Maybe you’re like me; totally psyched for Cataclysm, starting to be a bit bored with current content, wanting one last run through Old Azeroth before it becomes New And Improved Azeroth (Now with 500% more Lava!). And you’ve rolled, or are thinking of rolling, a class that can heal. Let’s say you’ve never healed before. Does the prospect seem daunting?
It definitely can, especially at low levels when you don’t have as many healing abilities. Team that up with low level tanks not having all their mitigation abilities and low level dps being no better than top level ones at not getting face stomped and a pug of RFC or Stockades suddenly approaches the difficulty and pain of a Blood Princes encounter.
The first thing you have to do is start thinking like a healer, and I think the most important skill there is triage. It’s a term referring to what battlefield medics or ER staff do; assess the injury status of patients in such a way as to save as many lives as possible.
For triage in WoW to work, you need to know what your abilities are and what they do. Even at low levels most healing classes will have at least a long slow big heal and a short fast small heal. Some classes already have hots or shields or other ways of preventing or healing damage. Make a mental inventory of all these.
Next, assess your party makeup. I’ll assume a classic five man group; fewer than five man and the problem gets easier. Our imaginary party will be a young Warrior tank, a hunter and his pet turtle Bessy, a frost mage, a rogue, and you, a priest (translate this to whatever healing class is appropriate; the priest is a good one for this scenario).
Notice that I set up this party so that other than the hunter’s Mend Pet ability, nobody else has healing spells. We’ll assume the rogue can bandage and likes to do so. Everything else is up to you.
Now set up a priority queue in your mind. It goes like this:
You
Tank
Whatever DPS has done the least to make your life miserable or you are romantically involved with
The other dps
The pet
The DPSer you are romantically involved with if he forgot that your birthday was last week
This is the “keep them alive” priority and not the “heal them” priority. What’s the difference? The “keep them alive” priority stays static the whole time; it doesn’t change unless someone annoys you enough to move down the ladder, or brings you chocolate and wine and moves up the queue. The “Heal them” priority queue changes every second of the fight. Here’s how it work.
You engage a small patrol. The tank picks up aggro and starts taking damage. You throw him a Power Word: Shield and a Renew and he stops taking damage while the shield is up. When it wears off, he starts taking some damage again. The Renew is a Heal Over Time spell and mends some of that damage, but he’s down about a quarter of his hit points and the mobs are still hitting him, so you start casting a Heal. (Assume you don’t yet have Greater Heal). Now he’s got his health back. You refresh the Renew, the mobs die, and everyone’s happy.
That one was easy! Only the tank needed healing. You adjusted your heals based on what he needed to keep his health bar full, didn’t waste mana, and nothing got scary.
Now on to the next pull. This one has more mobs and some of them are ranged. As you throw a Renew and Shield on the tank, it causes you to get aggro from one of the casters, who starts throwing ice bolts at you. You immediately put a shield on yourself and since you don’t have much damage, a Renew. Then the mage gets attention from one of the mobs, who wanders over and starts hitting him. The mage panics and runs over to you and then frost novas and runs away, leaving the mob right next to you. The mob decides that you look tasty and starts biting you. Meanwhile the tank just got critted and is at 50% health and falling.
Summary: You and the tank are both being actively hit
The mage is not being actively hit
You are at 70% life. The tank is at 50% life. The mage is at 30% life.
What do you do?
Well, whatever you do, you’ve got to get the mob off you. Take a few steps toward the tank. While the frost nova holds the mob can’t bite you. When it wears off, it will have to come toward the tank to get you. At the same time, refresh the Renew that’s on yourself. Now pay attention to the tank! If you can shield him again, do that. If the Renew is gone, refresh it. Then cast your fast quick heal, Flash Heal. It doesn’t do as much, but your tank is hurting bad and you need to get some breathing room. Often a couple of quick fast heals will get you enough breathing room to have time to cast your long slow top-them-up heal.
Now the tank is at 70%, you’re at 85%, and the mage is still hurting. If you can spare time, drop a Renew on him and let him stew. If you eventually have the time and mana, Flash Heal him to about 80%. More than that is a waste of your global cool downs and mana. He should have learned his lesson and not pull the mobs again this fight. A few missing health points is a good lesson.
Oops, mobs still not dead. The tank has them all now, but the hunter, who has been afk, finally wakes up and sends in his pet, who growls at one mob and gets it to turn and fight him. Bossy the Turtle takes some damage. You can choose to heal it, or not; the hunter ought to Mend Pet on it and he was stupid to have its Growl on, but the pet is doing good dps and if you can spare the mana, give it some love.
And the rogue is taking a little aoe damage. He bandaged himself earlier when things were messy, so now you drop a shield and a Renew on him, and then turn your attention back to the tank who is in need of more Flash Heals.
Oh, dear – you guys just aggroed the boss who was wandering around, and he runs in and throws a big AOE that damages you all pretty badly. What do you do now?
Throw a shield on yourself and the tank (if you were a druid you’d be dropping more HOTs on you both here) and then cast your AOE heal. Sorry paladins, you don’t have an AOE heal, but the other three classes do and this is where to use them; you’ve got at least three people hurt and the tank is not taking so much damage that your heal can’t keep up.
Now you’re all at manageable health. Go back to the tank, keep him alive, and – oh dear. You’re out of mana. This will be fun.
Warn everyone “OOM!” and hope they get the message. No matter how much damage is flying around, do not spend mana on heals for anyone except you and the tank, and mostly the tank. If he drops you’re all dead, whereas if you keep him alive you might survive this.
Every time you have enough mana, cast your Flash Heal. It’s the fastest cast you have and so will get you back into mana regen mode as fast as possible (takes five seconds after the end of your last cast for your mana regen to start actually doing much).
Now let’s talk about what happens when things really go haywire; multiple groups of mobs, aggro everywhere, tank getting low, mage getting squishy, and your own special set of ravenous admirers.
First off, don’t panic. Easier said than done, but don’t panic. If you do, things will get worse. The worst outcome here is a wipe. Nothing can be worse than that. Your goal, once things start going turnip-shaped, is to keep yourself alive at the end. Everyone else is a means to that end. Remember, you have the magic res fingers!
If you are to stay alive, that means someone has to kill the mobs that want to eat you. Probably that means keep the tank and some dps alive. Sometimes it means all the dps die really fast and you and the tank slug it out slowly with the last few mobs.
start with keeping yourself alive. That might mean moving instead of healing; go over to the tank and hope he pulls the mobs off rather than trying to heal through the bites. You are not the tank. Don’t act like one. If you have damage mitigation cooldowns, use them. A druid should throw a hot on herself, throw Barkskin, and go to the tank. A priest should shield herself. A Paladin can use Hand of Salvation or Divine Protection (use HoS on yourself, Divine Protection on the tank, and gain some breathing room).
Next, if the tank is getting low, throw heals at him while you scan everyone else. Is there someone who is very low but not actively taking damage? Throw a hot or shield or Flash of Flight/Flash Heal at him to give him more breathing room. Someone who is low and actively taking damage, and not the tank, is probably going to die no matter what in a “ah crap” situation. Don’t waste mana and GCDs on a mage who has three mobs on him. He will die and his friends will come eat you next. It is his job to ice block at this point and avoid death, not your job to save him.
Heal the most likely to survive; this is why it’s triage. You decide who lives, who dies. Who is stable or could be stable with minimal intervention? Did the hunter just have his pet growl mobs off of you? Heal that pet, unless the hunter is about to die, in which cast that’s wasted mana.
Keep an eye out for environmental issues that affect you; fire on the ground, curses. Moving cuts down on your heals but so does being dead. Some curses can be ignored or healed through. If you have a curse that makes your casts take 50% longer and it can be removed, remove it! The one GCD and minimal mana you spend there pays for itself almost instantly. On the other hand, if it’s a curse that makes you have 100 less skill at Bows, like in SFK sometimes, ignore it.
Avoid tunnel vision at all costs. I think this is the number one cause of healer death; you’re too busy staring at the health bars to notice the gnolls eating your spleen. One of the best tools for preventing tunnel vision (and sometimes for causing it) is a good raid healing frame mod. Healbot and Grid + clique are both popular setups; my personal favorite is Vuhdo which I think combines the flexibility of Grid with the ease of setup of Healbot. Other sites have done far better rundowns of how to install and tweak these; if you’re stuck for ideas, I recommend visiting the http://www.PlusHeal.com forums and their UI and Mods subforum to see screenshots and suggestions of Healer UIs. Sometimes though healing frames can make tunnel vision worse, when all you focus on is the part of your screen with little boxes and icons. I suggest moving the frames somewhere near the middle of your screen and forcing yourself to see other areas.
Other than that it’s about practice, practice, practice. Going into battlegrounds can be good practice at getting a UI with raid frames set up to where you can concentrate on the frames but still watch your environment. Pug some dungeons – and please don’t wait til you’re 80 to start. It is harder to jump in at top level because your gear will be lagging compared to what people expect. But if you did just dual spec to Holy and you’re 80, go ahead and start! Don’t take stupid comments personally, just have fun.
love this post! Healing was ever so easy on my druid, then I hit 70 and it got a bit tricky. Tanks with no tank gear (other than purely stacking stam), dks that are dps but pull for the tank, etc. It is challenging but I enjoy it! This is a great post to remind me how to heal and how to access tricky situations. 😀
Triage got me in trouble back in Burning Crusade.
My priest left a casual guild because I would alaways let the same players die on some AoE damage enounters. The leaders said my decisions were percieved as acts of favoritism and elitism, and were creating a rift in the guild.
I agreed with him in principle. I explained I calculate what is needed to kill a boss while the fight is in progress and then try to minimize the risk of failure. It was ofen safer to keep 8 or 9 people alive (~20 in 25-man raids) than to play it very tight and try to keep everyone alive. Those who die were always the lowest DPS with no special duties.
After a lenghty talk, it was decided it was best if we parted ways. A couple a players left in the following weeks for basically the same reason.
Their raids were not as successful after we left but their cohesiveness did improve. They felt they now suceeded as a unit and not as a sub elitist unit carrying a few guildies.
There is no way I could be upset at a guild which is true to its values, even if apparent success took a step back. I probably learned more than they did from this lesson.
[…] April 15, 2010 tags: Healing Order, Triage by talfrund Analogue over at Looking for More wrote this post that got me thinking. What are my triage mechanics? How do I decide who gets healed when and […]
Hey, Poptart here. My main is a rogue but I really do love healing also, I have an 80 of every healing class and love to heal on all of them except my pally (I healed on it for a while and I seem to like my other healers more). I think a very important thing to remember about healing well is PLAN AHEAD!!! Set yourself up for success in that scary situation. In fact, planning ahead sometimes helps you entirely avoid scary situations. If you are going OOM you might have to reconsider how liberally you are applying your pre-situation buffs, but usually this can be figured out without much difficulty.
For priests… shield people you KNOW are going to take damage ahead of time, start casting Prayer of Healing before the AoE lands on your group. Druids are masters of pre-hotting the raid before an AoE also, and before a target starts taking damage. Shamans can place their earthshield where they see fit, which is usually the tank (but not always).. it is also good practice to refresh your earthshield a little early before it runs out if you forsee a tight situation coming around the corner – it can save you a global cooldown when you need it most. Paladins can do these things by refreshing sacred shield, judgement, and Beacon ahead of time if they forsee a rough time coming up.
Just my experience really, doing these things ahead of time make difficult to heal fights a lot easier than if I just jump in right as the damage gets out of control and try to keep everyone alive. 🙂
Very good point! Learning the rhythm of fights – when you are likely to be unable to keep up or go OOM – is key to being a good healer.
Wrath took the ‘planning’ away when it comes to healing (Druid main) with the intense mana regen we have now at ICC lvl you can do whatever you like, whenever you like and still end the fight with 70% mana.
I really hope that Cata brings back the “mana/healing done” math and then we’ll see who runs out in the middle of the fight and who lasts long enough to keep his group going!
[…] understand your partners in heals, if nothing else. And, to toot my own horn, my old posts on Triage and staying calm are more relevant now than when I first wrote them. And Reversion post about […]