<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Three Suggestions to Make Healing More Fun</title>
	<atom:link href="http://looking4more.wordpress.com/2011/01/28/three-suggestions-to-make-healing-more-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://looking4more.wordpress.com/2011/01/28/three-suggestions-to-make-healing-more-fun/</link>
	<description>WoW - More fun together!</description>
	<lastBuildDate>Tue, 18 Dec 2012 16:41:26 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Recommended Reading &#124; Cannot be Tamed</title>
		<link>http://looking4more.wordpress.com/2011/01/28/three-suggestions-to-make-healing-more-fun/#comment-1921</link>
		<dc:creator><![CDATA[Recommended Reading &#124; Cannot be Tamed]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 20:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=1904#comment-1921</guid>
		<description><![CDATA[[...] gives some ideas on how to make healing more fun. Remove  healer aggro? Yes [...]]]></description>
		<content:encoded><![CDATA[<p>[...] gives some ideas on how to make healing more fun. Remove  healer aggro? Yes [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://looking4more.wordpress.com/2011/01/28/three-suggestions-to-make-healing-more-fun/#comment-1907</link>
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 11:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=1904#comment-1907</guid>
		<description><![CDATA[Bristal has some good suggestions for punishing DPS - I particularly like the &#039;longer cast times&#039; one, and in a similar vein I&#039;d suggest having debuffs that reduce a player&#039;s DPS significantly if they don&#039;t move out of the Bad. This would work on two levels: first off, against the meter-whores it&#039;d directly affect their position on the meter; second, there&#039;s no way it can be blamed on lack of heals (even less so if the debuff can&#039;t be removed).

Maybe other effects could include:
- The player&#039;s target randomly being unselected.
- Visual effects like blurring, darkening or whiteouts.
- Movement-affecting effects, like being drunk but much worse.

Basically, things that don&#039;t directly tax the healer, and also serve to make the bad DPS look like idiots.]]></description>
		<content:encoded><![CDATA[<p>Bristal has some good suggestions for punishing DPS &#8211; I particularly like the &#8216;longer cast times&#8217; one, and in a similar vein I&#8217;d suggest having debuffs that reduce a player&#8217;s DPS significantly if they don&#8217;t move out of the Bad. This would work on two levels: first off, against the meter-whores it&#8217;d directly affect their position on the meter; second, there&#8217;s no way it can be blamed on lack of heals (even less so if the debuff can&#8217;t be removed).</p>
<p>Maybe other effects could include:<br />
- The player&#8217;s target randomly being unselected.<br />
- Visual effects like blurring, darkening or whiteouts.<br />
- Movement-affecting effects, like being drunk but much worse.</p>
<p>Basically, things that don&#8217;t directly tax the healer, and also serve to make the bad DPS look like idiots.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troutwort</title>
		<link>http://looking4more.wordpress.com/2011/01/28/three-suggestions-to-make-healing-more-fun/#comment-1893</link>
		<dc:creator><![CDATA[Troutwort]]></dc:creator>
		<pubDate>Mon, 31 Jan 2011 15:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=1904#comment-1893</guid>
		<description><![CDATA[I agree on the spraying lightwell, ever since I saw that in ToC 5-man I was really hoping they would change lightwell to match that.  That was awesome and made sense.]]></description>
		<content:encoded><![CDATA[<p>I agree on the spraying lightwell, ever since I saw that in ToC 5-man I was really hoping they would change lightwell to match that.  That was awesome and made sense.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Angry Gamer</title>
		<link>http://looking4more.wordpress.com/2011/01/28/three-suggestions-to-make-healing-more-fun/#comment-1890</link>
		<dc:creator><![CDATA[Angry Gamer]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 03:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=1904#comment-1890</guid>
		<description><![CDATA[What would I change?

Baseball should be played in the afternoon ON GRASS.


Oh sorry wrong game...


Egads....

I HATE the current philosophy on healing. That being nerf throughput - up heal pools - developer &quot;hopes&quot; this balances.

Bigger pools only mean we have to worry about toons getting two shot-ed not one shot-ed. HPS nerfs mean we are constantly worried about time to get tanks out of second shot dead after first shot lands.

Frankly Blizzard is in a pickle and they know it. Every time they try to get healing balanced the Paladin class mechanics break it. Pallys were OP in wrath they are OP now in PVP and PVE. 

We really have no choice in the future much like paragon we all need to raid heavy pally healing and that&#039;s it. Don&#039;t fight city hall any more and just put the plate on.

tweak I would go with?
- 2 AOE heals for each class one fire and forget one channeled
- 1 GOOD (I mean equal to all druid hots good) as a buffer for first pull damage [sure put that puppy on a cooldown I don&#039;t care] I would love to heal in a world where I DONT get behind the healing curve EVERY PULL - you know like give us time to actually LOOK at someone besides the tank on pulls
- a lightwell that DOES NOT depend on clicking (you see ever since the 5man TOC where the priests cast lightwells that spray heals... I&#039;ve said hmmm can I join you guys)
- Implement Splash heals to partially heal melee who invariably off-tank on every pull

ah well they won&#039;t listen... I tried in the beta but Ghostcrawler blew me off]]></description>
		<content:encoded><![CDATA[<p>What would I change?</p>
<p>Baseball should be played in the afternoon ON GRASS.</p>
<p>Oh sorry wrong game&#8230;</p>
<p>Egads&#8230;.</p>
<p>I HATE the current philosophy on healing. That being nerf throughput &#8211; up heal pools &#8211; developer &#8220;hopes&#8221; this balances.</p>
<p>Bigger pools only mean we have to worry about toons getting two shot-ed not one shot-ed. HPS nerfs mean we are constantly worried about time to get tanks out of second shot dead after first shot lands.</p>
<p>Frankly Blizzard is in a pickle and they know it. Every time they try to get healing balanced the Paladin class mechanics break it. Pallys were OP in wrath they are OP now in PVP and PVE. </p>
<p>We really have no choice in the future much like paragon we all need to raid heavy pally healing and that&#8217;s it. Don&#8217;t fight city hall any more and just put the plate on.</p>
<p>tweak I would go with?<br />
- 2 AOE heals for each class one fire and forget one channeled<br />
- 1 GOOD (I mean equal to all druid hots good) as a buffer for first pull damage [sure put that puppy on a cooldown I don't care] I would love to heal in a world where I DONT get behind the healing curve EVERY PULL &#8211; you know like give us time to actually LOOK at someone besides the tank on pulls<br />
- a lightwell that DOES NOT depend on clicking (you see ever since the 5man TOC where the priests cast lightwells that spray heals&#8230; I&#8217;ve said hmmm can I join you guys)<br />
- Implement Splash heals to partially heal melee who invariably off-tank on every pull</p>
<p>ah well they won&#8217;t listen&#8230; I tried in the beta but Ghostcrawler blew me off</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bristal</title>
		<link>http://looking4more.wordpress.com/2011/01/28/three-suggestions-to-make-healing-more-fun/#comment-1889</link>
		<dc:creator><![CDATA[Bristal]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 00:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=1904#comment-1889</guid>
		<description><![CDATA[That&#039;s actually a really good idea. 

-stand in the void zone too long and your cast time is cut in half for 10 seconds. 

-stand in the fire too long and your gear takes 25% damage. Do that too many times and your stuff breaks during a fight. Maybe creates a market for a battle-repair-bot?

-miss dodging a charge, stunned for 15 seconds.

DPS might take more notice of things on the floor if the effect was a lower Recount score rather than death which can be blamed on someone else.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s actually a really good idea. </p>
<p>-stand in the void zone too long and your cast time is cut in half for 10 seconds. </p>
<p>-stand in the fire too long and your gear takes 25% damage. Do that too many times and your stuff breaks during a fight. Maybe creates a market for a battle-repair-bot?</p>
<p>-miss dodging a charge, stunned for 15 seconds.</p>
<p>DPS might take more notice of things on the floor if the effect was a lower Recount score rather than death which can be blamed on someone else.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
