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	<title>Comments on: The changes to threat</title>
	<atom:link href="http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/feed/" rel="self" type="application/rss+xml" />
	<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/</link>
	<description>WoW - More fun together!</description>
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	<item>
		<title>By: New Stuff and Things! &#171; Exile In Durotar</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2994</link>
		<dc:creator><![CDATA[New Stuff and Things! &#171; Exile In Durotar]]></dc:creator>
		<pubDate>Thu, 18 Aug 2011 17:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2994</guid>
		<description><![CDATA[[...] far my favorite post on this subject comes from Reversion at LFM. I don&#8217;t consider this a nerf. This is a change to make the role of a tank function more in [...]]]></description>
		<content:encoded><![CDATA[<p>[...] far my favorite post on this subject comes from Reversion at LFM. I don&#8217;t consider this a nerf. This is a change to make the role of a tank function more in [...]</p>
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	<item>
		<title>By: ReversionLFM</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2993</link>
		<dc:creator><![CDATA[ReversionLFM]]></dc:creator>
		<pubDate>Thu, 18 Aug 2011 13:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2993</guid>
		<description><![CDATA[Yeah. I think once a few more people run something and see this is not the end of the world and the changes just make things a little more comfortable for tanks then the hysteria will die out.]]></description>
		<content:encoded><![CDATA[<p>Yeah. I think once a few more people run something and see this is not the end of the world and the changes just make things a little more comfortable for tanks then the hysteria will die out.</p>
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		<title>By: Urugri</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2987</link>
		<dc:creator><![CDATA[Urugri]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 22:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2987</guid>
		<description><![CDATA[I agree with your update I logged in straight to a random ZA and noticed the first pack at the door stuck to me like glue after rend / thunderclap and that carried through but otherwise no real threat changes during the run, I think the trigger happy dps I was with was disappointed to not be pulling aggro actually.]]></description>
		<content:encoded><![CDATA[<p>I agree with your update I logged in straight to a random ZA and noticed the first pack at the door stuck to me like glue after rend / thunderclap and that carried through but otherwise no real threat changes during the run, I think the trigger happy dps I was with was disappointed to not be pulling aggro actually.</p>
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	<item>
		<title>By: The Daily Quest: Gee, tanks &#124; gQuit&#039;s WoWPress</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2984</link>
		<dc:creator><![CDATA[The Daily Quest: Gee, tanks &#124; gQuit&#039;s WoWPress]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 22:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2984</guid>
		<description><![CDATA[[...] Looking for More goes over the threat adjustments, and tries out tanking with the new changes. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Looking for More goes over the threat adjustments, and tries out tanking with the new changes. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReversionLFM</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2982</link>
		<dc:creator><![CDATA[ReversionLFM]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 18:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2982</guid>
		<description><![CDATA[I just updated the post with my thoughts after an BWD run last night (after the change).]]></description>
		<content:encoded><![CDATA[<p>I just updated the post with my thoughts after an BWD run last night (after the change).</p>
]]></content:encoded>
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	<item>
		<title>By: No threat, tanks, we&#8217;re &#8230;</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2981</link>
		<dc:creator><![CDATA[No threat, tanks, we&#8217;re &#8230;]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 17:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2981</guid>
		<description><![CDATA[[...] for More is unequivocally in favour of the changes: &#8220;Look, any hardcore raid tank can tell you the real measure of a tank is doing the fight [...]]]></description>
		<content:encoded><![CDATA[<p>[...] for More is unequivocally in favour of the changes: &#8220;Look, any hardcore raid tank can tell you the real measure of a tank is doing the fight [...]</p>
]]></content:encoded>
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	<item>
		<title>By: slice</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2972</link>
		<dc:creator><![CDATA[slice]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 15:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2972</guid>
		<description><![CDATA[F that fight..its annoying for a fight where you can do things right and you then RNG bonks you....I am glad they changed it.....other fights in FL are fun. Rhylith is not lol]]></description>
		<content:encoded><![CDATA[<p>F that fight..its annoying for a fight where you can do things right and you then RNG bonks you&#8230;.I am glad they changed it&#8230;..other fights in FL are fun. Rhylith is not lol</p>
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	<item>
		<title>By: ReversionLFM</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2966</link>
		<dc:creator><![CDATA[ReversionLFM]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 15:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2966</guid>
		<description><![CDATA[I had heard about the volcano spawn time nerf but not the turning speed one. Nice.I won&#039;t feel too bad getting him down the first time after a nerf. We did get him to 11% without it. There was just too much randomness there before. I am glad the took some of it out. Honestly if they had ONLY changed the turn speed I would have still been happy.]]></description>
		<content:encoded><![CDATA[<p>I had heard about the volcano spawn time nerf but not the turning speed one. Nice.I won&#8217;t feel too bad getting him down the first time after a nerf. We did get him to 11% without it. There was just too much randomness there before. I am glad the took some of it out. Honestly if they had ONLY changed the turn speed I would have still been happy.</p>
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		<title>By: Ado</title>
		<link>http://looking4more.wordpress.com/2011/08/16/the-changes-to-threat/#comment-2965</link>
		<dc:creator><![CDATA[Ado]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 15:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=2358#comment-2965</guid>
		<description><![CDATA[The bonus to threat (nerf) was not the only change...

The nerf to Ryo was very apparent last night.  I was driving for SR and right off the bat we noticed that Ryo was turning faster.  With good switching DPS, faster turns, and fewer volcanos I could direct the boss over both active and inactive volcanos to &quot;pick&quot; the area where the next volcano had to activate.  Twice we got a volcano to be activated almost right infront of Ryo.  I think all the active volcanos were run over in less than 20 sec from spawn.  For driving it helps to think of where you want Ryo to be in about 10 sec and call that to the leg damage.]]></description>
		<content:encoded><![CDATA[<p>The bonus to threat (nerf) was not the only change&#8230;</p>
<p>The nerf to Ryo was very apparent last night.  I was driving for SR and right off the bat we noticed that Ryo was turning faster.  With good switching DPS, faster turns, and fewer volcanos I could direct the boss over both active and inactive volcanos to &#8220;pick&#8221; the area where the next volcano had to activate.  Twice we got a volcano to be activated almost right infront of Ryo.  I think all the active volcanos were run over in less than 20 sec from spawn.  For driving it helps to think of where you want Ryo to be in about 10 sec and call that to the leg damage.</p>
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