I’ve been leveling my shaman for a while now. She’s reaching the end of Outlands and I can’t wait to get to Northrend. I have been a little burnt out on BC dungeons this time so I’m doing more questing.
She did basically every quest in Zangarmarsh. That wasn’t too awful, they were fairly well spread out. Then she bogged down. Went over and did the Nesingwary and Ring of Blood stuff in Nagrand. I’ve always liked those. Especially when I can make my husband come and one shot Ring of Blood with his hunter.
But in general the BC quests have been like pulling teeth. Wisdom teeth. No anesthetic. I think I figured out why, too, when I was over in Terokkar Forest. I stopped by Allerian Stronghold and picked up a dozen quests. That in and of itself seems so odd these days; “modern” quest design gives you three quests, maybe, all related, that you do and turn in.
No matter. I had to collect seeds, kill Warp Stalker, collect wolf tails, kill peons, kill Arroaka…. the usual.
It was the wolf tail quest that got me. I was supposed to collect 12 of them. In “modern” design, that would mean that every wolf dropped a tail. In BC design, apparently the drop rate was about 40%. I had to kill over 30 wolves to get enough.
Then I went to kill Arroakka. I believe the quest told me to kill 6 of one sort and 20 of another. I had a quest to take out their leaders too. I flew up to the leaders, assassinated them, and killed their guards. Great; now I have to kill 17 Arakkoa Strikers or whatever they are. Oh – the other annoying bit was the leaders were in three camps, fairly separate, so I had to fly around looking for them. One camp was well out of the way…
Kill 20 whatevers isn’t that big a deal, but these days, I’d expect to see a quest that says “kill any 20 Arakkoa”, not “20 Strikers and 6 shaman”. I much prefer the mix and match sort.
Same with drop quests. If it’s a number greater than 6, I expect guaranteed drops. If it’s more than 20 I expect multi drops!
I would rather have three different quests requiring me to kill different wolves, than one quest that required 3x wolf death.
I doubt that revamping BC is very high on Blizzard’s priorities. Northrend was a lot closer to “modern” quest design if I remember right. But it does occur to me that Blizz has set my standards a lot higher. Any other game that comes along and wants to woo me had better do quests that are at least up to the easy and story level of Cataclysm.
Reversion tells me stories about other MMOs he played, Asian grindfests where literally all you did was go out and kill mobs until you levelled. I can’t even imagine that being fun. It occurs to me that a lot of our complaints about WoW are kind of silly when you compare it to other games. And the thing that makes me think WoW has more life in it than the naysayers think is that WoW improves itself. It reinvents itself. 6 years ago, “kill 20 whatevers” was state of the art questing and a huge improvement over all the competition. Today, “you and NPC Bob proceed through the zone, having an adventure and a story, while doing quests that support that story” is the new bar that any other game must meet.