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Posts Tagged ‘Raid’

Alas had a great post this week about setting up an addon for Suicide Kings loot. It got me thinking about our raid, and our loot system – or lack of one. See, I run as master looter but we don’t do dkp or any of that. We don’t even do Loot Council (I think Loot Council for 10 mans is silly anyway)

Officially our loot rules are “Need before greed, upgrades before side grades, main before offspec, don’t hog the loot”. That leaves a lot of wiggle room but so far it’s worked really well. I can’t tell you how many times two people have rolled on loot, only to have the winner say, “Hey, wait, your bracers are way worse than mine, give it to her instead.”

Or when the other husband and wife team were playing clothies and I’d get a drop, I’d just give it to Falahla anyway and let her take care of it.  I wonder if that’s why Ado levelled another hunter for us?

Have we had some drama? Sure, but the drama has come from two sources:

1. BOEs – when no one in the raid needs them, what to do? Someone always has an alt who wants them. Someone else has an auction spec that could use the cash. Lately I’ve taken to just having everyone roll and whoever wins can do as they like.

2. Alts. We have a fairly stable group of raiders but there are always roster changes. Log can’t make it? Ok bring Kalyon instead of Kerick and bring a different healer in. Now we’ve got a different plate wearer taking those drops, and maybe another int mail person who wants loot that would otherwise go to a raider’s offspec.

Here too the rule is simple: if you came in for us, you get to roll on loot. Again, this can cause drama, but all of our raiders are decent people, grown adults who understand that when it comes down to it we’re here to have fun.

But since I am loot master, I can if necessary be the petty dictator. Let’s say there’s that last point on my list – don’t hog the loot. People are going to have different thresholds of what that means. I keep a running track every night of who has gotten what. If, say, a healer has gotten two drops and a trinket  drops I’ll remind them of that and ask the other healers to roll first. This only applies to main spec! I’ll never punish someone for getting lucky with offspec rolls.

I could see needing a more formal system if we had less reasonable folks around, or there was any tendency to loot drama. In a ten man, though, the raid leader is able to know what her raiders need for drops and head off the drama before it comes. And my problem with most systems is it rewards the “regular” raiders at the expense of people you bring in to help one week. Those are people who are going out of their way to help you, and getting nothing but Valor points for it.

Honestly?  If people demanded a formal loot system, I’d suggest GDKP. Then at least if you don’t get loot you get gold.

I’d love to hear from other ten man raiders – do you use DKP varients, open rolls, loot council, or does it all vanish into the raid leader’s wife’s bags never to be seen again? <whistling>

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I knew going into this weekend that we had some raid makeup issues. My brother, our off tank, couldn’t make it. One healer was unavailable Friday. Then, unexpectedly, one raider had to bow out entirely. We’ve been working to try to get a nice stable roster but most weeks we’ve had to bring in at least one person from outside the raid and I wanted to change that. I could see light at the end of the tunnel. Jhudora, the awesome shaman healer that I had been bringing in for the last three weeks even though she’s in a different guild, /gquit and moved over to Crits and brought a friend with her, a hunter/warrior. Our missing healer is trying hard to get herself on a consistent schedule so she doesn’t have to miss Friday nights. And Ado’s shadow priest had leveled from, like 60 to 82 in record time and would probably be 85 by the end of the weekend.

But that still left this week to get through. I talked to a couple guildies, found one who was tank geared and eager to get in, another, a dps warrior, who jumped at the chance to come. Yay! And then I logged in Friday night and the substitute tank couldn’t make it; at the last minute he’d been placed on call for work. Boo…

Well, there was one fight we thought we could do with only one tank, Magmaw. And we’d put some practice in there. And we had Jhudora’s friend Locklyn the hunter eager to get in and try…. so I made Karius switch from mage to paladin, green bracers and all, and we headed for Blackrock, still one dps down.

And who is that at the stone there? That’s a guildie on his raid geared warlock…. Whodowhat, what are you doing in that pug? A few whispers and he agrees to ditch them and come with us. Now at full strength we head in. Locklyn grabs his warrior to help with the trash, then swaps back to the hunter and we get started.

The “stack in melee” plan works well but the ranged are having trouble controlling the adds. They need more room to kite than we can give them with the healers in melee. After a few wipes, Jhudora suggests that she can go out and heal them; she’s figured out the rhythm of the fight enough to dodge the pillars of flame and the worms. Things start going a lot better. Worms are kited, burned, we’ve got several melee dps on the boss full time, all of them get turns learning how to use the chains and spikes. We’re getting past the second head down phase consistently; I start having to use Potions of Concentration to regen mana. Having this fight in melee range means Karius can whack the boss for mana regen, so she doesn’t have to worry about mana hardly at all. And Reversion is so good at managing his cooldowns we healers barely notice the armor debuff he’s taking every Mangle cycle. Which is pretty damn impressive – some of the people in raid didn’t realize we were one tanking it but it gave us a lot more freedom to deal damage.

Suddenly it all clicks and bang, down goes the worm! Raid first kill! I’d helped kill Magmaw the previous week with the other guild raid but this time it actually meant something, I was playing my proper role in my proper team and now all the rush of victory was there, that wasn’t when I was just filling a hole.

Now we have two hours left in raid night  – things came together that fast – so we head over to Throne of Four Winds after persuading Locklyn to switch to his tank and work on that. Jhudora switches to her disc priest – an ideal class and spec for the ranged platform there; she can levitate herself and just not take fall damage at all. We start work there. Most of us have seen the fight at least a bit. We get two hours of solid attempts in, really making progress over the last time we were in; some of our wipes we had bosses down to less than 30%.

Saturday night we go back to Throne, with a few raid comp changes; our missing healer returned so Karius gets to go frost; the tank that couldn’t make it the night before can come tonight so Locklyn gets to hunter; and the dps warrior couldn’t make it anyway so we balance out ok. It takes a few tries for the new tank to learn the fight, a few tries for the healers to get the rhythm. I had just learned the night before that the left-hand boss guy, the one with the adds, is enraged for a few seconds after coming out of the special ability phase and to heal extra hard there. We wiped at least once because I didn’t realize that. Now we get down to serious attempts – and less than halfway through raid time, the Council goes down. I admit to being a bit surprised, actually; the ranged platform downed theirs, then jumped to the center boss and I’m honestly not sure whether the center platform or the other side came down first. It actually felt a tiny bit anticlimactic; sometimes healing big fights feels that way because you’re not really watching a boss’s bar go down… down…. down…. THERE!

And THAT kill was a guild first, not just for our raid.

Then we went to Bastion of Twilight, killed trash like the pros we are, and wiped spectacularly about ten times on the boss. The drake combination this week…. well going into it we weren’t sure whether it was the worst, or second worst combo; I’m pretty sure it’s the worst but not entirely sure why. The damage we were trying to heal through is just massive. As a side note one of our raiders is an enhance shammy for us but a resto druid for the other guild raid, and she mentioned to me last night that she “will not” heal that encounter as a progression fight (not in response to me asking her if she was willing, I was curious why she was switching characters in the middle of their raid but they’d decided to go over there for a while). She’s done it a few times for our attempts but I can certainly sympathize. If we get past the first minute and a half things are ok but that minute and a half is absolutely a nightmare as a healer.

Our spriest-in-waiting dinged 85 and started running heroics yesterday (yay for having purples ready to go) so with luck our roster this weekend will be closer to whatever the permanent makeup looks like. We (Reversion and I) would really like to have about 12 people who rotate in as needed, but this is a casual guild and we may get pushback from people because they want permanent slots. I’d really like to know that if we have to miss (and coming up in March, there are some days we will have to miss) that the raid can still go on…

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Monday night Rev and I log onto Argent Dawn to see what SAN is up to. There’s a few folk around, so we decide to re-attempt Blackwing Lair. Hairy and Daruma join, as do Missholloway, Rogerstring, our soulstone-slave Invariant (my RAF alt, on follow and not doing anything) and Norinka, a SAN druid who hadn’t joined us before.

First, we got attuned. We found the guy who drops the letter that starts the quest (that Jack built? wait…) outside of Blackrock Spire, cleared UBRS fast, and touched the orb behind the dragon boss there. Then we could use the orb outside the instance to get in BWL.

First boss was still dead from our weekend attempt so we went and faced down the corrupted red dragon, the one that dots you with a dot that kills you at the end. We had it carefully planned; Consolidate was Soulstoned and would Brez me, Norinka would Brez if she could, and we’d just burn him down.

We started. Daruma threw Heroism, I popped my wings, tanked, got dotted, died, got rezzed, re-taunted – and he dropped before too many more of us did.

Hilariously, Hairygiblets and Rogerstring still had the dot at the end. Five seconds later as we’re examining loot, they drop dead…

We continue upstairs and find a room full of pillars, whelps, and a slowing field. None of us knew what to do; a guildie who wasn’t there mentioned that a stealthed rogue could disable the field. Great! Except… we didn’t have a rogue. Oh well. We started wading through the room in slow motion, me trying to grab aggro, wishing paladins had a charge… Hand of Freedom wasn’t really helping (it didn’t remove the slow effect but would prevent one re-application sometimes)

Invariant, being low level, died from aoe or something. So did Rogerstring. I decided we should press on to the end, hope that killing the boss at the end would stop the field and let us get out of combat (the whelps just kept respawning) so we could rez. This is important.

The supressor whelp room is actually two floors. Invariant was dead on the first floor. The rest of us pressed slowly onward, like something from a bad horror movie. The kind with endlessly spawning whelps.

We found a boss, killed him. The field didn’t drop, but the room just past didn’t have it. I decided to start clearing trash while Consolidate slowly made his way down to get Invariant. At this point Consolidate was the only one healing. This is important too.

I pulled a few trash mobs, planning to kill them before they could kill me. It was working – until out of nowhere there’s a DRAGON in my FACE eating my SPLEEN. Through my face. Yeah. And he knocked me back into 9000 adds, who instantly start whacking me. I tried healing myself but kept getting interrupted. Most of us died right then. I sighed.

Consolidate was downstairs, and not dead, and I’m thinking he can rez me when I hear a “whoa!” behind me and turn to look at his screen. The dragon had just summoned him! We hadn’t known it would do that.

Long story short – we all ran back.

We again started clearing trash in the room and again the dragon appears, but this time we’re ready and take him down! Not that bad as long as there’s heals in the room.

More trash dies. Some of it was nasty, with lots of shadow bolts. Some of it resisted magical damage, ie Holy damage, ie there I was futilely throwing my abilities around and keeping aggro mostly by force of will. Fortunately we had a hunter, and when Norinka shifted to cat, things really died.

We moved into a big room – the whole place was very cool, lots of draconic experimental remains lying around – and see a dragon, some big dudes, and a dragon in the room that followed. Wise to their tricks, we killed the trash behind us, then pulled the dragon. Sure enough he knocked us around like crazy, but we prevailed!

By this time it was late, so we called it for the night, agreed to extend our lockout and finish up Tuesday.

Tuesday rolls around and so does patch 3.3.5. And the servers are DOWN! Sigh. Reversion and I are forced to spend quality time together, play with our daughter, go for ice cream… then, just at Nomster’s bedtime, the servers were up. Sort of. Once we got through, there was a number of SAN folk around so we re-grouped up, asked if anyone else wanted to finish the place, and started summoning.

Well, other people did want to come. They kept coming as we progressed, so here’s the final list:

Divergent – me – paladin
Consolidate – Reversion – druid
Hairygiblets – hunter
Daruma – shaman
Tasteless – druid
Shiftless- druid
Norinka – druid
Dropout – paladin
Edamaxim – dk
Enyss – druid
Vet – hunter
Missholloway – paladin
Rogerstring – shaman
Invariant – useless

(no order here, this is how they appeared in one screenshot I have)

So some subset of us kill that dragon we’d left alive the night before, then Chromagnus the penultimate boss, a two headed dragon-corehoundy-looking-thing. And there we were, on Nefarion’s balcony.

He didn’t look that impressive sitting on the throne, even if his head was on fire, but he was a real raid boss. Vet had lot of experience killing him and gave us a rundown – kill adds coming through the doors on phase one, take him by the balcony on phase 2, beware of “class calls” – incidentally, I was really impressed that they added a class call for DKs. That’s a nice touch. Most of us seriously overgeared the place and the class calls ended up not being an issue for anyone but the hunters who had to un-equip their bows or they’d get broken.

So we fought him. During part of it, Invariant died, and Nefarion called out the line I have as the title for the post, heh.

And then – he died.

SAN is hoping to go to Molten Core tonight. After that… who knows but we’re loving the old school raids as we wait to get enough 80s to do Ulduar and ICC. If you’re on an American server and this sounds fun, join us! Roll an alt or transfer and come play!

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SAN Weekend Raiding Update

We were hoping to raid with SAN Saturday afternoon, but we had issues getting people to fill slots, a narrow time window- basically, it wasn’t going to work so we agreed to try again Sunday. Later that evening, Reversion and I signed back on to try to recruit guildies to go visit UBRS and BWL for some classic WoW fun times. We got a great turnout!

Me – Divergent – as the paladin tank
Rev – on Consolidate with leet druid heals
HairyGiblets - the hunter
Daruma and Rogerstring - our shamans
Missholloway - an almost-level-appropriate paladin
Delwyn the Rogue – level 72 at the time I think
Invariant - my 58 warlock on the RAF account, along to give soulstones and that’s about it.

We wandered into Blackrock Spire and headed for the Upper part, slaying all who stood in our way. First notable accomplishment: the whelp room! We turned off Retribution Aura, made the shamans wait to throw totems, I ran around clicking eggs like crazy then we AOE’d and boom, filled Guild chat with achievement spam. Lots of Jenkins titles that night!

We finished tearing along through UBRS and found the BWL entrance. I zoned in, then back out since I wanted us to get the UBRS achievement and we hadn’t yet. Tip: zoning out of BWL and back in sets you at the entrance to BRS and you have to run all the way back…

Anyway, we killed the end boss for UBRS and proceeded into Blackwing Lair. None of us had been here before and we weren’t sure what to expect. We figured out we needed to mind control and have the big dragon kill eggs, but wiped twice trying to get the hang of it. Finally we realized that you really just need to ignore the adds because if you kill them they keep spawning. So I worked my butt off to aggro all the adds, Consolidate healed me, the boss, the raid, whoever, and the guildies took turns mind controlling the boss. They did great, I avoided killing the boss when he wasn’t mind controlled (I think I did that one of our wipes) and with a great sense of accomplishment, he went down.

You don’t have to take my word for it either! Hairygiblets videoed our fight and linked it on his blog: here

Oh, another tip: Our first wipe, we didn’t have to run back because Daruma Reincarnated. Our second wipe, we all died, and Consolidate volunteered to run back. Unfortunately, ALL the trash in UBRS had respawned and he and Hairygiblets had to fight their way back in. It seems like there’s a really short respawn timer. Actually the bosses and stuff were back too. I’m not sure what was going on there.

Having passed the first test, we were ready to see more. So we poked our heads into the next room and found a corrupted red dragon who needed to be put out of his misery. He has an annoying mechanic though; he puts a dot on someone, and after a couple seconds, they die from it. No ifs, ands, or buts. Every third dot goes to a tank… so we had a really limited window to get him down, and we didn’t. Got him about halfway. Unfortunately it was quite late so we called it. Next time we’ll bring more bodies as dot-soaking-targets.

A very fun little evening, though!

Sunday afternoon as promised, guild members signed on. We ended up with only five of us; Divergent, Consolidate, Hairygiblets, Datq the resto shaman and Daruma, so we picked up puggers and went to ICC, with me healing and Consolidate tanking this time.

Hairy got some video from this too.

To summarize, we made trash die, we one-shotted the first three bosses, we went to Saurfang, has blood beast issues like you’d expect with multiple first time people (some of the puggers were new too I think) and then a top dps’er ragequit, and some of us were running out of time so we called it.

Again, this raiding with SAN is a lot of fun and anyone who has a spare 80 or is looking for somewhere to role an alt could do worse than joining a blogger guild. Guild chat is never dull!

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Raiding with SAN

SAN was supposed to go to Ulduar Saturday afternoon, but we couldn’t find another tank or some dps (only seven SAN folks were able to attend) so we decided to do the weekly, Marrowgar. From SAN, we had:

Me, Divergent, as a holy paladin
Reversion as Consolidate, a feral druid
Harrygiblets the hunter
Enyss the Resto druid
Shifthappens the Resto druid
Edamaxim the DK
and (I think) Norinka the Boomkin

We pugged in another tank, a shaman, and a mage and set off to ICC to clear trash. Whee! Some folks had never been in there, but the SAN folks were all on vent and we had a good time clearing – until Enyss dc’d. We still had trash to clear so we kept going. Then she came back in Vent and told us her internet was dead (she was using dialup for Vent) with no sign of coming back, so we sadly decided to replace her. We decided to go with two healers and the pug tank brought in a hunter friend of hers.

We had some fun with giants and traps and wiped once – heh – but got all ready at Marrowgar. Gave the briefing and went ahead.

Well the bonespikes just didn’t get attacked, people didn’t stack back up after bonestorms, and we wiped. We had at least three people who were new to the fight so I wasn’t surprised. I told people to stack on the tree – Shifthappens was doing a really good job getting back into position and it’s very easy to spot the tree and stand on him. (Note to Blizzard: please let us keep trees around in Cataclysm…)

I glanced at Recount so I could remind people to switch to Bonespikes and I got a surprise: neither pugged DPS had attacked the bonespikes at all. A mage and an elemental shaman, I couldn’t think of any excuse for that since they’d agreed that they understood what they needed to do. Even the new SAN people who hadn’t seen this fight had some damage to the spikes! I called them out specifically and reminded them to switch to spikes and to avoid fire; they agreed.

We went again. THIS time, the spikes died. (Harry had been trying a /tar bonespike macro that hadn’t worked before; this time he switched manually. I don’t know if anyone else had the same problem but the change was obvious). People stacked back up after fires. It wasn’t a fast kill, but slowly Marrowgar’s hit points dropped until at last he was dead.

We were victorious! Loot got handed out and while the SAN folks were eager to continue, the puggers dropped and we couldn’t progress.

I checked combat logs after the fight and guess what? All the SAN folks, even the new ones, had killed Bonespikes like they were supposed to. That mage and shaman? Nope. The mage not at all, the shaman had a little damage against the spikes but not much. Yes they were high on overall dps but they hadn’t bothered doing what they needed to do. Sigh.

So anyway SAN raid group needs more people! We’ve got a really good spread of healers; what we need is another good tank and some solid dps. Ranged or melee. We’d like to do more. Daruma the shaman is about to ding 80 and be ready to raid with us; with just a few more folks we can start working in ICC. If a blogger guild raid sounds like fun, it is! So if you’ve got a spare character lying around, transfer it over to Argent Dawn US Alliance side… or level one up. Plenty of folks around to help you gear up and get ready.

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I transferred my prot/holy pally to Argent Dawn to play in SAN Sunday afternoon. I’ve recently gotten her Holy gear at least viable. It was a weird mishmash of ilvl 200 blues and 251 purples for a while but oh well. Anyway SAN went to Naxx and I decided to to raid heal. I’ve done a few heroics but this was my first raid.

I set Vuhdo up (or so I thought) to show Beacon of Light and Sacred Shield and set my mouse click bindings and we were ready to go. Or not; as we started clearing trash I realized that Vuhdo wasn’t showing me what I needed to know. I like having my raid frames set to show class colors and have the bars correspond to health. So as the person takes damage his health bar gets less full, very intuitive. Well it wasn’t doing that; the bars were just sitting there, a dull dirty color. I knew why things were screwy – Vuhdo recently released version 2.0 and I haven’t figured out all the tricks, and since I’d just transferred servers all my settings were off. It took two bosses to figure out what was going on since you can’t change Vuhdo settings while you’re in combat (argh). Anyway I need to find resources for the new version of Vuhdo and link them because some of the changes were not intuitive. (If anyone had the same problem I did, it turned out I needed to select the “Health bar/class color” option on the Panels > Bars page, in one of the dropdowns there.)

That angst over, I settled into healing. I Beaconed the lesser geared tank and spammed heals on the other tank (Reversion’s second druid Consolidate was one of the tanks and a guildy Warrior, Craghammer, the other), just like my paladin research told me to do.

For a while I just spammed Holy Light but I started running out of mana so I had to remember to go Judge Wisdom and take some swings at whoever we were fighting whenever I could. That helped a lot. Then I tried using Flash of Light, since the tanks weren’t taking that much damage, and that worked pretty well too. I kept forgetting about that instant cast heal spell thing. Somehow paladin healing feels like it should just be spamming heals. Instant casts were throwing me off.

It was a lot of fun running old content with the SAN folks. We chatted on Vent and had a good time (and this being a blogging guild, Vent chatter included discussion of Wow demographics, whether women played healers more, as well as just strategy)

I failed at Heigan dancing – I’ll justify myself and say I *thought* I was a step forward of where I was when I stopped to cast a heal. I’m not used to not being able to heal on the run. Then I missed the jump from the platform at Thaddius – twice. Oops. Good thing the raid overgeared the place!

And we wiped spectacularly on the Horsemen, once, as we tried figuring out a strategy. We’d been nine manning it up to then because one of our pugged folks went afk after the first boss and got kicked. After that wipe one of our other puggers disappeared without a word, so we grabbed two more random people and finished the Horsemen off. No problem. Not even an interesting fight.

One of the new folks wanted to tank, so Reversion went heals and Enyss, who had been healing, went boomkin. We went upstairs, killed a dragon, and then took down Kel’Thuzad. Boom! Achievement completed! Actually that was my first Naxx full clear in one session. I didn’t really get into raiding until ToC came out. Even massively overgearing the content, it was an accomplishment. Still, I found the first few fights while I was getting used to paladin healing most interesting than later on. There’s just no sense of danger in Naxx these days, not unless you take off gear and nobody is willing to do that. It’s fun seeing the old fights but – they’re dated, and that’s sort of sad.

Monday night we took Consolidate and Divergent to a TOC pug. The pug took a while to form and they had trouble deciding what they wanted me to do. I ended up healing, along with Consolidate and another paladin, this one far better geared than me, if snotty. This was a full pug, nobody else from SAN along, and on the worms literally half the raid dies, including Consolidate.

Well both tanks are up and so are the paladin healers so I check that I’ve got one tank beaconed and the other pally has the other tank and I start spamming Flash of Light on the rest. The one dps’er and the two tanks. Yeah. We down the worms without too much trouble and in comes Icehowl.

It turns out that as long as the healers don’t run out of mana, Icehowl is kind of easier with only five people because there’s less chance of someone getting trampled. It took us ten minutes to down him but nobody got trampled even once, nobody else died, and I didn’t even run low on mana. I’d used pretty much nothing but Flash of Light and the other paladin commented something about how he was doing most of the healing. I said nothing, but by the end of the run, yes, Other Pally had almost 50% of the heals (versus Consolidate and myself) but was also beating Consolidate on overhealing. Beating a druid at overhealing doesn’t say much. AND he was keeping people way too high on phase 3 Anub… but that didn’t matter. We steamrolled TOC, I picked up some upgrades for Divergent’s healing set, getting her to almost that psychologically important 5k gearscore. She’s definitely ICC viable in both specs now.

Anyway I love the versatility of the paladin. Paladin tanking is a lot of fun in 5 mans, although I find raid tanking boring. You get to set the pace, be the leader, in 5 mans, but in raids you just get hit in the face. I’d rather heal, where it feels like you’re helping out everyone else on the team to get their job done. Kind of like being a cheerleader. Only, you know, useful. And with better outfits.

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This will be a very basic introduction to raid tanking. Although a tank is often the raid leader this will not be about leading raids. The assumption here is that someone else is leading things and you are either main tanking or off tank.

Before you do anything else go get a raid boss addon, like Deadly Boss Mods. You can’t tank a real raid without one so don’t even consider it. You can probably tank most of the weekly raids without it… but go get it anyway.

First off…

Know the Fight!

This is totally critical. You must know what to expect. If you have done it as a DPS or healer don’t assume you know what you need to do. There are mechanics bosses do that no one but the tanks cares about so don’t think you know the fight if you have not tanked it. Go watch a video, read a guide or just plain ask lots of questions. Better yet, do all three. If you are not 110% clear on what you need to do, ask again. This is not a pug where asking questions is cause for mocking and kicking. Let me say that again…

RAIDS ARE NOT PUGS

Don’t assume you can just be mute and stumble though it and things will go well. That will not happen. There are things you need to know and there is communication that needs to take place. The standard social conventions of a 5man to NOT apply to a raid. If you don’t know something you are expected to ask. If you don’t ask and your ignorance causes a wipe you can expect the group will kick you out the door with their epic boots.

Basic Raid tank concepts.

There are a lot of different encounters with a variety of mechanics. You will learn those over time. But there are a few concepts you 100% must understand or you will fail and fail hard. These are widely used in boss fights and therefore must be well understood.

Cleave

When someone says a boss cleaves this means there is some move or moves that hit more than one target. It usually hits two targets. The way to deal with this is to have all tanks stand in front of the target and everyone else stand behind. THIS IS NOT OPTIONAL! This must be done. Many bosses can one-shot tanks if another tank is not standing next to him. This is because if only one target is in front of the boss the whole cleave damage hits that target. If there are two the cleave is split between them and both live. These fights are DESIGNED to require two tanks. The main thing people will tell you to do when cleave is in the picture is…

Stack on X

Or skull or star or whatever. When you are instructed to stack on a particular raid mark that does not mean be within shouting distance or to be sort of kind of near them. It means gets so close to their butt that it is illegal in 23 states. It means super glue your hip to theirs. Sometimes stacking is temporary until a phase is past or an effect goes off. When this is the case you need to stack FAST when it is time to stack and unstack when the time for it is over. Anytime someone talks about stacking in a raid it is IMPORTANT and you need to do it when they say to do it and not do it when they say to move away. It is not a suggestion, hint or gentle recommendation. It is an ORDER. You are expected to follow it or leave the raid. If you can’t handle that concept go back to pugs and give bloggers more fail-pug stories to write about.

Taunt swapping.

This is a very critical tanking concept. The way you will hear it will be something like ‘taunt on 3 stacks’ or ‘taunt when you get the mark’. Here is why. In many fights there are mechanics where the boss absolutely has to switch his aggro between the tanks at critical moments. There are a lot of reasons for it. Sometimes it is a debuff that reduces that tank’s healing received or sometimes it is a mark that gives the boss power. The why does not matter. What matters are these following steps…

Know when you are suppose to taunt.

Be clear on just what mark or debuff it is and how many stacks you taunt on. Don’t rely on the other tank to tell you in vent. KNOW YOUR JOB. If you wait for the vent command it might be too late. If someone has to tell you ‘taunt now’ in vent there is an unspoken ‘you slacker moron’ on the end of ‘taunt now’. Know when to taunt and do it before they tell you to.

Do NOT taunt ANY other time.

Don’t taunt when you already have aggro. That causes taunt immunity and is a waste of a GCD. Don’t taunt when it is not your turn. That can literally wipe the raid. That is right. Your taunt button can be a one button ‘kill everyone’ key in some fights. Be careful with it!

That is the short short version of starting in on raid tanking. There is a lot more to it. But, if you can’t handle the concepts of taunt swapping, stacking on the other tank, and following orders you should just save 9 or 24 other people the repair costs and stay away. There are lots of other things to learn so be willing to look things up and learn fights. Be ready to try different tactics and not just do something because you saw it done that way one time. There are a lot of other good raid tanking resources out there so go find them. This was intended to simply be basic transition information for someone who has never done any sort of multi tank fight.

If you don’t know, ask.

People are far less having to give an explanation than they are by wiping. And trust me, you NEED the explanation. These are not fights you can just get through on luck and instinct. They are tricks and traps that you need to respond to. So ask as many questions as you need to. Don’t worry about looking dumb. Worry about getting kicked if you don’t speak up and everyone figures out you don’t know the fight when they are dead on the floor. People are more forgiving of learning tanks if you TELL them you are learning in advance.

Other raid tips…

Expect to wipe.

Wipes happen. Wipes can happen many times. This is not a 5 man where if you die to a boss 2 or 4 times you drop group and don’t look back. Raiding is a whole different dynamic. You might die to a boss many times before downing him. But as a raider you should be ready to go the distance. You should be ready to buff back up, learn from your mistakes and try again.

Speaking of mistakes…

Take criticism.

If you can’t handle having someone tell you just how dumb you are then you should not raid. Think of such people as drill instructors. They are getting in your face and cutting you down to size so that you straighten up, follow the leader’s orders, and get the job done. They don’t do it for you to cry, shout, argue, or drop group and spend all evening bad mouthing them in /trade. If you messed up face up to it, take your licks and your verbal abuse and learn from it. Sometimes it is not pretty. There is very little room for error in a raid fight so raiders can’t afford to let repeated mistakes go unanswered. They might say mean and unfair things. Downing the boss is worth it! Learning from your mistakes and becoming a better player is worth it. Thank them for their help, ask what you can do different and be willing to learn. Do that and you will find you get a lot more invites and a generally better attitude from your leaders. If you try to argue with them or just storm out of the group in a huff, don’t expect them to have sympathy. They worked hard and learned from their mistakes to get as good as they are. So they don’t have a lot of patience for people that are not also willing to work hard and learn from mistakes.

Willingness to try hard and learn something WILL earn their respect. Remember, when you wipe they are mad about failing and they are taking that out on your. The way to get out of the line of fire is to not be the weak link. Let them vent and then try to learn something. Arguing or being stubborn is a waste of time. Raids are srs bizns to many people. In the event that they are jerks AND morons you can still be quite, learn what you can, and take that learning to a new raid group next time.

Raids are challenging and rewarding. Good luck and have fun.

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