the newbie runs a character up to 60, he can grant 30 levels to a veteran character. To do this you have to be in the same location so it’s same server only.

You also gain a little more reputation than otherwise, I think it’s 10% extra. Just FYI.

So why would you want to do this? There’s the mount, of course. There’s having some level 60 characters fast – nice for figuring out if you actually like a playstyle, since many characters don’t really handle like they will at endgame until at least 40 if not 60. If you want a stable of alts on another server, this works well.

Cost: $20 for the new account plus $30 game time if you’re doing the two months = $50. If you’re paying for the veteran account from the same budget, subtract the $15 of free time the veteran receives = $35.  Any characters you transfer off of the newbie account are $25. I’ll probably just abandon mine  and we’ll RaF again so I can get a mount and permanent characters.

So far: our characters are level 34 and our /played time is something like 16 hours, and that includes leaving WoW logged in and walking away.

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Alts X 2

Because it is not possible to have too many alts, and because the rocket is too freaking cool, we have recruit-a-friend going right now. We had been planning to do it since the rocket announcement and were just waiting until after kid’s weeks. So now Approximate has a new two person flying mount and we are grinding up soon noobies in Singal Abstract Noun.
Profusion and Invariant (mk2) are the pair, a mage and a lock. The times I tried a mage they always felt too squishy in contrast to my hunter. Dying a lot gets old. It helps to have the levels fly past with the RAF bonuses though. Still, we did find out the hard way on Sunday that that this pair simply can’t AOE level mobs 3 levels higher. Our last leveling pairs have been bear/tree, pally/boomkin and warrior/priest so we got a bit spoiled. Still, we are finding the right pace for two glass cannons.
We just dinged 26 over lunch. The plan this time is to grind to 60 just about every class we don’t already have alts. It will probably take a second RAF pair (getting Analogue the rocket too) in order to get them all. But we do have it for 3 months so we might as well make the most of it.
Last time we did RAF was with our druid pair (Reversion and Analogue). That time we were too pumped druiding to go back and use RAF on any other pairs. This time we will do better and get the most out of it. I am still not sure which classes I will use level granting and which I will actually grind.
Fortunatly on the SAN server we had already leveled a few characters to between 7 and 14. That is not much, but by using gather professions and a good auction addon we already had 50 or 100 gold (not sure how much. She keeps the checkbook).
Getting all the new 60s to 80 will be a chore. We certainly will not do them all at once and we are sure to be more sick of the Outlands than ever before. At least the instances anyway. The warrior I most recently ran though there only actually did something like 26 quests in the whole place. That was without even running Slabs, Dark Portal, any of the tempest keep 5 mans or magister’s terrace.
It goes pretty fast if you don’t grind without rested. With multiple alts at 60 that should be easy.

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Reversion and I have decided we’re going to pug ICC every Friday night. We’ve started building a stable of friends who we’ve pugged previously, enjoyed working with, and asked. This week, though, we’d been online for an hour and only had one of our stable available. Meanwhile we’d pugged the weekly (Sarth; Reversion is delighting in single tanking that encounter although I’d like to try with dragons up sometime to get the achievement, most pugs don’t want to bother)

So we whispered a particularly likely-sounding group that was forming in Trade; the leader said he was screening gear because they were hoping to go 7 or 8 out of 12. I told him Rev and I were a pair, tank and heals, if he wanted us, and he did. We got our friend Dontyouwish the Hunter in too; he’s been our best addition to our ICC pug so far, topping meters and always ready to go with us.

Raid comp was suprisingly balanced, for having 3 hunters, 2 druids and 2 pallies; I was concerned that having only one technically melee dps (enhance shammy who would go resto when we needed it) might be a problem but then realized that since hunters count as physical DPS for Deathwhisper we had little to worry about. One thing I actually enjoy about pugged raids is that you work with what you can get, not perfect balance. The raid leader brought Runescrolls of Fortitude, we had to actually discuss which pally buffs to use on who (yay for druids arguing might vs wisdom!) and every fight, we stopped and discussed strategy first. I enjoyed seeing slightly different strategies on the first four fights that I thought I’d  learned cold. Mostly the difference was where we threw Heroism. This raid group was fond of throwing it right off the bat where a lot of raids I’ve been on wait for 30%, no matter what.

Very professional handling of the first wing. Half the raid was from a guild, the rest of us pugged in. Being Friday night, the beer started flowing and we started making mistakes after Saurfang. Actually on Saurfang someone in melee kept a beast in too long and we ended up with two marks going out, but we did one-shot him. And he dropped pants for me, so yay.

Festergut took three tries. One of the hunters managed to die right off the bat, there was Vile Gas in melee, we wiped. Most likely my fault for being slow to heal the hunter, but oh well, Mistakes Were Made. We did down him, and moved on to Rotface. There were  a number of people who hadn’t seen the fight at all, and it took two wipes to get the mechanics right. Reversion and I had downed him twice on 25 man, but never on 10 man, so dropping him was a triumph of a sort.

By this point, the beer debuff was getting bad. We moved to the Professor, and even more people admitted not knowing the fight, including me and Rev. The pugged in shaman took over and explained mechanics (in an excellent Australian accent. He’s on my “ICC pug stable” list now, for excellence in general and the accent didn’t hurt). We started, got to 20%, wiped. Came back, got into phase 2, wiped but thought things were going better. Attempt three – the excellent shaman dropped a cleansing totem, Reversion lost his Abom, couldn’t get power back in time, and we wiped.

Unfortunately that ended up being It for the night, since it was late, people were drunk and tired, and the other tank had a “Sorry, Guild Run” emergency. Still; personal progression! One of these days the Lich King will buy it.

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