I have decided to do a few posts on specific fun and interesting pulling tricks. This is a personal favorite of mine.
Name: Hit and run
Use: Pulling a caster pack or mixed pack when no LOS is available and you need to move the pack toward the party.
Difficulty: High. The actual complexity of the pull is medium but the chance of the party letting you do it right is low.
Classes: Any. Works well with charging tanks but can be done with any tank.
How to: Move to the maximum range of your longest range move targeting the closest member of the pack. Fire. Turn IMMEDIATELY and run like heck directly away from the pack. If possible keep an eye over your shoulder on the pack itself. Keep running until the pack is roughly where you want to tank them. Turn around and move to engage the pack. At this time you may use a charge. If the pack is spread out you might want to charge one of the targets in the back (farthest from you). Move in, round them up, tank as normal.
About: This technique is great because it allows you to move a pack with casters closer to you. It allows you to do that WITHOUT a ranged silence move. This is good if you don’t have such a move, or can’t hit all caster targets with such a move. That makes it great for lower level tanks who don’t have a ranged silence yet. It is also good for any class that is not a tank such as AOE grinding mages. It is even good as a single target pull against casters when soloing on any class, not just tanks.
The point of running away is to interrupt the cast of the ranged attackers and to get out of their max range. This forces them to follow you until you turn and re-engage.
Basically any time you need to pull a caster to you, don’t have a ranged silence, and have room to run behind you, then this is a good pull to use.