So our last tries at the LK were pretty bad. Analogue already covered some of the ‘why’ but I want to talk more about the strategies we used, some of the other stuff that has been tried and what we need to do different
For as complicated as the fight is there aren’t actually that many LK strats that work. There is not much to tweak except on a small scale. The bulk of the variability is in phase one. In other phases you are doing so much running around and with things like defile you end up having guidelines more than actual strategies.
The strategies in phase 1 are all about the plague. How you position the adds and what you do with them is all about managing the plague. The whole point of using the adds to manage it is so that you can kill them without using much DPS. You could, in theory, run people with the plague off by themselves and cleanse them but that would mean you have to manually DPS down the big adds later. Why bother when you have this handy plague? So the point of all your plague handling is to have it do what you want (kill adds) with the minimum risk.
For those that are unfamiliar with it the plague is randomly applied to the raid in phase 1. It does 150k damage every 5 seconds. So you cleanse it before it one-shots someone. But then it jumps to the nearest person within 10 yards. If you want to kill the debuff, just be 10 yards from anyone. If you want to use it to kill an add, you have to have an add be the closest thing to the person getting cleansed. We use a simple strategy where the off tank is tanking the adds standing a few yards away from the raid and whoever has the plague runs over to get cleansed near the adds.
Now normally we just have the big guys on the off tank and perhaps a few random small guys. The reasoning is that if it is just the big guy you are certain it gets him. We have tried it with ONLY the big adds on the OT, and that sort of works. And we have tried it with a few extra adds sort of accidently over there, and that works somewhat too.
The variables here are random number generator based. You see every time the plague kills a small add (ghoul) it gains a stack, jumps to the next target, and gives the LK a 2% dps buff. The thinking for some strategies is to only have the big targets there so that the plague does not keep killing ghouls and there for it does not buff the LK. This is a tradeoff though. Because if the plague is not killing ghouls it is not gaining stacks and that means the big guys are going to need some active DPS either during phase 1 or during the transition.
Normally we have some ranged DPS target the big add right before the second one comes up. There are two reasons to actively DPS the big add. You DPS the first one so that it is not alive when the second one is beating on the OT, and you DPS the last one so that you go into the transition with fewer things alive.
After thinking about it and reading a few things I have determined this is a bad plan.
Here is the new plan. The off tank grabs ALL the adds and holds them. No DPS attacks those adds at ANY time. The plague will jump around to the adds and eventually kill them all. There are two risks with this plan one is that two of the big guys will be on the OT and enrage at the same time. That is what cooldowns are for so forget that risk. The second is that the LK will get many stacks of the buff. So? At 2% that is not biggy. The MT, if it is geared well and ours are, should be able to handle it. It only lasts 30 second so it is gone in phase 2.
I am certain this is a better plan because it speeds up phase one and reduces confusion with target switching and what not. Unless we are having a problem with tanks just dropping, and we are not, it simply does not make sense to do it any other way.