Archive for the ‘Tanking’ Category

So let me set the stage… A few days before that Cataclysm dropped I got my warrior to level 80 (yaah). So I queued for a few runs because I was bored. Most of them were normal mode. Here I am, fresh dinged 80 with no gear to speak up and I got in a couple runs with raiders that were helping an alt get a trinket. One of those runs was a normal PoS run and I think all the DPS were averaging over 5k dps. It was some of the hardest tanking I have done. Why? Because I challenged myself to hold all the agro. Sure those guys could take the hits. I probably could have gone AFK. But nah, I like a challenge. So I tanked it. And while I did not so much ‘hold’ agro, I did juggle it so that most of the critters hit me most of the time. Really I pulled out all the stops, hammered keys, bounced around like crazy, and in the end really impressed myself with what I was able to keep up with.

There is a point to this, and it is not to brag. Right after that I got in a Heroic PoS and, despite again really pulling out all the stops and stretching that little gnome warrior, I just could not get Tyrannous down. At some point you hit a wall of ‘gear’ where the tank can’t take the hits and the healer (who was good but also under geared badly) can’t heal them.

So that is the stage going into Cata. We started leveling our main druid pair first and it went well. I knew bear swipe had been nerfed 20% according to the patch notes. I also knew I was losing my 20% swipe 10 set bonus. Also I knew that healing was nerfed and everything was going to be hard again. All that means I expected it to be somewhat challenging in places, and in places it was.

And then we ran instances. Yep, challenging, very challenge. I marked stuff, our very good DPS friends (like RepGrind) CCed stuff. We usually had good DPS levels. Almost 100% of our runs were with guildies. And it was hard but it went ok. Love the new instances, love the new mechanics, but this post is not really about that. I ran a few runs with another tank in the guild and we did less CC on those. I also ran with one of the other raid leaders and he commented how the other runs he was on they CCed less and stuff. Honestly it really pissed me off. How dare anyone think these Cata runs were easy, they were HARD.

Finally I noticed something…. Some adds were quite simply ignoring my aoe threat. They would run right through it when no one else should have had much threat on them. Hmm.. strange. Maybe I need to get Thrash fired off more often. Maybe move a few abilities around. So I went looking for some macros and stuff. Had to Google around to see how they changed the syntax on a swipe macro…

Then, just as I was almost done tuning my macro I ran into a link to this on wow-head’s swipe entry:

[Analogue edit: this thread is an even more detailed "whodunit" sorta rundown for number muncher types: http://us.battle.net/wow/en/forum/topic/1118442888]

I checked the numbers they posted against what my meters were saying and it is pretty much right. Bear swipe got somewhere around a 75 to 80 percent nerf.

80% reduction? To swipe? EIGHTY PERCENT??!?!!!

Holy freaking crud no wonder those runs were so dang hard. I have NO AOE threat. How did we even get through those? Why did it take me that long to notice?

Well that last question I could figure out. I had just been on that warrior, for the last few runs before cata. Really compared to those runs it was almost easier. It took me getting my bear to 85 before it really sank in that the runs had been nearly has hard as having the whole party with vastly better gear. I had literally run every other instance in the expansion and was starting the last one (Grim Batol) when I figured this out.

Bears are broken. I hate to say it be they are. Bliz needs to fix this bug ASAP.

Interestingly I had noticed that my ‘how to work your bear in 4.0.1-4.0.3’ post from the other week had been getting a lot of google hits. Now I know why.

For those not yet leveling in Cata who hope Thrash will fix it for you, it will not. It does similar damage levels as swipe, and only adds a tiny little bleed effect. For those of you that are not 85 and were hoping max level would fix the issues for you, it will not.

But hang in there. It IS possible to tank everything here as a bear, you just might need a tiny bit more gear than your pally friends (may they and their three target taunts and their ranged multi target silences and their non-nerfed aoe dps all die horribly in a fire). But you CAN do it. Some of the fights are going to be so hard as to challenge you. Remember to use tab and spread around some other threat besides Swipe. And mark targets for your DPS. If you don’t at least give them a skull to shoot at you will have much much more trouble.

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Like my hunter post this will be short and to the point. This is a ‘get you up and running’ post and not a serious attempt at theory crafting. I have only tanked 2 or 3 runs so far with my bear so I don’t know everything there is to know about it. This intended to be a quick start guide to show the basics of how to play a bear in 4.0.1 (and in 4.0.3)

First off your aoe threat will be crap. No really. It will be rather bad. Swipe on a cooldown is fairly painful. Don’t give up the bear yet though. We have other things going on now. For one thing single target threat is insane. Seriously. I was pulling stuff off other tanks without using taunts, without trying to, and when they had a head start on the threat.

So let’s get to it…

Glyph your maul. Yeah you probably already had that but make sure. You will need it.


For a spec check out Uncrittable or Big Bear Butt. They both have some that are good. Mine is pretty close to those. Don’t bother checking mine. I just slapped some stuff in there.


Well it is more of a priority/rotation. Whatever.

You still want to swipe all you can. If you are going to be doing AOE threat you will need to tab target and maul a lot too. If you are doing single target threat it is the same as before, lots of lacerate.

But wait! There is more!

Whereas before we did heavy single target damage with lots of lacerate… and after the first 5 we were wasting it and filling in with FF and maul instead, now we have a new tool. Pulverize! This thing eats your lacerates so you will not waste their dots. And lacerate only goes to 3 stacks. My rotation so far has been this.

Lacerate-lacerate-lacerate-pulverize *repeat*

Filling in with swipes and mauls as needed for multi target threat. This does a metric ton of single target threat and pretty solid tank dps too. There are probably many ways to improve on it so don’t take this as the final word. It is merely a workable first word.

Keep in mind we still have feral fearie fire and growl for grabbing things at range… BUT WAIT!! There is MORE!

At long last, all your caster mobs are belong to me. We finally have a ranged silence… sort of. In the past bears have had no ability to move ranged casters around. It was line-of-sight or nothing. Now we can. It is not much, but we CAN! It is called

What it does is a short range charge (about 8 yards) with no minimum range. So you can use it on things right in your face. It also is an interrupt and short silence. So you can use it to reposition casters. Bears Rejoice!

AOE threat…

AOE threat in 4.0.1 is not as stupid simple as it was. Between the swipe cooldown and the massive ‘thorns’ nerf your easy-peezy aoe threat tools are gone. Now you have to work at it.

You have charge in fast and get your first swipe off as soon as targets are in range. You might need to follow up with a quick ‘demoralizing roar’ if there are targets your swipe did not hit. Expect someone to pull off you right away. Everyone is still AOE happy and you can be almost certain some mage is opening up with blizzard. If a hunter pulls off let them die. Any hunter that can’t figure out how to use misdirect needs to spend some time in the Bee Pit.

To build up AOE threat you are probably going to need to be target swapping and spreading around your maul and some lacerate. With maul hitting two targets and your lacerating a little on everything in a pack you CAN hold aoe agro. It is just not as easy as it was. You might have to get a lot better with your taunts. If you are rage starved you can spread around some FFF too. That still costs no rage so use it as needed. AOE threat is NOT broke. Bears are not broken. Their AOE threat was just over powered before and now it takes actual skill. You have to be reactive and adaptive. If you have to, beg your dps to follow kill order and start marking things. Your single target threat should be sky-high so if you can just get people to shoot your target your agro issues will vanish.

Personally I am happy about the changes. Bear tanking had become for me nothing but spamming one button (swipe macroed to maul) and charging from pack to pack. It was pretty boring really. Now it is challenging and interesting again. Good luck!

Like I said, this is just a quick start guide. If it is not enough keep ‘googling’ and you will find more detailed and in-depth information.

*** edited***

 Bear tanking got a lot more nerf than the patch notes claimed.

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Feral druids have few options for ranged pulling. Assuming you are pulling in bear form you only have 2.

One is to use ‘Growl’ on the target. This is a poor idea. It does no real threat and it puts your only taunt on cooldown. It does have a 30 yard range though so if your other option is not ready and you really need to pull it works.

Your other option is Feral Faerie Fire.

When you get this:

Growl you get at lvl 10 along with bear form. You get Faerie Fire (feral) at level 18.


Growl: 30 yards

Faerie Fire (feral): 30 yard

Additional effects:

Faerie Fire does damage that is 1+0.15 times your attack power. At high level this is a nice little hit. In bear form it also does extra threat. These two effects make it a good ranged pull. Faerie Fire applies a 5 minute duration 5% armor debuff. It also prevents stealth for that time.

Growl causes a very very short forced attack effect (3 seconds) that is not exclusive.


Using either of these is very simply. You move to within 30 yards, target something, and fire. Then you wait for them to come at you.

Follow up:

The usual follow up is to wait for the targets to get close and then Swipe. If you don’t need to move the pack completely to where you start you might Charge when they get closer. If you used Faerie Fire you will have Growl in reserve if any of your party pulls one of the pack off you as the pull goes down.

Once the pack gets to you and contact is made then you need to do the usual follow ups of pointing the pack in the right direction and positioning yourself where you want to be.


Variations include using Line of Sight by hiding around a corner. There is also the ‘hit and run’ which is done by pulling from range, running the other way, and then charging back. Many other variations are possible. The goal here is to move the pack away from a specific area or to position the pack exactly where you want it.

Other use of this ability:

Faerie Fire is a highly effective tool for keeping aggro at range. Firing it repeatedly at something that is not in melee range can be used to keep agro on something you can’t move toward.

Macros and combos:

You might macro a raid mark to it… I prefer mine to be on their own key binding. Since those are your only two ranged abilities there is not much comboing you can do other than variations with charge or growl.

Risks and drawbacks:

All risks of ranged pulls apply. Mainly these risks are that your DPS or heals will do something to ‘pull aggro’ before the pack gets into your melee range.

Other tricks:

Here is a great combo for keeping ranged casters on you if you can’t get them moved into the melee. You wait for the target to ‘pull off’ and then use Growl on it. Immediately after that you use Faerie Fire. The combination of the two means you are now the ‘top threat’ for that target and have a nice little bonus of threat above the next target on the list. This will usually keep the target on you until your cooldowns for Growl and Faerie Fire are complete. You can keep threat this way even if one of your DPS is attacking that target. This is not part of a ranged pull but it is a way you can deal with casters when one is left behind from a ranged pull

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Let them die!

You yank it you tank it!

Ever thought those? If you have done any decent amount of tanking then yeah, you have. Even if you did not give in to the temptation you probably wanted to. Every time you got some jerkwad not watching his threat and pulling you probably wanted to let them die. I have let more than a couple such people die. But that is not what I want to talk about. I want to talk about the OTHER times you let people pull aggro and die.

Look, you can’t hold all the aggro all the time. I know, I know a good tank tries. Yes. I said as much in other posts. And a really good tank has a shot at pulling that noble goal off. But sometimes you just can’t. Most non-tanks might not agree, most non-tanks probably have never tried to hold aggro when you get an accidental extra pack, a patrol from the rear and some trigger happy DPSers critting their butts off.


The art of putting your efforts where it is most needed even if it means letting something else slip. This concept applies a lot to healers. Often they have to decide where that critical heal is going and who needs it most. However, when it comes to tanking we get in the same boat. It is very often we have to decide which of two or more targets to taunt and which to throw AOES at. Which to target for some extra hits and which to let run away from us.

Some of you are saying ‘I don’t do that! I just round them all up!’ Ah, but you do. You decide which to round up first and which to wait a GCD for. Or which to wait on your taunt cooldown. You might round them all up EVENTUALLY.  But there are always going to be a few moments where something is not on you. Often that something is going to have a chance to take a swing at one of your party.

With healing triage you heal the people that need it the most AND are most critical to the over all team. Keep the tank up, keep yourself up, keep that really solid caster over there alive. Let the noob DK get smacked around for a while. It does not mean you are letting them die, though sometimes that happens.

Tanking triage works the same, even if we don’t usually think of it that way. Moment to moment, we the tanks, decide what threat moves to use and where. When things go to heck we are deciding on the fly what to taunt and what targets to use what moves on.

Like healing triage this is not something a new tank is likely to do. Like a new healer a new tank will simply throw around what aggro they can and play whack a mole with targets that pull off of them. As you get more experience you develop a system and a sense for what taunts and threats to use where.

Why we triage

The point of triage is that we don’t want to waste our efforts in places where they do no good. Taunting the add on that ret pally is less useful than taunting that add that is hitting the healer. Things like that. If we take the time to taunt off both, something else might pull off of us. Also if we taunt off the pally first the healer could die. A tank that is not actively deciding what triage to do might just simply taunt the first one he notices. In a really bad situation that could lead to a wipe.

Your Priorities


The top priority is always the healer. That person absolutely needs to not be getting hammered. You have to taunt off them as fast as you can… mostly. If more than one target is going after your healer it might be best use of your precious time to move the fight toward them and use some more AOE. Some of your more exotic ‘oh crap’ moves may need to be saved for the healer alone.

Soft DPS… sometimes

Many soft DPS are either fast with their ‘oh crap’ moves or they are dead. Mages are the big example here. They actually have a lot of moves for saving their own lives. Based on my experience they don’t remember they have half of them and they are usually to slow with the ones they DO remember.

Soft DPS are important to save… except they are probably dead by the time you need to save them. So if you can’t get them in time, cut your losses and let them go. No reason to waste a taunt cooldown taunting a critter that has already finished off your friend in the pointy hat.


You have to keep the boss on you. Really.

Adds… sometimes

Most of the time adds have no real threat built up yet so you don’t need a whole taunt to get them to come to you. Still it is better to get some of them on you any way you can.

Adds are usually in a pack. And adds are usually going after someone that is not you (at first). Which means someone is about to bet blasted. So you need to soften that blow as fast as you can. Taunting one of the adds as they come at you is a good way to do it. So is getting closer and throwing AOE. Whatever you can do. This is more important than taunting off of people that just are doing too much threat.  Why? Threat pullers are usually pulling one target. And they usually do it often enough that the healer and the person doing it are ready for it. The healer may NOT be ready for the mage in the back to get omnomnomed by a whole pack of tiny velociraptors.

Adds happen. Dealing with them fast and effectively is the mark of a good tank. When adds happen is when a weak tank/group wipes. So the faster and more effetely you can deal with the changing situation the better. You want to round up those things so fast and tie up their threat so tight that most of the party does not even realize you got any adds.

When NOT to taunt off.

A big challenge in tanking is to not get tunnel vision. If you panic when you see a target pull off you then you stand a very good chance of losing threat on another target. Focusing on that first one caused you to miss a threat move or two and not keep building up your aggro on everyone else. So it is important to know when NOT to worry too much about a target ignoring you.

Taunt off of other dps…. Rarely.

I mean really, why bother? Melee DPS are mostly plate wearers and rogues. Plate can take a few hits and if a rogue can’t dump their own aggro they aren’t worth your taunt cooldown anyway.

And hey, the more threat that DPSer builds up before you taunt the more threat you will have after you taunt.

Hunters, just about never taunt off them. Seriously, feign death and misdirect? What the heck else can anyone need?

Don’t throw threat moves to save someone if there is a higher priority issue. Don’t taunt off that melee DPS if you have not sewed up that pack of adds with enough AOE yet. Early in a fight AOE is more important than taunting. Let me say that again…


If someone pulls off you early and you stop some AOE to get that target back you are highly likely to lose someone else. Don’t do that.

I will get back to that in a second…

What moves to use when

Moves like Intervene, deathgrip and that one that taunts three targets that pallies get. Maybe you save those for the healer and maybe you don’t. It depends on how often you need them and what the chances of getting adds is.

It depends on your play style as well and what your personal strengths are. You don’t want to save a move for saving the healer if you never can remember where you put that obscure hotkey. If you can’t hit it fast and easy then it is not the right move to pick when saving a high criticality target. A lesser move fast is better than an uber move too late. You need to get to know your more obscure options and try them out BEFORE you need them. If you are not use to using something then it will let you down when you need it.

Some ‘oh crap’ type moves need macros to use them most effectively. Even if you don’t use macros for much consider using them for a few critical things as needed. In another post someday I will cover ‘oh crap’ moves and when to use them. Your main categories are these.

-AOE threat

-Focused threat (might be more than one target still)


-‘Other’ oh crap moves.

Here are your top priorities as the fight changes…

1) Opening instant of the fight:

->Get some small amount of threat on EVERY target.

2) First few seconds of the fight

->Build up a lot of threat on the target or targets your party is focusing on.

->Build up some AOE threat on every target

3) Middle and late stages of the fight

->stabilize any situation that developed early on.

->round up targets that pull off you

->watch for adds

4) End of battle

->stop runners

->check on your healer

->plan your next move

Notice how your focus and priority changes. Also that phase three one ‘->stabilize any situation that developed early on’ is a big area. It might be that your health is going down to fast, or that someone is off in a corner soloing something. It could be a lot of things. But you can’t get distracted by those until you have done the ground work early in the fight. By the time targets are half dead you could almost stop tanking entirely and the fight will end favorably. It is those critical first few seconds your agro generation has to be a high priority. It still matters later. But later, if you drop threat on a target or two, it is unlikely to cause a wipe. If you do that early on it is quite likely to cause a wipe.

Order of business in the triage world.

Stabilize the patient

The party is your patient. If you have to amputate (let someone die) to keep the whole body alive, do it. The first thing to do is to stabilize the situation. What I said about getting to a pack of adds fast? That was stabilizing the situation. Taunting off someone is the same. It is that initial minimum thing you need to do for things to stop being ‘bad’. Even if for just a moment. This can take many forms. Lots of ‘oh crap’ moves are good for stabilizing different situations. AOE force attack moves are great for buying you a few seconds of stability. Antimagic shell is a bit of a stabilizing move, if the issue you have is magic related. Shockwave’s area effect stun is a nice little stabilizing move if timed right.

Assess the situation

This happens in a nano second. If you are having trouble with assessing the problem might be that you are having situational awareness issues. I can’t cover those here so go read other posts :P

Part of assessing is measuring the situation against what you are personally capable of. Can you handle a pack of adds that big? What would have to happen in order for you to survive? Can you keep agro on those casters over there and still keep the big melee all under control? If you can’t handle the situation as it is, what would have to change about it for you to be able to handle it?


See above. You have to decide what area needs your attention the most and focus on that. If there is something you have to do to get things under control, do it. If there are things that are getting in the way of you getting control, stop doing those. Now is the time to do what you KNOW will win the fight. Don’t play threat tug-a-war with an over geared DPSer if you think something else about the fight is at risk.

Cut your losses

Let people die that are going to do. The most important thing in the world is that at the end of the fight one of your party with a rez spell is still standing. Everything else is optional. Sometimes this means you the tank have to die to buy time for the rest of the party. So be it. Your survival is optional. Failure is not optional so be certain that whatever you do, SOMEONE that can rez is alive at the end.

Usually this means you need to preserve yourself, the healer, and one decent DPS. As long as those live you can usually finish things. Sometimes you might be the last one standing or you might only be able to save the healer. Triage is about making the tough choices fast so that the whole survives.

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If you missed it before go check: Situational Awareness and You Part 1

I said at the end of part 1 that I would talk more about the issue of high mouse speed. It is not the speed itself that is the issue.

Your brain

You brain uses a vast number of clues to piece together the world around you. If you turn your head your brain has many things to work with in order to fit the view your eyes see before and after the head turn into one picture of the world around you. Your brain has inputs from your neck: muscles tension, skin stretch, twisting of the vertebra. Your brain also gets the inputs from your inner ear sensing motion and acceleration. Your ears also hear the ambient sounds change as the sources of those sounds ‘move’ around you. Even the air movement on your cheeks and in your hair is fed into your brain. All these things and others help your mind understand what it sees and fit the images it sees together with the images it saw a moment before or minutes before.

In a game world you have FAR fewer inputs to work with. Everything I described above and more is gone. You have very few things to work with to help your brain process where you are looking and what you are seeing. If you look rapidly around at action happening all around you your brain needs to blend all that into an ever changing picture of what is going on.

Your brain on WOW

The things that don’t change between in game and real word processing in your head are the image recognition side of things. Well some of it. You lose the depth perception clues. But you do have the normal image processing your brain is capable of.

You DO add a new input. In place of the sensor input from your neck turning you have the input of your mouse hand moving. But is that enough? Can you close your eyes, and move the mouse with a right or left click and know instantly how far your character turned? Without opening your eyes? Can you spin exactly 180 degrees around and in one try without over shooting? Many players can. A very many players can’t. With your eyes closed you only have the input of your hand moving on the table. That is not a lot to go on.

What else do you have? Well the screen of course. But two things are working against you. Frame rate and mouse speed. Anywhere from 10 times per second to upwards of 60 times per second the image on your screen is updating. Imagine your character is turning. Each moment as you turn the screen updates. Each update looks different than the last. If you are turning very slow most of the screen is showing the same thing as before. If you are turning left on the left side of your screen new material keeps appearing each moment and everything moves right. If you are turning fast much more of the screen is updated with new material. If you turn extremely fast nothing or almost nothing is the same as before. If you turn your character completely around between on screen update and the next (easy to do with a mouse twitch) then there is NOTHING on your screen that looks the same as before (not counting your character itself).

When you are turning slower your brain has all the stuff that did not change to give you instant input as to which way you turned and how far. If that tree on the screen moved half way across it then you know something useful about how far you turned. If you turn so fast that the tree simply vanishes then you lose that input. In that case your brain has to start from stretch and figure out where you are looking. Fortunately the human brain is an amazing creation and can figure it out very fast. But why force it to do extra work? If a lot is going on around you then your brain needs all the clues you can get.

Slow that mouse down!

A good rule of thumb is that you want to be able to turn 180 degrees with one mouse move. So do this. Set your hand on the mouse. Using the right click turn move your mouse as far as you can to the left or right. Only move it as far as you can without shifting your grip. How far did you turn? If you turned completely around twice then things are probably set way to fast. Tweak your speed and try again. Keep doing it. Only you can decide how fast is fast enough or too fast. Here are some suggested guidelines.

You should be able to turn 180 and face the opposite direction in one smooth move without shifting your grip or lifting up your grip.

If you have to grip very tight and try several times when you are navigating a tight room (like a human inn) then your speed is too high.

If you have to lift up your mouse to steer a tight corner then it is far too slow.

Try slowing things down until they are way too slow and then slowly creep it up until things seem smooth and steady but still reasonably fast.

Do NOT just leave mouse speed alone. It matters to situational awareness so you should mess with it and give thought to it. Find what speed is right for you.

The goal is that you can move the screen rapidly and have a reasonably good idea of how far you moved, even if you can’t see the screen. The goal is to be able to see the screen pan as you turn

Get your frame rate up

For all the reasons I was just talking about for mouse speed you need a good frame rate. Get in to your video settings and turn things down. When it comes to getting your disoriented frame rate does as much as mouse speed or more. Turn some video settings down until your frame rate is high. You can set almost everything to minimum and still play with no problems. Just don’t set the particles to the bottom or you will not be able to see the fire you are standing in.

More mouse tricks:

Strafing with the arrow keys: You can use right click and used A or D or to do the exact same thing as the Q and E keys. Try it! Maybe it will fit your play style better than Q and E. Or maybe you will want to do like me and use it situationally.

More practice activities

Go play in the Argent Tournament. It might be hard and annoying at first but the rewards are good, cash is solid and the skill up if your movement is great.

Buzz things on your flying mount. Don’t fly over the trees. Use keys and mouse steering to weave between them. This is great practice and does not slow your travel time much. No trees? Just flow low and try to skim the ground without actually landing on it.

Drive vehicles in battle grounds. Those things work differently for movement so try them out.

Ride around like those bored people in Dalaran. Only don’t do it there you are laggy. But ridding around town and like a drunk moron is actually really good hand mouse coordination practice and steering practice. Zig-zag, jump, dodge around people.

Looking is not seeing and seeing is not knowing

The everything I wrote in part 1 and above is focused on helping you look all around you at any time and to be able to fit what you see into a coherent picture. That helps you see what is around but next you have to know and understand what you are seeing. Being actually AWARE takes more.

Stay one step ahead

Knowing what is going to happen next is a critical part of awareness. Mainly it helps you sift through what you are seeing and spot the things that are important. You can see 8 packs around you but what is important to look at? You can’t know everything about everything but you can be picking out what are the next two groups you are going to fight and already thinking about what comes next.

Whether you are playing solo, healing, tanking, or DPSing in 5 mans or raids, anytime, anywhere, you can be thinking about what comes next and getting ready for it. Is the tanking going to go left or right? Maybe you can’t be sure, but if you know he is going to do ONE of those you can position yourself so that you react to either. And you can be ready for either. Almost nothing a tank does should take you by surprise. No really. There aren’t that many things a tank CAN do so it is not that hard to be ready for almost anything. If you assume the tank is NOT going to do something then you are already setting yourself up for a chance of failure. Rather you should position yourself and be ready for all the likely options and have a backup plan for the unlikely ones.


Predict what will happen with your best guess but don’t fixate on your theories. You should at any time have a vague idea of what comes next. But you should not have an iron clad prediction of it. If you get too invested in your expectations you are put off balance when they don’t come true. If you are absolutely sure the tank is going to pull that group on the left and you get set up for that and only that then you can caught unaware when he goes the other way. Don’t do that. Set yourself up to be able to react to several likely options. This is particularly key advice for a healer. Did you stop to far back and then get surprised when the tank ran around a corner? That was your mistake. There was not real reason to stop back there except that you assumed something about what the tank was going to do. Then you lost line of sight when he ran in the room. Oops. Should have been farther forward from the get-go.

React quickly

That statement ‘react quickly’ is a ‘what’ but not a ‘how’. The how is this: When things change throw out the old and change with them. Don’t stop and go ‘ohcropohcrapohcrap’. Instead simply forget everything you had planned and assumed and start over. Don’t try to resist that changing situation. Don’t try to force it to be what you wanted. Just toss the plan out the window and go. This applies to more than healers. This applies to everyone at all times. All the time I see DPS fail to react when the situation changes. Maybe some adds come and the tank shifts to engage those and there is that lone warrior over in the corner fighting that one guy. He tunnel-visioned right into that one target and will be aware of nothing until that one is dead. Or a tank that ignores the adds on the healer. Or the tank reacts to the adds but tries to fit them into the pull he had already made.

When the situation changes it is changed permanently. Don’t cling to the plan if what happened was not in the plan.

Expect the worst case

Or at the very least expect the most likely things. If you are fighting a group that fears EXPECT to get feared into one of the nearest packs. It is going to happen so you should already have an idea what you are going to do about it. After the fear goes off is not the time to hunt around for your Feign Death button or your Barkskin.

If you know there are other packs around EXPECT one to pat into you from behind. It is going to happen so have a plan for that. All the time when I am tanking I have my camera already turned around and I am looking right at that group behind us. So when the hunter back there fails to notice them and gets agro I am already ready for that. This goes for everything that is annoyingly inconvenient.

All those things that people do all the time that piss you off? EXPECT them, plan for them and react to them fluidly. Don’t spend time going ‘argue they did it again’. Just deal with it. This is a key part of being aware. And it is one of the easiest things to do. If you have a peeve about something then you know about it. And you also know that it is likely to happen. It would not be a peeve if it did not happen to you fairly often. So don’t act surprised when it happens again.

Tanks, see that 6.2k geared guy over there? Yeah, he is GOING to pull off you at some point. Probably all the freaking time. Don’t act shocked, roll with it. Expect it. Factor it into your plan. Use some taunt triage. You don’t have to fight the guy for agro if he can take a few hits. So work him pulling off you into your plan instead of fighting against it.

This goes for everyone. DPS, do you have a plan for when the adds jump you? For when the tank suddenly dies from a big hit? For if the healer DCs? You should and you should expect to need those plans at any time.

More to come

This is getting big so I will carve off some for part 3 and maybe even more. Next time I plan to talk about being more aware of what your party is doing and then maybe I will get into user interface issues and considerations.

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How to improve at WOW

WOW is a big game. Lots of people play. Some people can have their gear tweaked out to the fifth decimal place and some have Int on a rogue. It take all kinds… but how do you get to be  better at it? How can you, no matter what your personal skill or experience level, get better at playing your class?

There is a lot of good information out on the internet. The trick is figuring out how to use it. What do you search for, what do you do with what you find. How do you make sense of it all? That is what this post is all about.

You can

First off you can do it. Seriously. Chances are that if you even think you can get more out of your character, you can.

You don’t have to play more

You don’t have to be a ‘no lifer’ or a ‘min-maxer’ or any of that. Those are things people use as excuses for not getting better. You will (probably) not have to radically change how much you play. You will also not have to spend huge amounts of time doing it.

Admitting you have a problem

Admitting a problem is the first step. Let’s face it, we ALL can find a way to get a few more points of damage/threat/healing out of our character. The problem is many people get into a comfort zone and don’t want to break out. Or they imagine improving is some huge hard thing that will consume their life. When they think this they make excuses and stay at their current level. I know because I have been there.

It is an attitude

The thing to realize is that improvement is a never ending goal. It is not about some magical thing you do and then you are uber. It is about recognizing that you COULD be better and trying to get better. That ‘trying to get better’ does NOT have to consume your life or your play time. It can even be done as a onetime exercise in character improvement. But even if it is a onetime thing you need to approach it with the right attitude.

But I LIKE how I play the game

That is fine too… But even within your own personal ‘style’ there are probably small things you can change that would make a large difference. Just because you hear the best spec for your class is one you don’t like does NOT mean you should give up on ever being better. Just about every spec is capable of great things. Also what is ‘best’ changes all the time and even varies based on what level of gear you have. Don’t let the attitudes or suggestions of others affect your goal of getting better. You are doing this for YOU, not them.

Getting started

Identify the problem:

It might be that you suck at PVP. It might be that your DPS is just low all the time and people are starting to complain. Or maybe you stand in the fire too much. Or maybe your tanking is just not working out.

Try to focus in on the specific issue. Don’t be egotistical about it. Don’t be defensive with yourself. This is not the time to make yourself feel better. This is the time to rip off the bandaid of ego, stare at what you are doing wrong and say, ‘ok, I can make this better’.

The areas of improvement:

There are a lot. Here is my list: Gear level, Itemization, gems, enchants, Spec, Glyphs, ability rotation, tactics, strategies, Interface, control usage.

Wow, that is a big list isn’t it. Let’s run down them briefly.

Gear Level:

This one is a TRAP! It is an excuse and a red herring. Yes, getting higher level gear can improve your numbers, but it is the LAST thing to worry about. Gevlon’s Undergeared project proved that you can down the whole first wing of ICC and multiple bosses beyond that in BLUE gear. This is just one of many graphic examples of how your gear does not improve you. Yeah, if you give a high end race car to any driver they will go fast. But so what? That does not mean you can race. Give every NASCAR driver a YUGO and they could hold a pretty impressive race. Give the first few dozen people off the street a NASCAR and you will have a lot of death and destruction but not a race…. Ok maybe that is what people go to races for, but you see my point. People that do poorly point to gear level as an excuse. DON’T LET IT BE YOUR EXCUSE.

Sometimes, just sometimes, you will hit a limit of what you can do with your gear. But the vast majority of the time if you have a performance issue it is not your gear. Using gear as your excuse paralyzes you and blinds you do all the things you can change and improve that are FAR more easy to fix.

(Yes, I know many raids might not let you in without a certain GS. Ignore them, they suck anyway.)


This is a biggy. If you just throw on a bunch of gear you will not have a good set, maybe even if you pick pieces that seem to be right. Heck even if you pick the pieces you read in a gear guide somewhere. Itemization is not as simple as that. I will get back to this later. Just don’t assume your itemization is right. Don’t assume anything when it comes to improvement. DO know your rule of thumbs: if you’re a healer, spellpower is good, if you’re a rogue, don’t stack intellect! But it gets tricky beyond that and you need to know your class. A gifted priest healer who just rolled a holy pally for the first time might not know that spirit is useless to her.  A new bear might not know that the defense on tanky trinkets doesn’t do that much for him. Learn your rules of thumb so you don’t waste time on evaluating a piece of gear that just isn’t right.

Gems and enchants:

Same with Itemization. Don’t assume. Have you ever put an expensive enchant on only to find out later that it was totally wrong for your class and play style? Yeah I have. Most of us probably have, though maybe not all of us have realized it. Some people simply don’t care. If you want to improve don’t be that guy. Make sure the enchants work the way you think they do! Mongoose might look appealing to a hunter – but since it procs off of melee swings, a good hunter won’t get much use out of it.


Your spec can probably be improved. Almost certainly there is a point in there somewhere that could be someplace else. It might be of little importance or it could very well be the thing that makes or breaks you. Even if you had your spec right when you respecced last chances are your play style has drifted and there are changes you could make.


Research your glyphs, major and minor. If they seem confusing, look for a guide to what glyphs are best for your spec. There might just be three that stand out as “must haves”, or five that have situational uses. Don’t be afraid to experiment and get the best set for your playstyle.

Ability Rotation:

This one can be huge. And it can be subtle and tricky. It can be as simple as finding out your are missing some skill you should be using or as tiny as using them in a different order. It can make a very large difference in your damage/threat/healing. Very large. For most players there is improvement they can make here. For many players there is a LOT of improvement they can make here.


Tactics are the small choices you make during combat. This covers all the buttons you press that are not simply doing your ‘rotation’. Target selection is tactics. Pulling tricks? Tactics. Healer Triage? That is tactics too. This area is pretty broad and it can be a lot harder to pin down your mistakes. Unfortunately there is a good chance that your mistakes are here. Most people could use an upgrade in their tactics.


Strategies are the bigger picture things. Stuff that over-arches everything. It is more vague than tactics and touches on a wider variety of ways you approach your character. There is not much I can say about this area because it is so big. Just remember there are larger things that can be areas of improvement too.

A final note before we get started…

Many of these actually work together. If you make a change to your tactics you might start using a new ability in your rotation. That might cause you to want to change a glyph and that decision effects what your spec should be. Don’t focus on one area of improvement and ignore the others. Try to remember what else can be effected.


I have had many times where I realized mistakes I was making, things I over looked or stuff I totally did not know. If you think I am writing this because I am elitist, you’re wrong. Unless seeking to get better at the game makes me an elitist…But heck, everyone can be that kind of elitist.


Before you wade out in the internet, keep in mind that much of the advice out there is aimed at a specific sector or area. For example almost all Talent builds are aimed at someone with max level. There is a good chance that you actually want some other build while leveling and want to respec several times on the way up to move points around. The same goes for stats on gear, glyphs, lots of things. How you play the game is not the same as how others play the game.

And, to make things worse, it is not always obvious. For example a guild to tanking might fail to mention it is totally focused on raid main tanking and that if you are tanking heroics only you might want things a lot different. A PVP guide won’t be much good for doing PVE, and vice versa.

I am going to start with gear, go through them categories of improvement. Keep in mind that if you change something later it might affect things in you already looked at. Never assume you are done tweaking things.


Leveling gear

The gear choices you make while leveling are different then what you look for near max level.

Don’t waste a lot of time on it.

The first thing to say about leveling gear is ‘don’t worry about it much’. While leveling almost anything will do. But, sometimes it is a trouble area so here is how you take a look.

Find your worst items and look for a replacement. This is pretty straightforward. It is just what is says. You go down your list and look for the slot that is lagging the most and find something new for that. Let’s say you are 23 and looking over your gear you see you still have grey or white boots. That is a pretty good candidate for an upgrade.

Avoid the auction house. But if you do hit the AH, don’t buy the bestest thing you can find. That is a waste of money. Like with most things in life you can usually find something 80% as good for 20% the cost. Buy the Toyota, not the Lexus. You are going to replace it in a few levels soon anyway so don’t waste much on it.

Quest drops

You can avoid the AH by looking for a quest drop. Use site like Thottbot or WOWhead to find a quest reward that replaces your item and go run that quest. Another way to upgrade gear is to grind instances for a while. Go check the information on what drops there though. Thottbot, Wowhead, even WOWwikki all have boss drop information. Don’t forget to get the quests for that instance. Those often reward gear.

If you are above level 60 your best bet is quest drops. Bliz did a much better job from 60 to 80 of providing a steady flow of gear upgrades for people leveling. This is extra true for someone who just hit Outlands level of Northrend level. Do your research on what quests rewards you need and go find them.

Craft your own.

Do you have an higher level crafter alt or a friend who can? Heck you can even spam trade for someone and get them to make you a cheap green replacement for any slot you have that is really lagging.

Max level gearing up

There are four stages to max level gearing up.

Gearing up Stage 1: 200-219

Stage one of gearing up a lvl 80 character is to replace your quest greens and instance blues with item level 200 or 219 blues and purples. This involves running NON-heroic versions of all the level 80 instances. All of them except TOC, FOS, POS, and HOR drop item level 200 blues from each boss and Item level 200 purple from the final boss. This is decent stuff. TOC drops 200 purples from each encounter including trinkets but not including any weapons. FOS, POS and HOR drop 219 purples from all bosses and some random packs including trinkets and weapons. I recommend making a list of all the 200 and 219 gear you want from those top 4 places and running them all until you have most of that list.

Gearing up Stage 2: 232-245+

Badge gear and heroic ICC 5 man drops are what you are going for next. Start by grinding random heroics until you have a few pieces of badge gear (232). Once you have a few of those you can add some focused runs of the top 3, FOS, POS, and HOR. As you are working on ‘stage 2’ you can start also working stage 3. As you run out of things that drop on instances or from triumph badges you will have moved fully into stage 3.

Gearing up Stage 3 is ‘Best in Slot’

This is the stage where you start paying attention to gear guides and finding that one piece of gear that will be best in that slot until and unless you get a raid drop or a zillion frost badges.

Find a guide. There are a lot of great gearing up guides out there. But make sure your guide is up to date. If you find one that looks good but is actually from patch 3.1.2 you will waste a lot of effort and not have the best gear. Many blogs and other sites have made gear guides specifically tailored for showing you the best non-raid gear you can get. Find one for your class and keep it handy. Check off each slot as you get it.

Gearing up Stage 4

This is all about raid gear and frost badges. There are actually various levels of gear from raid drops and badges so you have to do your own research as to which you want. Also which you are working on will depend on what sort of raids you are getting into. You might be 12/12 in 25 man hard modes or you might only get the occasional weekly runs. Or it could be anywhere in between. If you are regularly in 10 man pugs that get 5-6 bosses down then you can easily compile a list of gear you are likely to see drop off of those bosses. If you check this list against what you can get with frost badges you will be able to have a master wish list of what you are working toward.


These depend on your spec. First off never leave anything ungemmed or enchanted. If you are not sure what is best min-max slap a cheap enchant or gem in there until you go find out what is best. Don’t waste Epic gems on less than phase 3 gear. Put those high gold cost ones on gear that you expect to wear a while. Also keep in mind what gemming and enchanting you want will vary based on other factors.

Step By Step Powering Up

Step 1: Rotation, Talents, Glyphs

The biggest areas of ‘problem’ you can have in your character revolve around your Ability Rotation, your Talent Build and your Glyphs. These three end up being a LOT to cover. But since they are tied tightly together it is hard to fully separate them. Chances are if you make a change to one you will want to change the others… but since it is impossible to talk about them in a lump lets break them down.


What might you be doing wrong with your ability rotation? There are two big ways to screw this up. There are other ones but these to cover most of it.

Using the wrong abilities.

There are a lot of abilities out there. Even in one spec there are a lot to pick from. BUT they are NOT all appropriate for you to use. As you level up you end up with abilities that are intended to replace other abilities in your main rotation. Also as you apply talent points you increase some abilities and decrease others. In a given fight there is a limit to your mana/rage/energy and also to the number of global cooldowns and seconds you have to use abilities. You can’t use them all. You have to pick which to cast and which to not cast. If you pick one over another you might be picking wrong. No, don’t tell me that you prefer to play that way and don’t want to change. That is nonsense. Some abilities are flat wrong. For example if you are a Prot warrior you should not be using Sunder Armor. For Prot warriors the Devastate ability completely replaces Sunder Armor. If you did not notice this you might go on using the wrong one. This is just one example and there are a LOT of others. Another example is that for a Survival hunter Explosive Shot replaces Arcane shot. There is pretty much no reason for a survival hunter to ever use Arcane shot once he gets Explosive Shot. That is just how the game is made.

It is critical that you find out what abilities make sense for your spec and which do not. It is also important you understand which abilities are interchangeable depending on situation. For example a warrior can use Heroic Strike or Cleave. They both (pre Cata) go off on the next strike so you get one or the other in a given swing but not both. So you pick which you want depending on the situation. It is not just spamming buttons. One is good for certain situations and the other is good for others. If you are just randomly hitting whichever you feel like or if you just use one because it is your favorite then there is a VERY good chance you are often using one that is not the best choice.

The scope of this article is not to tell you which is best. There are FAR to many choices to cover all that. The point is to get you to go look.

DO – Find out what abilities people are recommending for your class and spec and find out WHY they are recommending them. Don’t just find one guide and do what it says. It could be wrong or it could be out of date. Read several, check for counter arguments and debate. Check the dates on what you are reading.

Using abilities at the wrong time or in the wrong order.

There are efficient rotations out there. People with a head for numbers and a lot of time on their hands have worked out what rotations of abilities make sense for particular specs. If you trigger abilities in the wrong order, or prioritize one ability over another you can see very large changes in your damage/threat/healing. Even if you are using all the ‘right’ moves but are not using them in the right proportions you may be wasting a lot of your potential. I had the experience of realizing I was not using Maul enough on my bear. I was using it. I thought I was using it a lot. But when I studied up I realized I needed to be using it EVERY SWING. So I went and made macros so it triggered every time I pressed any of my other hot keyed attacks. My DPS/TPS shot way up. I knew Maul was important, and I was using it a fair bit. But I did not realize just how important it was or just how often I needed to be using it. Had someone told me ‘maul more’ I might have scoffed and said “I do that”. It was only when realizing I had a serious PROBLEM with my DPS/TPS and that I needed to make a serious change that I finally did the reading I needed to really see what I needed to change. VERY often small tweaks like this can make a large difference in damage/healing output. Don’t assume you have to make big changes to see big differences.

DO – Read up on proposed rotations. Make sure you check if they are intended for bosses, or trash or what. Rotations vary based on the fight. Read more than one version and look up enough to understand WHY they suggest those rotations. Compare that to what you do. I mean REALLY compare. Find a target dummy and practice. What you think you do for a rotation and what you actually do may be different in subtle and important ways. If the rotations you read about have a ‘priority system’ make certain you understand what they prioritize when and why.

Analogue inserts – this is even more important for certain class/specs. For instance, the paladin tanking rotation is a very tight rotation of abilities we call the “969 rotation”: you use an ability with a 9 second cooldown, then one with a 6 second cooldown, then 9, then 6,  repeat til things are dead. If you do, you have insane amounts of aggro, control the fight, everything’s beautiful. If you don’t, you flail around, don’t have a good pattern, and your healer dies.  Not every class plays like this – for instance my healing druid might cast any spell at any time depending on what needs doing.


There are a lot of ways to screw your talents up. Some are small and some are large. Sometimes when you vary from the conventional ‘wisdom’ in your talent build it does not matter and sometimes a few misplaced or missing points can completely hamstring your build. Let’s look what what you can do wrong.

Mistaking PVP and PVE talents

Are you a PVE DPSer? Then you don’t want to be wasting many points on things that up your HP or give you more dodge. There are a LOT of talents that are aimed squarely at PVP. If you are a PVPer and you don’t have some of those you will find you are squishy and get owned a lot. If you are a PVEer and put points into many of those talents you will find your dps/heals/threat is seriously lagging.

Points you forgot about

Play styles change. You might find you are never using a certain spell but you put 3 points into making it crit more often. Oops. Don’t let your Talents sit around forgotten. Check up on them and compare what you see to how you currently play the game. If you are 80 and are still using your leveling spec to run heroics and raids then you probably have some really poorly spent points.

Key Missing Points

Many trees have some points that really make or break it. It is not always obvious what those are. For example as a bear there are 3 points you HAVE to take or you can’t be a serious tank. I was ‘bearing’ at max level for a couple weeks before I went back and did my homework and realized what I had missed.

Here is a key point: Sometimes those critical talents are not in your main tree. In fact every decent build I have ever heard of has points in other trees that are important. I have never heard of good build with 71 points in one tree. But you see this mistake a LOT. The only way for that to happen is if people do not read all the available talents and weigh what things will and will not matter for how they play. Don’t be that person! 71 points in one tree is a sure sign of a noob. Fix it before people start to point and laugh.

Listening to ‘conventional wisdom’ in place of thinking

This can really hurt you. Don’t listen and turn off your brain. I lost track of how many level 60ish DKs I ran into that had all their points in frost and were trying to tank. Why? Because you use frost presence to tank. Clearly that means you must need to put all your points there, right? Wrong. If you don’t know why (and you are a DK) you either have not read what your talents say on them or you have not read anything on the internet about DK tank builds. Probably both. There are plenty of examples of this. Like putting all your points in to BM on a hunter because someone said it was good for leveling. Well it is good for leveling but don’t put your points there just because someone said something. Read up for yourself and do your own thinking.

Leveling without respeccing

There are some great builds out there for when you are max level. You can look one up and use to assign each point as you go. But that is almost certainly a bad idea. Because what you need while leveling is not the same. It works better to assign them as you go based on what you are currently using, and everyone so often, respec completely to move some points around that you don’t need anymore.

Always be ready to respec. Any change to your play style can change what points make the best sense for you.

Using a cookie cutter build

This can work… or it can be suboptimal. If you don’t know WHY they chose those talents then you will not know if they are actually best for your play style.

Reading the text for yourself and deciding based on just that

Wait… what? That is right. If you just go off what the text of the talent (or ability) says then you can get really screwed up. Why? Because Blizzard is BAD at percentages and uses the English language ambiguously. I am an engineer who deals a lot in contracts and requirements. Those contain specific language that is intended to be completely unambiguous. If two people read one thing and come up with a different idea of what it means then that text is BAD. Blizzard, in their descriptions of what talents and abilities do, makes this mistake a lot. A WHOLE LOT. Some of the text can be very misleading. A good example of this is taunts. If you read the text of ‘mocking blow’, ‘growl’ (bear), ‘growl’ (hunter pet), and Distracting Shot and tried to explain how each was different, without doing some extra research, you would be almost certainly completely and totally wrong. And the ways you would be wrong could be life or death in a party.

I am not saying you are too dumb to figure it out. I am saying those ability tool tips can be VERY misleading. I had to explain to a warrior one time that Mocking Blow was not a taunt. But it says right there in the text that it taunts. Except it doesn’t. It is a forced attack and not an ‘attack’. This is a subtle but very critical distinction and can lead to all sorts of headaches while tanking if you are depending on that ability. When your own judgement contradicts what is out there on the internet do NOT assume you have it right. Don’t assume the internet has it right either. Keep researching until you are SURE. If you find yourself saying ‘this has to be wrong because the ability says…’ stop right there and go research more. (And if you are totally lost about those taunt descriptions then go read my posts on tanking)

I have run into this first hand. For a long time I read the text of aimed shot as applying a debuff that makes other shots hit harder. Does it say that? Well not really, but it could be argued that it does. When I figured out how wrong I was I felt pretty stupid. This leads me to another point…

Since this post has gotten too long I will make it my last point.

Don’t let ‘feeling stupid’ get in the way of getting powered up

We all hate to feel like a buffoon. There are a lot of things about powering up that can make us feel that way. If someone gives us some criticism we mentally reject it. That sort of thing make us feel bad. Don’t look at it that way. Find a way to see their point. This means EVEN if they were a total asshat about it there might STILL be a point in there. In fact even if they way they worded it was WRONG there still might be a point in there somewhere if you look at things from all angles. If you are serious about getting better you need to start treating all criticism as a chance to improve your game.

Changing your rotation? Makes you feel awkward and clumsy.

Changing spec? Makes you feel totally lost and confused.

Reading that some other ability (that you ignore) is important. Makes you feel defensive, and annoyed with yourself and others.

Finding some advice that counters your thinking on gems or enchants? Makes you want to defend your side of things, or to call ‘sour grapes’ on their thinking.

There are many ways that trying to power up can get us defensive, or feeling stupid. Do NOT let that get in the way. You are in control of your own mind and emotions. Don’t let them control you and do NOT let them send you pack to your old less effective way of playing. It is easy to convince yourself that you are good enough. This is a crutch we lean on when getting better seems to hard. Most of that ‘hardness’ is mental and not real. Don’t let your natural reactions get in the way.

They are natural reactions. I am not saying feeling stupid is stupid. We ALL feel dumb when we realize we have been making a mistake. That is normal and perfectly ok. It does not mean you are dumb. It is only dumb to let that feeling rule you. Harness that annoyance and make it motivate you to get better.

It is VERY easy to let this sort of thing get in the way. Many times I have seen an issue with something and resisted actually doing something about it. I would slog forward for a while until the problem blew up in my face or the slog got so annoying I had to fix what was wrong. Have you ever done that? Ever realized your spec was bad but did not bother to fix it for a while? I think we have all been there at one time or another. Just learn to recognize when you are trying to avoid fixing something. It is usually a good indicator when you find yourself thinking up an excuse for something.

 I had intended this post to give a case study of one character I did some ‘powering up’ to. But it has turned into such a huge wall of text I will save the practical examples for other posts. In the future I will try to document an actual ‘power up’ session and post what resources I use.

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I think of this trick as virtual tanking… it is really virtual crowd control. 
Let’s say you are murderizing some Defias in a small town somewhere. Suddenly a second one spots you. 
Oh NOES! You are not ready for a second one. And that fire ball looks like it will hurt. No problem! 
 Hah! Safe. But wait he is coming this way. How about we give him a target again? 
That is it. I hop back out and you stop right there and waste a couple seconds trying to cast a fireball. 
No, don’t come over here. Stand there and cast some more. I am not done with your friend. 
I love it when the fall for the same trick a second time… 
Almost done with your friend. 
Come on over. 
Your turn! 
LOS interupts are so much fun!

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