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	<title>Comments on: Alts X 2</title>
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	<link>http://looking4more.wordpress.com/2010/05/10/alts-x-2/</link>
	<description>WoW - More fun together!</description>
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		<title>By: ReversionLFM</title>
		<link>http://looking4more.wordpress.com/2010/05/10/alts-x-2/#comment-216</link>
		<dc:creator><![CDATA[ReversionLFM]]></dc:creator>
		<pubDate>Tue, 11 May 2010 15:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=630#comment-216</guid>
		<description><![CDATA[The trade off of survivability for damage means you want to kill things Faaast. So you set up your pulls to well and learn your rotations. You do a lot more single target but that target darn well is dead before he can take more than a swing or two. Because it is less forgiving you have to be more forgiving... of each other as you run back fromt he graveyard.
Also you just simply can&#039;t expect to do red quests. Stick with yellow ones and you will plow through them fast. Try some thing few levels high and you end up in a very frusturating wipe fest. 

Charging in and killing them all can be fun but so can be sitting back at extreme range and going: &#039;that one&#039; *FOOOM* &#039;now that one&#039; *FOOOM* &#039;ok this one&#039; *KABOOM!*

The gogogo pair is limited in that they HAVE to AOE packs or it takes a long time to do anything. So that is its own sort of risk. I don&#039;t know that we died any less because being &#039;invulnerable&#039; leads to a lot of risk taking.]]></description>
		<content:encoded><![CDATA[<p>The trade off of survivability for damage means you want to kill things Faaast. So you set up your pulls to well and learn your rotations. You do a lot more single target but that target darn well is dead before he can take more than a swing or two. Because it is less forgiving you have to be more forgiving&#8230; of each other as you run back fromt he graveyard.<br />
Also you just simply can&#8217;t expect to do red quests. Stick with yellow ones and you will plow through them fast. Try some thing few levels high and you end up in a very frusturating wipe fest. </p>
<p>Charging in and killing them all can be fun but so can be sitting back at extreme range and going: &#8216;that one&#8217; *FOOOM* &#8216;now that one&#8217; *FOOOM* &#8216;ok this one&#8217; *KABOOM!*</p>
<p>The gogogo pair is limited in that they HAVE to AOE packs or it takes a long time to do anything. So that is its own sort of risk. I don&#8217;t know that we died any less because being &#8216;invulnerable&#8217; leads to a lot of risk taking.</p>
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		<title>By: Analogue</title>
		<link>http://looking4more.wordpress.com/2010/05/10/alts-x-2/#comment-215</link>
		<dc:creator><![CDATA[Analogue]]></dc:creator>
		<pubDate>Tue, 11 May 2010 15:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=630#comment-215</guid>
		<description><![CDATA[Two glass cannons is hard but our first pair we levelled together was my mage and his hunter which, while slightly more survivable than mage/warlock, is a similar dynamic. You have to communicate well, pull carefully, and be prepared to die. Any one or even two mobs die. It&#039;s when you get four that you are screwed. Having a pet class helps - voidwalker or hunter pets make good front men. 
It can be frustrating, and I feel crippled without healing abilities (my last serious levelling projects have been druid, paladin, priest, shaman) but it&#039;s fun to have to think about how you&#039;re doing things.]]></description>
		<content:encoded><![CDATA[<p>Two glass cannons is hard but our first pair we levelled together was my mage and his hunter which, while slightly more survivable than mage/warlock, is a similar dynamic. You have to communicate well, pull carefully, and be prepared to die. Any one or even two mobs die. It&#8217;s when you get four that you are screwed. Having a pet class helps &#8211; voidwalker or hunter pets make good front men.<br />
It can be frustrating, and I feel crippled without healing abilities (my last serious levelling projects have been druid, paladin, priest, shaman) but it&#8217;s fun to have to think about how you&#8217;re doing things.</p>
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		<title>By: Tracey</title>
		<link>http://looking4more.wordpress.com/2010/05/10/alts-x-2/#comment-214</link>
		<dc:creator><![CDATA[Tracey]]></dc:creator>
		<pubDate>Tue, 11 May 2010 15:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://looking4more.wordpress.com/?p=630#comment-214</guid>
		<description><![CDATA[Soooo.... what&#039;s your strategy for duo-ing glass cannons? My husband and I duo, but we always seem to choose something tanky and something healy -- warrior/priest, shaman/paladin, druid/druid. How do you adjust for the clothies with no heals? Do you like it, or do you miss the gogogo of the survivable pairs?]]></description>
		<content:encoded><![CDATA[<p>Soooo&#8230;. what&#8217;s your strategy for duo-ing glass cannons? My husband and I duo, but we always seem to choose something tanky and something healy &#8212; warrior/priest, shaman/paladin, druid/druid. How do you adjust for the clothies with no heals? Do you like it, or do you miss the gogogo of the survivable pairs?</p>
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