Shannox:
Boss tank: Tank the boss. Move when the traps spawn under you. Watch for the spear throw. When it happens pay attention to how far the dog will go to get the spear back to the boss and if it is trapped. If kitting will buy you enough time to drop your stacks, kite. If not, stay there and prepare to use a cooldown. Don’t stand in traps. Position the boss so there is room for the melee to hit it.
Dog tank: Keep the dog off traps. Find a crystal trap. Park the dog near it but not on it. As soon as the red appears for the spear throw run around the trap in a tight half circle. The dog should be trapped. Don’t trap it before the spear throw. When the dog is taking the spear back check your stacks and run away if you need more time. If you run too far, come back when the stacks drop. Don’t get the dog too far from the boss. Don’t stand in the bad.
Beth:
Boss tank. Taunt down two Spinners. Take the web up to the top ONLY when more than one web is down. Pop a cooldown as you arrive up there. Don’t stand in bad. Jump down when she flickers. In the final phase don’t stand on the raid and don’t stand near the other tank and pop plenty of cooldowns when it is your turn. Taunt when the other tank gets kissed.
Offtank: Taunt down spinners when you can reach them. Pick up Drones. Taunt them in a safe spot on the left, far from the small add spawn points. Taunt spinners when you can but always be ready to pick up a drone. In the final phase don’t stand on the raid and don’t stand near the other tank and pop plenty of cooldowns when it is your turn. Taunt when the other tank gets kissed.
Ryolyth:
AOE the add packs. Pick up the Sparks whenever they are up and drag them away from other people. Don’t stand in bad. In the final phase taunt the boss and blow all your cooldowns.
Balroc:
1 tank strat: Pick up the boss. Tank it. Do max DPS by blowing dps cooldowns as needed. When a devastate comes pop ONLY cooldowns that increase dodge or increase healing taken (damage absorb of block cooldowns don’t work on that move). When the last swing is done, pop a cooldown that lowers damage taken.
2 tank strat: same as above but taunt swap between swings of devastation. Be sure the 2nd tank has tanked the boss before the first devastation to get his Stam up (I have never done this with 2 tanks so I might be wrong about something here).
Alystrazor:
Stay out of the center line of the ‘room’. Assign 1 tank to each side. (marking it helps) Grab 1 feather. Be near the egg when it hatches. Dodge fire. Pop cooldowns when tantrum goes off and get near a worm fast. Don’t leave works up when your add is about to die (eat them all). Dodge tornados. When the boss is stunned, find the add that spawns on our side and keep it stunned and interrupted.
Pick up the boss when it wakes up. Pop cooldowns then. Taunt swap when one tank just can’t take the damage
Staghelm.
Don’t move on the stack up phases. Pop only light duty cooldowns then. Save the big ones for cat. Pup big cooldowns later in the cat phases. Don’t move the boss unless it is for planned amounts on the cat phase. This movement will depend on your teams strat. Don’t move the boss when it is time to stack up.
Rag:
No idea. I have only pulled him a few times so far.
Rag – tank swap at 3 stacks, stun the Sons that get to close to the hammer, pick up the adds from the seeds, pick up the big adds in the 2nd transition
I’m not sure if more goes on (cause i’m not a tank) but that is what I have seen our tanks do on the Rag fight
That’s pretty much it, apart from ‘pop damage mitigation cooldowns when you have aggro and a molten seed is coming out’
Tank not busy w/ Rag needs to pick up adds from seeds.
Tank picks up scions as well as what they normally do for the sons.
It’s not always swap every 3 stacks, that’s only for the first time, then the OT pulls rag back as soon as his debuff fades.
I’m not sure if it’s only w/ Zarm, Arv and myself, but we seem to pull agro off each other easily, so when you’re not tanking rag, do not go through your normal rotation.