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Posts Tagged ‘alts’

We’ve been using Recruit a Friend to level up some alts on Argent Dawn where SAN lives, but the obvious flaw with this scheme was that Reversion was about to get multiple level 60s characters and I wouldn’t have any once the RAF account lapsed. So we did the obvious thing and linked an RAF account to my main account for him to play, making four active accounts for us for a while (Analogue main, Analogue RAF, Reversion main, Reversion RAF)

And obviously once you’ve got four accounts that can level at triple XP speeds, what do you do? Run all four at once, of course! So Reversion created a hunter (main) and a druid (RAF), while I created a shaman (main) and a paladin (RAF). Rev has two computers setup on his desk so he has one account on each; my offside machine is having video card issues so I hooked up a second monitor to my machine and ran two WOW instances in windowed mode.

Reversion is planning to discuss some of his strategies for getting the most out of his setup; he uses a lot of macros and interesting techniques. Mine are a bit less complicated and less effective, since I only have one mouse and keyboard to control things and I have to switch which WOW is the active one in order to do things on that character.

Some general things we’ve learned: We set up with me controlling both my accounts and Rev doing both of his, which works ok except we’re constantly having to check to make sure the other halves of our RAF pairs are close enough for XP. If we do another quartet like this we might have to swap accounts around.

Our mains have heirlooms for an additional 20% XP gain and some really hard hits. We have to work to keep the other characters close to the same level. Usually, we just pick some drop quest to only do on the lower characters and haul them back to level.

The hunter is doing most of the damage. With the heirloom chest, shoulders, bow, and sword, things just drop dead. If we’re out questing I run with the shaman and nuke things with lightning bolts and save the paladin for healing when things get sticky. Going to talk about our adventures in Deadmines in a bit and how that was different.

The key for me being able to do this successfully is Vuhdo, that queen of mods that I’ve rhapsodized in the past. Both the paladin and the shaman start out with one long slow heal; I mapped that in Vuhdo to right click. Later they gain a short heal and a dispel; I’ve set the short heal to the right side button and the dispel to the mouse wheel scroll up action. All I have to do is move my mouse to the correct Vuhdo setup and click. At worst I have to click twice, if I am trying to do something in the copy of WoW that was not active, the first click activates it and the second does what I want.

We quested in Teldrassil, then moved to Westfall where the killing is good and the quests are plentiful. Seems there was a plague of red-bandana’d Defias. And some gnolls. There were a lot less of both after we steamrolled across the zone, a multi-boxing killing machine of death. (Wait, killing machine of death? You’re getting carried away there…)

In ordinary questing, I pretty much ignored the paladin except to keep up buffs, loot quest items, and throw some heals. The one macro I did write on both accounts that was key was a follow macro:

/tar CharacterName
/follow

A neat trick for this macro is you can do as many /tar lines as you want. So if you’re doing multiple sets of RAF pairings, write one account-wide macro that looks like this:

/tar Character1
/tar Character2
/tar Character3
/follow

and you don’t have to keep recreating it. The downside is, if you have more than one of these characters in your party it will end up targeting the last one on the list, even if that character is not there, or offline, so plan things out carefully.

Anyway the ordinary questing went well. Reversion’s hunter did most of our killing, my shaman helped and my paladin threw around heals. Since I was mostly using lightning bolts on my shaman, I could set a lightning bolt casting, switch to the shaman, start a heal, switch back and do lightning, switch back and do heals… it worked really well.

We did all the quest chains leading up to Deadmines and dinged 20 on all our characters. I took my shaman to get her water totem, and then we went and manually found the entrance to Deadmines (how weird is that!) and decided to see how well we could do. We were a higher level than the instance, so we thought we had a pretty good chance.

I started pretty much the same way I’d done the questing, with the paladin basically just on follow. Then we got to the first boss, the ogre dude, and I figured what the heck, it’s easy to grab aggro with a paladin, so I turned on Righteous Fury, taunted, and let the paladin tank while I healed and threw lightning with the shaman. It worked really well. The guy dropped and we didn’t.

After that I worked harder to use the pair. Most fights didn’t last long enough, but when a patrol came by I’d grab aggro with the paladin, start healing with the shaman, and drop some fire novas when I could. Reversion shot things and Moonfired on his druid and we were just steamrolling through the place.

It helped a lot that we were higher level, that we knew the place well, and that we knew our classes and roles well. Reversion’s original main is a hunter and that class is like a well worn pair of shoes for him. I have a paladin tank and I set this paladin’s abilities in the same spot as that tank’s. I’ve never done a shaman past about 25, but I do know how to heal and I’d already set up Vuhdo to let me do what I needed; tanking and healing at the same time was not too hard.

The worst times we had were with patrols coming up behind us – they do that a lot in Deadmines. It would take a while to grab aggro, and peoples’ health would get pretty low. But we got to the boat with no wipes!

We took down Mr. Smite easy – Reversion’s hunter hits like a ton of bricks and he took out the adds fast so we didn’t have any trouble getting through the stuns. Then we carefully cleared onto the boat. Being higher level here really helped. It is tricky at the best of times not aggroing half that boat down from above, and when you’re maneuvering multiple characters at once it gets hard.

We took down Captain Greenskin with only minimal “ack we’re going to die heal heal grab aggro ack DIE!” angst – nobody actually died – and then set up for Van Cleef himself. I set my totems, switched to the paladin, pulled, consecrated, switched to the shaman and healed, switched back to pick up more adds, back again to heal – and then the “Achievement Complete!” box popped up, we finished taking down the adds, and victory!

Of course after this screenshot we jumped down and killed Cookie. I stole his rolling pin, hah!

And we were done! Turned in quests, and logged out for the night. Whew!

It was a lot of fun and we’re looking forward to seeing what else we can pull off with a quartet like this. Might be slower than with actual other players, but on the other hand we don’t have to deal with idiots…

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Once upon a time – ok, Monday night – a crazed gnome warlock (Invariant) and an even more crazed gnome mage (Profusion) queued up in dungeon finder. Then they went and killed lava spiders for a while. About 900 spiders later, the BRD loading screen popped up. Since they were questing in Searing Gorge, this saved them a whole five minutes of running to the stupid instance, a nice convenience. Which would only make graveyard runs more annoying later. But I’m getting ahead of myself.

Our gnomish heroes were greeted by a shaman healer and a night elf rogue. “Hi,” they replied back, as Invariant checked the cooldown on her soulstone and told the shaman it’d be ready in ten minutes, only to have the shaman run away from her. Was it her felguard pet? No, it was the heretofore overlooked gnome warrior who had charged the first pack of dwarves he saw and was bashing them with his axe. With a sigh at the impetuousness of plate wearers, our heroes got to work.

Profusion cast Blizzards and Fire Blasts. Invariant – after checking that the healer was solid and had a good mana pool – followed her instincts, ran into combat, and started trying to Hellfire herself to death. Fortunately the healer was better at keeping her alive than she was at killing herself, and things proceeded at a fast pace. The tank seemed to know where he was going. He charged down halls, into packs, around corners, all the way to the Ring of Law, through it, out the other side, over the bridge, jumped down, attacked the Fire Boss, and started heading for the room full of dwarvish crafters and giant statues when something seemed to bother him.

“LOL, [Bracers with Spirit]?” he asked. “noob”.

It took our heroes a moment to realize he was speaking to the rogue. This rogue had been a pleasant companion and kept up very nicely, and he had indeed recently equipped some bracers with spirit as well as stamina on them.

Profusion began to defend the rogue, pointing out that when you are levelling, sometimes you wear inappropriate gear. He didn’t mention all the times his max level characters have worn inappropriate gear, such as the Lovely Dress spotted on his hunter just a few weeks previously, as this was irrelevant to the conversation at hand.

Invariant asked whether the tank had not ever been tempted to equip pally plate. “lol not I’m not a noob” he said. Invariant pointed out that sometimes it’s still an upgrade. The tank said something obnoxious. Meanwhile, the rogue left the party without a word.

“Good l2p noobs shouldn’t play this game” said the tank.

“Yes,” Invariant agreed. “No one should play this game until they have mastered it.”

“The real noobs are the ones who are qq’ing about stats in a level 52 dungeon run,” Profusion said.

At this point, the tank began using truly foul language. Invariant was a bit surprised, as she runs with the profanity filter for a reason, then realized that this person was actually using special characters to get around the filters. After dropping the two most foul words he possibly could, he dropped group in the middle of a fight. Invariant’s loyal minion tanked the rest.

“Good, that saves us from having to kick him,” we agreed, and waited.

After a few rounds of shuffling players, they started off again, lost the healer, finally getting another warrior and a druid to perhaps finish the instance. They went along merrily. At some point, the third tank disappeared. Invariant, being impatient, had her minion try to tank a group only to have everyone go horribly squish.

“Sorry,” the druid said. “I couldn’t click on your pet fast enough.”

“Do you have a healing mod that’s set to show pets?” Invariant asked, her inner healer instincts coming to the fore.

“No, I don’t use mods,” the healer replied.

“Ah, but you should try Vuhdo! It makes healing a lot easier.”

They arrived at the instance again as another tank joined the party and the healer – a truly excellent druid, mod-avoidance-issues notwithstanding – tried to settle the argument with an appeal to authority:

argument from irrelevant authority
Unfortunately Invariant knew to counter the “argument to irrelevant authority” debate tactic by showing it for what it was.

The new tank charged merrily along to the Ring of Law, then stopped in the middle. “We already did that,” they explained. “Come on.” Our heroes went upstairs to go find the statue and gain the key to the city. But the tank did not join them, and suddenly his picture went to the unhappy “disconnected” logo. With a sigh, our heroes waited, then booted him.

Finally a new tank appeared, a white knight in shining armor, wielding the power of virtue and light. This paladin, this paragon of holiness, lead the way courageously through the now largely empty instance as our heroes explained that they really had cleared most of it.

The following conversation was mysteriously retrieved and is displayed for your edification. This is the last we know of what became of our brave adventures.

Into the Fire, Pinky!

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Stockades are Srs Bznz

As Reversion mentioned yesterday, we are Refer-a-Friend levelling again. I’ve got a warlock and he’s got a mage. Never got a lock past 30 – they just combine all the things I don’t like about hunters with the survivability of a mage and then go emo to boot – but I figure I might like it at higher levels so why not see on a totally disposable character?

Anyway, we picked up all the Stockades quests and as the first one was going green, queued for Stocks. Fifteen minute queue times are not my normĀ  but signing up without a tank or healer, you take what you can get.

The tank starts pulling pretty much the instant we get there. I frantically start trying to share quests – manage to get the first one shared just before we killed the guy it was for, so yay. I notice the bear tank is avoiding most of the rooms on either side. He heads down the hall, then turns right and clears that way. He stops in every door, looks in. If there’s a chest in the room, he charges in, clears the room, and takes the loot. Yeah, ok, so the greens get rolled on but not the white items and at this level every little bit of money helps.

We steamroll through, me being torn between life tapping and annoying the healer. I hate life tapping locks… and now I am one. It’s that or use my wand. Which I did, sometimes. The tank sure isn’t letting us drink.

All this time, the tank has not said one word. The other puggers said “thanks” when I shared quests or “chest” if they saw one – it didn’t matter, the tank had already seen it and opened it – or “pat”. The tank? Not so much.

We went and killed the end boss and got the “Dungeon Complete!” mark as I hurriedly looked for quests I hadn’t yet shared… ah there it was, the one of the guy at the end of the other corridor. I shared it, said “He’s down the other hall” and wonder of wonders, the tank accepted my quests and charged down.

I looked at my other quests. I was very short on the “Collect 10 Bandanas” and we weren’t getting enough Convicts and Prisoners for Quell the Uprising. I told Reversion and he started pulling extra mobs out of other rooms, running them to the tank and frost novaing them in place. The tank says nothing to this. I ask in chat if we can get more of them for my quest. Nothing.

We kill the named guy, loot his head. The Stockades has more “Bring back his head/hand/whatever so I know he’s dead” quests than anywhere else in the game, I think. I’m sure my bags were dripping gore… let’s not ask about where I was keeping my Conjured Rye bread. Anyway, the tank drops, followed by the healer and the other dps. Reversion and I sigh. I pulled out the voidwalker and we assessed what we still needed; 1 convict, 4 prisoners, and 7 bandanas between us.

We went back along and found rooms that had only a couple guys left in them and played it real safe. Reversion would sheep pull, or aggro using a small damage spell. I’d set my voidwalker on whoever came out of the room, we burned them down, used Frost Nova to keep them from running, and ate between every fight. Fortunately we were level 28 and they were mostly 23 and 24; if they’d been our level it would have been a lot harder, but we downed them and Rev got all his bandanas. I was short three so we kept it up. Only came close to death once, in a room with three guys and very stubborn sheep.

Job done, we left the instance and started turning in. Dinged twice just turning in quests. Triple XP is awesome. Of course our gear is getting really ridiculously bad, we’re on a server where we don’t have any high level alts to bankroll us and you can’t really level gathering skills using RAF since you skip out of zones so darn fast. Oh well. We’ve got training money and our mounts anyway.

PS – these alts are in SAN on Argent Dawn, Profusion the Mage and Invariant the Warlock.

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