I think of this trick as virtual tanking… it is really virtual crowd control.
Let’s say you are murderizing some Defias in a small town somewhere. Suddenly a second one spots you.
Oh NOES! You are not ready for a second one. And that fire ball looks like it will hurt. No problem!
Hah! Safe. But wait he is coming this way. How about we give him a target again?
That is it. I hop back out and you stop right there and waste a couple seconds trying to cast a fireball.
Denied!
No, don’t come over here. Stand there and cast some more. I am not done with your friend.
I love it when the fall for the same trick a second time…
Almost done with your friend.
Come on over.
Your turn!
LOS interupts are so much fun!
Pull school: Virtual Tanking
June 22, 2010 by ReversionLFM
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I actually never tried chaininterrupting with LoS, I usually just use it to get them to me… might be worth trying out!
It is a handy trick to use when you are leveling a DPSer. Since while leveling very few classes have a ranged interupt or a ranged CC and many can’t handle getting nuked by a caster while fighting another for very long. The trick is to start the pull very near a corner. It works best while solo since it is so timing dependant that someone else will usually mess it up.
You can do it with a fast casting ranged attacking class to kill a caster at range while taking no damage. All you need is an attack that casts or fires faster than the primary attack of your target.
Jump out, wrath, hide, jump out, wrath, hide, etc.