I transferred my prot/holy pally to Argent Dawn to play in SAN Sunday afternoon. I’ve recently gotten her Holy gear at least viable. It was a weird mishmash of ilvl 200 blues and 251 purples for a while but oh well. Anyway SAN went to Naxx and I decided to to raid heal. I’ve done a few heroics but this was my first raid.
I set Vuhdo up (or so I thought) to show Beacon of Light and Sacred Shield and set my mouse click bindings and we were ready to go. Or not; as we started clearing trash I realized that Vuhdo wasn’t showing me what I needed to know. I like having my raid frames set to show class colors and have the bars correspond to health. So as the person takes damage his health bar gets less full, very intuitive. Well it wasn’t doing that; the bars were just sitting there, a dull dirty color. I knew why things were screwy – Vuhdo recently released version 2.0 and I haven’t figured out all the tricks, and since I’d just transferred servers all my settings were off. It took two bosses to figure out what was going on since you can’t change Vuhdo settings while you’re in combat (argh). Anyway I need to find resources for the new version of Vuhdo and link them because some of the changes were not intuitive. (If anyone had the same problem I did, it turned out I needed to select the “Health bar/class color” option on the Panels > Bars page, in one of the dropdowns there.)
That angst over, I settled into healing. I Beaconed the lesser geared tank and spammed heals on the other tank (Reversion’s second druid Consolidate was one of the tanks and a guildy Warrior, Craghammer, the other), just like my paladin research told me to do.
For a while I just spammed Holy Light but I started running out of mana so I had to remember to go Judge Wisdom and take some swings at whoever we were fighting whenever I could. That helped a lot. Then I tried using Flash of Light, since the tanks weren’t taking that much damage, and that worked pretty well too. I kept forgetting about that instant cast heal spell thing. Somehow paladin healing feels like it should just be spamming heals. Instant casts were throwing me off.
It was a lot of fun running old content with the SAN folks. We chatted on Vent and had a good time (and this being a blogging guild, Vent chatter included discussion of Wow demographics, whether women played healers more, as well as just strategy)
I failed at Heigan dancing – I’ll justify myself and say I *thought* I was a step forward of where I was when I stopped to cast a heal. I’m not used to not being able to heal on the run. Then I missed the jump from the platform at Thaddius – twice. Oops. Good thing the raid overgeared the place!
And we wiped spectacularly on the Horsemen, once, as we tried figuring out a strategy. We’d been nine manning it up to then because one of our pugged folks went afk after the first boss and got kicked. After that wipe one of our other puggers disappeared without a word, so we grabbed two more random people and finished the Horsemen off. No problem. Not even an interesting fight.
One of the new folks wanted to tank, so Reversion went heals and Enyss, who had been healing, went boomkin. We went upstairs, killed a dragon, and then took down Kel’Thuzad. Boom! Achievement completed! Actually that was my first Naxx full clear in one session. I didn’t really get into raiding until ToC came out. Even massively overgearing the content, it was an accomplishment. Still, I found the first few fights while I was getting used to paladin healing most interesting than later on. There’s just no sense of danger in Naxx these days, not unless you take off gear and nobody is willing to do that. It’s fun seeing the old fights but – they’re dated, and that’s sort of sad.
Monday night we took Consolidate and Divergent to a TOC pug. The pug took a while to form and they had trouble deciding what they wanted me to do. I ended up healing, along with Consolidate and another paladin, this one far better geared than me, if snotty. This was a full pug, nobody else from SAN along, and on the worms literally half the raid dies, including Consolidate.
Well both tanks are up and so are the paladin healers so I check that I’ve got one tank beaconed and the other pally has the other tank and I start spamming Flash of Light on the rest. The one dps’er and the two tanks. Yeah. We down the worms without too much trouble and in comes Icehowl.
It turns out that as long as the healers don’t run out of mana, Icehowl is kind of easier with only five people because there’s less chance of someone getting trampled. It took us ten minutes to down him but nobody got trampled even once, nobody else died, and I didn’t even run low on mana. I’d used pretty much nothing but Flash of Light and the other paladin commented something about how he was doing most of the healing. I said nothing, but by the end of the run, yes, Other Pally had almost 50% of the heals (versus Consolidate and myself) but was also beating Consolidate on overhealing. Beating a druid at overhealing doesn’t say much. AND he was keeping people way too high on phase 3 Anub… but that didn’t matter. We steamrolled TOC, I picked up some upgrades for Divergent’s healing set, getting her to almost that psychologically important 5k gearscore. She’s definitely ICC viable in both specs now.
Anyway I love the versatility of the paladin. Paladin tanking is a lot of fun in 5 mans, although I find raid tanking boring. You get to set the pace, be the leader, in 5 mans, but in raids you just get hit in the face. I’d rather heal, where it feels like you’re helping out everyone else on the team to get their job done. Kind of like being a cheerleader. Only, you know, useful. And with better outfits.