Friday night we went straight for Bastion of Twilight, as planned. Logarithm’s still off playing Army Men so we brought the new tank who joined the guild last week, Sirius. He worked hard all week and got a lot more epics.
We started right on Cho’gall – well, we had to kill trash first of course. But we started settling in to the fight. Everyone knew what they were doing. DPS switched to the adds, healers had a good balance.
We worked hard for two hours and then one attempt we got solidly into Phase 2. His health ticked down…. and down… and down. We started losing people. We called for the shaman to pop and keep killing him. He was at 1%…. then less…. then the last of us died. At .6%. That was a heartbreaker.
We did a few more tries that night but were getting sloppier so made the call to go to BWD and kill some farm bosses. We had a couple tries on Magmaw, then one shot Omnomtrom, then failed twice on Maloriak. It was pretty clear that the hard work on Cho’gall had made us tired and sloppy.
Next night, just before raid time I realized my third healer couldn’t come and we looked around for options. Kerick and I briefly discussed two healing it, but while I knew we could manage phase 1, I was really worried about phase 2. Fortunately we were able to get hold of Sharelore who runs with us a good bit. She agreed to bring her priest and we headed back.
This evening, our dps seemed even better but Sirius wasn’t surviving as well. After a good few wipes, we asked him to step out and brought in another guild tank. He did so pretty graciously and we got to work.
Things were a lot more stable with the new tank. He didn’t need as much healing and since he was a druid, his dps was pretty insane. He could even go cat when Reversion had the boss and get some real numbers in.
It took a few tries to settle in. Then we had an attempt that was working beautifully. Cho’gall was up on his throne calling eyeball adds. Our dps stunned and killed them. Our healers chained cooldowns. Both tanks took turns using their Tranquilities. I died. Other people died.
Then Cho’gall died.
The achievement spam was awesome; not just the kills for all of us, but the guild achievement too!
We lined up for screenshots but none of mine seem to have saved. I don’t know what’s up with that.
For the rest of the night, we were on a high. Reversion stepped out and let Sirius come back and we went and one shot Maloriak, Atramedes and Chimaeron – technically Chimaeron was a two shot, but the first attempt, someone accidentally pulled before the robot came up. So I’m not counting that.
Everyone in the raid really stepped it up this week. Some of our dps added 4k to their average. Most everyone got new gear or used Ask Mr. Robot to optimize and it really showed. Our next progression is going to be Al’Akir; we went and tried him and got into phase 2 twice in our four attempts. I don’t think we’ll have as much trouble with this guy.
But anyway, after a lot of thought I’ve realized why I really like Cho’gall. It’s the best fight I’ve done this tier for emphasizing the the raid as a group. Chimaeron is about your healers being good. Other fights are about positioning. Omnomtrom is about DPS switching targets. Maloriak is all on the tanks. Halfus – well it’s a little different every week; the first minute is a healing check, then it’s a burn fight.
Cho’gall requires tanks to trade swaps perfectly, to keep the boss positioned right, and to handle adds that have to be very carefully placed. A good tank will use all his cooldowns many times on that fight.
Healers have to coordinate who heals whom, who runs around healing the raid during the adds phase and who stays with the melee. In Phase 2, stacking cooldowns is really important.
Ranged DPS have to switch to adds, burn them down, and get back to the boss. Slowing and killing the Blood of Cho’gall adds is absolutely key to the fight.
Melee really get to shine in phase 2 with the eyeball adds. A good melee-er can keep one stunned while he slaughters it. They can help a lot with the worshipping too, although we found a good trick this time; have the whole raid stack carefully and then set our fire mage just a little farther out. If he wasn’t mind controlled, his Blast Wave could break out the affected people instantly. It meant we really didn’t have to think about worshiping when the adds weren’t out.
And of course, everyone has to not stand in bad. I thought our raid is really good at this, and our Cho’gall attempts showed me that I’m right. We almost always went into phase 2 with most people at 10 or less corruption. The adds tank usually had the worst time with corruption because he’s flirting with those stupid puddles.
So, I really think this fight shone as an example of a really good raid fight. I hope we have a lot more like that in 4.2!

